aco: set constant_data_offset correctly in the case of merged shaders
setup_nir() is done for all shaders before any of them are selected, so
constant_data_offset could be incorrect for the first shader.
Fixes incorrect geometry in Mafia III and Max Payne 3.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2768
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6205>