d3d1x: set flatshade_first in rasterizer state
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sat, 17 Sep 2011 09:58:05 +0000 (11:58 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sat, 17 Sep 2011 10:09:03 +0000 (12:09 +0200)
commit4a06248281f65d8a653c1bb744947bb6d47fdc9c
tree9ff7b72d79b4621964c4af51f86005e170886870
parente27d72d6c3ca3512bfea524b8a7b007960841057
d3d1x: set flatshade_first in rasterizer state

D3D10 specifies the first vertex as the leading/provoking one.
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h