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glcpp: Honor the GL context's DisableGLSLLineContinuations option
author
Carl Worth
<cworth@cworth.org>
Wed, 5 Dec 2012 21:25:48 +0000
(13:25 -0800)
committer
Carl Worth
<cworth@cworth.org>
Fri, 11 Jan 2013 21:55:41 +0000
(13:55 -0800)
And simply don't call into the function that removes line continuations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/glcpp/pp.c
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diff --git
a/src/glsl/glcpp/pp.c
b/src/glsl/glcpp/pp.c
index 5f86a499cd42fc6143e0832e7f5e23c665d3b20c..3f336488ccbe72d563d84dcf928c4e38dc23dded 100644
(file)
--- a/
src/glsl/glcpp/pp.c
+++ b/
src/glsl/glcpp/pp.c
@@
-155,7
+155,9
@@
glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
- *shader = remove_line_continuations(parser, *shader);
+
+ if (! gl_ctx->Const.DisableGLSLLineContinuations)
+ *shader = remove_line_continuations(parser, *shader);
glcpp_lex_set_source_string (parser, *shader);