}
}
+static void
+write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
+{
+ struct gl_program *prog = shProg->last_vert_prog;
+
+ if (!prog) {
+ blob_write_uint32(metadata, ~0u);
+ return;
+ }
+
+ struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
+
+ blob_write_uint32(metadata, prog->info.stage);
+
+ blob_write_uint32(metadata, ltf->NumOutputs);
+ blob_write_uint32(metadata, ltf->ActiveBuffers);
+ blob_write_uint32(metadata, ltf->NumVarying);
+
+ blob_write_bytes(metadata, ltf->Outputs,
+ sizeof(struct gl_transform_feedback_output) *
+ ltf->NumOutputs);
+
+ for (int i = 0; i < ltf->NumVarying; i++) {
+ blob_write_string(metadata, ltf->Varyings[i].Name);
+ blob_write_uint32(metadata, ltf->Varyings[i].Type);
+ blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
+ blob_write_uint32(metadata, ltf->Varyings[i].Size);
+ blob_write_uint32(metadata, ltf->Varyings[i].Offset);
+ }
+
+ blob_write_bytes(metadata, ltf->Buffers,
+ sizeof(struct gl_transform_feedback_buffer) *
+ MAX_FEEDBACK_BUFFERS);
+}
+
+static void
+read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
+{
+ unsigned xfb_stage = blob_read_uint32(metadata);
+
+ if (xfb_stage == ~0u)
+ return;
+
+ struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
+ struct gl_transform_feedback_info *ltf =
+ rzalloc(prog, struct gl_transform_feedback_info);
+
+ prog->sh.LinkedTransformFeedback = ltf;
+ shProg->last_vert_prog = prog;
+
+ ltf->NumOutputs = blob_read_uint32(metadata);
+ ltf->ActiveBuffers = blob_read_uint32(metadata);
+ ltf->NumVarying = blob_read_uint32(metadata);
+
+ ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
+ ltf->NumOutputs);
+
+ blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
+ sizeof(struct gl_transform_feedback_output) *
+ ltf->NumOutputs);
+
+ ltf->Varyings = rzalloc_array(prog,
+ struct gl_transform_feedback_varying_info,
+ ltf->NumVarying);
+
+ for (int i = 0; i < ltf->NumVarying; i++) {
+ ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
+ ltf->Varyings[i].Type = blob_read_uint32(metadata);
+ ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
+ ltf->Varyings[i].Size = blob_read_uint32(metadata);
+ ltf->Varyings[i].Offset = blob_read_uint32(metadata);
+ }
+
+ blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
+ sizeof(struct gl_transform_feedback_buffer) *
+ MAX_FEEDBACK_BUFFERS);
+}
+
static void
write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
{
}
}
break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
+ if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
+ prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
+ if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
+ prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
+ blob_write_uint32(metadata, i);
+ break;
+ }
+ }
+ break;
default:
assert(!"Support for writing resource not yet implemented.");
}
case GL_UNIFORM:
res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ res->Data = &prog->last_vert_prog->
+ sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ res->Data = &prog->last_vert_prog->
+ sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
+ break;
default:
assert(!"Support for reading resource not yet implemented.");
}
}
}
+ write_xfb(metadata, prog);
+
write_uniform_remap_table(metadata, prog);
write_program_resource_list(metadata, prog);
&metadata);
}
+ read_xfb(&metadata, prog);
+
read_uniform_remap_table(&metadata, prog);
read_program_resource_list(&metadata, prog);