swrast: new fast_draw_depth_stencil() for glDrawPixels(GL_DEPTH_STENCIL)
authorBrian Paul <brianp@vmware.com>
Sat, 24 Dec 2011 15:54:26 +0000 (08:54 -0700)
committerBrian Paul <brianp@vmware.com>
Sat, 24 Dec 2011 15:59:54 +0000 (08:59 -0700)
commitd9d0d4198f9c76774649b8cad3f10352fd7b5ea5
tree307f7be3382718824e333ac903471a4d9dd31f2f
parent826f36b1d8ae3881e6095d905fd10a7070742098
swrast: new fast_draw_depth_stencil() for glDrawPixels(GL_DEPTH_STENCIL)

Stop using deprecated renderbuffer PutRow() function.  Note that we
aren't using Map/UnmapRenderbuffer() yet because this call is inside
a swrast_render_start/finish() pair.

v2: use _mesa_pack_uint_24_8_depth_stencil_row(), per Eric.
src/mesa/swrast/s_drawpix.c