- # when finished, synchronize with the simulator.
- # however, if there was an exception, the simulator
- # executes the trap directly, so don't signal in
- # this case.
+ # when finished, indicate "done".
+ # however, if there was an exception, the instruction
+ # is *not* yet done. this is an implementation
+ # detail: we choose to implement exceptions by
+ # taking the exception information from the LDST
+ # unit, putting that *back* into the PowerDecoder2,
+ # and *re-running the entire instruction*.
+ # if we erroneously indicate "done" here, it is as if
+ # there were *TWO* instructions:
+ # 1) the failed LDST 2) a TRAP.