v3d: rename vertex shader key (num)_fs_inputs fields
authorIago Toral Quiroga <itoral@igalia.com>
Tue, 29 Oct 2019 07:32:44 +0000 (08:32 +0100)
committerIago Toral <itoral@igalia.com>
Thu, 31 Oct 2019 08:46:35 +0000 (08:46 +0000)
commite7e501efceca73b92727e9d295eda63d21e76afe
tree90e4c392cc3124820d0ec639bba3c53e9e583bac
parentd688e4166ca9c49a980a78ce91846fd7072df8fd
v3d: rename vertex shader key (num)_fs_inputs fields

Until now this made sense because we always paired vertex shaders
with fragment shaders, but as soon as we implement geometry and
tessellation shaders that will no longer be the case, so rename
this to (num_)used_outputs.

v2: Use 'used_outputs' instead of ns_outputs, which is more explicit (Eric).

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/common/v3d_limits.h
src/broadcom/compiler/v3d_compiler.h
src/broadcom/compiler/v3d_nir_lower_io.c
src/broadcom/compiler/vir.c
src/gallium/drivers/v3d/v3d_program.c