v3d: handle ldtlb and ldtlbu signals during disassembly
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 3 Jul 2019 07:01:22 +0000 (09:01 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 12 Jul 2019 07:16:38 +0000 (09:16 +0200)
We already have code to print these signals but the early return in the code
that checks if any signals are present present was missing the checks for them,
so it would skip printing them unless they were paired with other signals.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/qpu/qpu_disasm.c

index 32e7ba12a4c51e00627e400806d87b0e324ede81..2df86bd4e69a105450fe3b7570e74f4e5a56f68f 100644 (file)
@@ -205,6 +205,8 @@ v3d_qpu_disasm_sig(struct disasm_state *disasm,
             !sig->ldvary &&
             !sig->ldvpm &&
             !sig->ldtmu &&
             !sig->ldvary &&
             !sig->ldvpm &&
             !sig->ldtmu &&
+            !sig->ldtlb &&
+            !sig->ldtlbu &&
             !sig->ldunif &&
             !sig->ldunifrf &&
             !sig->ldunifa &&
             !sig->ldunif &&
             !sig->ldunifrf &&
             !sig->ldunifa &&