gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
authorMarek Olšák <marek.olsak@amd.com>
Wed, 17 Aug 2016 12:22:11 +0000 (14:22 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 26 Aug 2016 13:50:10 +0000 (15:50 +0200)
commitc3f716fe6749c65c7a75e48b57d0bdccb93526ef
tree3b9757bb952897c114e7580b91ae7301be2438e3
parentb9ac72b5116d25529fc19bd849e85d5d91413f66
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags

there's no reason to separate these

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/r600/evergreen_compute.c
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_state_common.c
src/gallium/drivers/radeon/radeon_winsys.h
src/gallium/drivers/radeonsi/si_compute.c
src/gallium/drivers/radeonsi/si_debug.c
src/gallium/drivers/radeonsi/si_state_shaders.c