Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
-<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
+<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
-environment variable. Hardware acceleration will not be used.
+environment variable to `true`. Hardware acceleration will not be used.
dpyPriv->glXDrawHash = __glxHashCreate();
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
- glx_direct = (getenv("LIBGL_ALWAYS_INDIRECT") == NULL);
+ glx_direct = !env_var_as_boolean("LIBGL_ALWAYS_INDIRECT", false);
glx_accel = !env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
dpyPriv->drawHash = __glxHashCreate();