mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()
authorBrian Paul <brianp@vmware.com>
Thu, 18 Aug 2011 21:59:33 +0000 (15:59 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 19 Aug 2011 19:31:11 +0000 (13:31 -0600)
commit3e9dc51f82276e57ecfb4e2725d88d83dbedcd85
tree4b89b240584c19f733cc34d1801d5f8340a8f07d
parent0f8c43c34f74b2ebc40ade2944f3b56b7dc606b0
mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()

This was an unfinished to-do item before.
With this patch and the two preceeding patches, piglit's
fbo-generatemipmap-array test runs and passes instead of generating
a GL error and dying on an assertion.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/fbobject.c