gallium/docs: clarify fragment shader position input w component.
authorRoland Scheidegger <sroland@vmware.com>
Mon, 8 Dec 2014 18:07:10 +0000 (19:07 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Wed, 10 Dec 2014 21:11:16 +0000 (22:11 +0100)
commitfe7e6b248f4f97e10adb26db2836ff5accbff94a
tree00c59016cdc7005145ddbb99ebc10e6276168e58
parentac319d94d38cf3145990002c8216426fe297cd28
gallium/docs: clarify fragment shader position input w component.

The previous language was a bit misleading, since it sounded like
w was interpolated then the reciprocal calculated which isn't what
should be happening.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/docs/source/tgsi.rst