GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
- GL_ARB_texture_filter_anisotropic not started
+ GL_ARB_texture_filter_anisotropic DONE (i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, radeonsi, llvmpipe, softpipe)
GL_KHR_no_error started (Timothy Arceri)
+(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
+
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
<ul>
<li>GL_ARB_transform_feedback_overflow_query on radeonsi</li>
+<li>GL_ARB_texture_filter_anisotropic on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_EXT_memory_object on radeonsi</li>
<li>GL_EXT_memory_object_fd on radeonsi</li>
</ul>
{ GL(ARB_texture_env_combine), VER(1,3), Y, N, N, N },
{ GL(ARB_texture_env_crossbar), VER(1,4), Y, N, N, N },
{ GL(ARB_texture_env_dot3), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_filter_anisotropic), VER(0,0), Y, N, N, N },
{ GL(ARB_texture_mirrored_repeat), VER(1,4), Y, N, N, N },
{ GL(ARB_texture_non_power_of_two), VER(1,5), Y, N, N, N },
{ GL(ARB_texture_rectangle), VER(0,0), Y, N, N, N },
GL_ARB_texture_env_combine_bit,
GL_ARB_texture_env_crossbar_bit,
GL_ARB_texture_env_dot3_bit,
+ GL_ARB_texture_filter_anisotropic_bit,
GL_ARB_texture_mirrored_repeat_bit,
GL_ARB_texture_non_power_of_two_bit,
GL_ARB_texture_rectangle_bit,
GL_EXT_texture_edge_clamp_bit,
GL_EXT_texture_env_combine_bit,
GL_EXT_texture_env_dot3_bit,
- GL_EXT_texture_filter_anisotropic_bit,
GL_EXT_texture_integer_bit,
GL_EXT_texture_lod_bit,
GL_EXT_texture_lod_bias_bit,
/* Alias extension bits. These extensions exist in either vendor-specific
* or EXT form and were later promoted to either EXT or ARB form. In all
- * cases, the meaning is *exactly* the same. That's why
+ * cases, the meaning (to GLX) is *exactly* the same. That's why
* EXT_texture_env_combine is *NOT* an alias of ARB_texture_env_combine and
* EXT_texture_env_dot3 is *NOT* an alias of ARB_texture_env_dot3. Be
- * careful! When in doubt, src/mesa/main/extensions.c in the Mesa tree
- * is a great reference.
+ * careful! When in doubt, src/mesa/main/extensions.c is a great reference.
*/
GL_ATI_blend_equation_separate_bit = GL_EXT_blend_equation_separate_bit,
GL_ATIX_texture_env_combine3_bit = GL_ATI_texture_env_combine3_bit,
GL_EXT_point_parameters_bit = GL_ARB_point_parameters_bit,
GL_EXT_texture_env_add_bit = GL_ARB_texture_env_add_bit,
+ GL_EXT_texture_filter_anisotropic_bit = GL_ARB_texture_filter_anisotropic_bit,
GL_EXT_texture_rectangle_bit = GL_ARB_texture_rectangle_bit,
GL_IBM_texture_mirrored_repeat_bit = GL_ARB_texture_mirrored_repeat_bit,
GL_INGR_blend_func_separate_bit = GL_EXT_blend_func_separate_bit,
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
+ ctx->Extensions.ARB_texture_filter_anisotropic = true;
ctx->Extensions.ARB_texture_float = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_texture_non_power_of_two = true;
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
+ ctx->Extensions.ARB_texture_filter_anisotropic = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ARB_vertex_program = true;
ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);
ctx->Extensions.ARB_texture_env_combine = true;
ctx->Extensions.ARB_texture_env_crossbar = true;
ctx->Extensions.ARB_texture_env_dot3 = true;
+ ctx->Extensions.ARB_texture_filter_anisotropic = true;
ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.ATI_texture_mirror_once = true;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_texture_filter_anisotropic = GL_TRUE;
#ifdef TEXTURE_FLOAT_ENABLED
ctx->Extensions.ARB_texture_float = GL_TRUE;
#endif
EXT(ARB_texture_env_combine , ARB_texture_env_combine , GLL, x , x , x , 2001)
EXT(ARB_texture_env_crossbar , ARB_texture_env_crossbar , GLL, x , x , x , 2001)
EXT(ARB_texture_env_dot3 , ARB_texture_env_dot3 , GLL, x , x , x , 2001)
+EXT(ARB_texture_filter_anisotropic , ARB_texture_filter_anisotropic , GLL, GLC, x , x , 2017)
EXT(ARB_texture_float , ARB_texture_float , GLL, GLC, x , x , 2004)
EXT(ARB_texture_gather , ARB_texture_gather , GLL, GLC, x , x , 2009)
EXT(ARB_texture_mirror_clamp_to_edge , ARB_texture_mirror_clamp_to_edge , GLL, GLC, x , x , 2013)
GLboolean ARB_texture_env_combine;
GLboolean ARB_texture_env_crossbar;
GLboolean ARB_texture_env_dot3;
+ GLboolean ARB_texture_filter_anisotropic;
GLboolean ARB_texture_float;
GLboolean ARB_texture_gather;
GLboolean ARB_texture_mirror_clamp_to_edge;
extensions->ARB_shader_atomic_counter_ops &&
extensions->ARB_shader_draw_parameters &&
extensions->ARB_shader_group_vote &&
- /* extensions->ARB_texture_filter_anisotropic */ 0 &&
+ extensions->ARB_texture_filter_anisotropic &&
extensions->ARB_transform_feedback_overflow_query);
if (ver_4_6) {
}
}
+ if (extensions->EXT_texture_filter_anisotropic &&
+ screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
+ extensions->ARB_texture_filter_anisotropic = GL_TRUE;
+
extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
/* If we support ES 3.1, we support the ES3_1_compatibility ext. However