panfrost: DRY between shader stage setup
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fri, 21 Jun 2019 18:56:28 +0000 (11:56 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 24 Jun 2019 19:57:40 +0000 (12:57 -0700)
commitb670becb1ea00a8aafd30b56521e9e93b10c0e85
tree2c4e02cee379213ab61f3f3d7824e1dcbce1ec72
parent5e2c3d40bd36af5ec4961f7ce8098d760ea347d0
panfrost: DRY between shader stage setup

Just a little spring cleanup, extending UBOs to vertex shaders in the
process.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/pan_context.c