mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 20 Nov 2013 21:41:23 +0000 (13:41 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 5 Dec 2013 01:22:42 +0000 (17:22 -0800)
commit538a7f2a8082e748caa599636c01833332bd039a
tree6d5bd1877429ad89589f147d69d55c9325c851b7
parente0587fb9d06e868e0c6efe5d44c2204448d3bb12
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array

Every driver that enables one also enables the other.  The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL.  The MESA
extension was created back when Mesa did not support GLSL.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
14 files changed:
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/attrib.c
src/mesa/main/enable.c
src/mesa/main/extensions.c
src/mesa/main/get.c
src/mesa/main/get_hash_params.py
src/mesa/main/mtypes.h
src/mesa/main/texgetimage.c
src/mesa/main/teximage.c
src/mesa/main/texobj.c
src/mesa/main/texparam.c
src/mesa/main/texstorage.c
src/mesa/program/program_parse_extra.c
src/mesa/state_tracker/st_extensions.c