v3d: Fix swizzle in DXT3 and DXT5 formats
Swizzles were ignoring the W component of the format DXT3_RGBA and
DXT5_RGBA.
This fixes 15 piglit tests:
spec/!opengl 1.1/copyteximage 2d
spec/!opengl 1.2/copyteximage 3d
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba
spec/arb_texture_compression/fbo-generatemipmap-formats/gl_compressed_rgba npot
spec/arb_texture_compression/texwrap formats bordercolor-swizzled/gl_compressed_rgba, swizzled, border color only
spec/arb_texture_compression/texwrap formats bordercolor/gl_compressed_rgba, border color only
spec/arb_texture_cube_map/copyteximage cube
spec/arb_texture_cube_map/copyteximage cube samples=2
spec/arb_texture_cube_map/copyteximage cube samples=4
spec/arb_texture_rectangle/copyteximage rect
spec/arb_texture_rectangle/copyteximage rect samples=2
spec/arb_texture_rectangle/copyteximage rect samples=4
spec/ext_texture_array/copyteximage 2d_array
spec/ext_texture_array/copyteximage 2d_array samples=2
spec/ext_texture_array/copyteximage 2d_array samples=4
Fixes: 469bbd8387d1 "broadcom/vc5: Move the formats table to per-V3D-version compile."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4934>