etnaviv: Use write combine instead of unached mappings for shader bo
authorGuido Günther <agx@sigxcpu.org>
Mon, 1 Oct 2018 16:37:28 +0000 (18:37 +0200)
committerLucas Stach <l.stach@pengutronix.de>
Thu, 4 Oct 2018 08:33:25 +0000 (10:33 +0200)
commitb2a876a42bd0d55ad6705f8aff773da16806a2e6
tree92128e8168d680de6ac9a57a8af15d74f0668003
parent8e0b4cb8a1fcb1572be8eca16a806520aac08a61
etnaviv: Use write combine instead of unached mappings for shader bo

The later are sensitive to unaligned accesses on arm64[1] and we don't
need an uncached mapping here.

[1]: https://lists.freedesktop.org/archives/etnaviv/2018-September/001956.html

Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
src/gallium/drivers/etnaviv/etnaviv_shader.c