mesa: Store gl_shader_stage enum in gl_shader objects.
authorPaul Berry <stereotype441@gmail.com>
Tue, 7 Jan 2014 18:58:56 +0000 (10:58 -0800)
committerPaul Berry <stereotype441@gmail.com>
Wed, 8 Jan 2014 15:31:28 +0000 (07:31 -0800)
commit65511e5f22e2ba0a5ebd9210319a55d80ea5334e
treec53c382d8a27d392053524491f708499556e59d6
parent1722f5e73ee73e7c2ab58a4be39c95c2a55b154f
mesa: Store gl_shader_stage enum in gl_shader objects.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/main.cpp
src/glsl/standalone_scaffolding.cpp
src/glsl/test_optpass.cpp
src/glsl/tests/builtin_variable_test.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderobj.c
src/mesa/state_tracker/st_glsl_to_tgsi.cpp