v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
authorEric Anholt <eric@anholt.net>
Tue, 4 Dec 2018 22:25:22 +0000 (14:25 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 8 Dec 2018 00:48:23 +0000 (16:48 -0800)
commit62a3192112f07ee002b735b7f5e635b17e4e7a92
tree08d36656c797b72ad234733aabe62c16866c58e5
parent8cb1f3bab7741d7c4a862921ad3a5a855840ed91
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.

For shader image load/store, we want most of this logic to be shared.
src/gallium/drivers/v3d/v3dx_state.c