radeonsi: fix applying the NGG minimum vertex count requirement
The code applied the restriction too late, which could overflow LDS size,
which started happening more often after the minimum vertex count was
increased for Sienna.
Incorporate the clamping into the previous code for rounding up the counts.
Now the LDS size can never overflow, but it may use vector lanes less
efficiently (max_gsprims can be decreased more), which will be addressed
in the next commit.
Fixes: 4ecc39e1aa1 ("radeonsi/gfx10: NGG geometry shader PM4 and upload")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6137>