glcpp: Honor the GL context's DisableGLSLLineContinuations option
[mesa.git] / src / glsl / glcpp / pp.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <string.h>
26 #include <ctype.h>
27 #include "glcpp.h"
28 #include "main/core.h" /* for isblank() on MSVC */
29
30 void
31 glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
32 {
33 va_list ap;
34
35 parser->error = 1;
36 ralloc_asprintf_rewrite_tail(&parser->info_log,
37 &parser->info_log_length,
38 "%u:%u(%u): "
39 "preprocessor error: ",
40 locp->source,
41 locp->first_line,
42 locp->first_column);
43 va_start(ap, fmt);
44 ralloc_vasprintf_rewrite_tail(&parser->info_log,
45 &parser->info_log_length,
46 fmt, ap);
47 va_end(ap);
48 ralloc_asprintf_rewrite_tail(&parser->info_log,
49 &parser->info_log_length, "\n");
50 }
51
52 void
53 glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
54 {
55 va_list ap;
56
57 ralloc_asprintf_rewrite_tail(&parser->info_log,
58 &parser->info_log_length,
59 "%u:%u(%u): "
60 "preprocessor warning: ",
61 locp->source,
62 locp->first_line,
63 locp->first_column);
64 va_start(ap, fmt);
65 ralloc_vasprintf_rewrite_tail(&parser->info_log,
66 &parser->info_log_length,
67 fmt, ap);
68 va_end(ap);
69 ralloc_asprintf_rewrite_tail(&parser->info_log,
70 &parser->info_log_length, "\n");
71 }
72
73 /* Searches backwards for '^ *#' from a given starting point. */
74 static int
75 in_directive(const char *shader, const char *ptr)
76 {
77 assert(ptr >= shader);
78
79 /* Search backwards for '#'. If we find a \n first, it doesn't count */
80 for (; ptr >= shader && *ptr != '#'; ptr--) {
81 if (*ptr == '\n')
82 return 0;
83 }
84 if (ptr >= shader) {
85 /* Found '#'...look for spaces preceded by a newline */
86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--);
87 // FIXME: I don't think the '\n' case can happen
88 if (ptr < shader || *ptr == '\n')
89 return 1;
90 }
91 return 0;
92 }
93
94 /* Remove any line continuation characters in preprocessing directives.
95 * However, ignore any in GLSL code, as "There is no line continuation
96 * character" (1.30 page 9) in GLSL.
97 */
98 static char *
99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
100 {
101 int in_continued_line = 0;
102 int extra_newlines = 0;
103 char *clean = ralloc_strdup(ctx, "");
104 const char *search_start = shader;
105 const char *newline;
106 while ((newline = strchr(search_start, '\n')) != NULL) {
107 const char *backslash = NULL;
108
109 /* # of characters preceding the newline. */
110 int n = newline - shader;
111
112 /* Find the preceding '\', if it exists */
113 if (n >= 1 && newline[-1] == '\\')
114 backslash = newline - 1;
115 else if (n >= 2 && newline[-1] == '\r' && newline[-2] == '\\')
116 backslash = newline - 2;
117
118 /* Double backslashes don't count (the backslash is escaped) */
119 if (backslash != NULL && backslash[-1] == '\\') {
120 backslash = NULL;
121 }
122
123 if (backslash != NULL) {
124 /* We found a line continuation, but do we care? */
125 if (!in_continued_line) {
126 if (in_directive(shader, backslash)) {
127 in_continued_line = 1;
128 extra_newlines = 0;
129 }
130 }
131 if (in_continued_line) {
132 /* Copy everything before the \ */
133 ralloc_strncat(&clean, shader, backslash - shader);
134 shader = newline + 1;
135 extra_newlines++;
136 }
137 } else if (in_continued_line) {
138 /* Copy everything up to and including the \n */
139 ralloc_strncat(&clean, shader, newline - shader + 1);
140 shader = newline + 1;
141 /* Output extra newlines to make line numbers match */
142 for (; extra_newlines > 0; extra_newlines--)
143 ralloc_strcat(&clean, "\n");
144 in_continued_line = 0;
145 }
146 search_start = newline + 1;
147 }
148 ralloc_strcat(&clean, shader);
149 return clean;
150 }
151
152 int
153 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
154 const struct gl_extensions *extensions, struct gl_context *gl_ctx)
155 {
156 int errors;
157 glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
158
159 if (! gl_ctx->Const.DisableGLSLLineContinuations)
160 *shader = remove_line_continuations(parser, *shader);
161
162 glcpp_lex_set_source_string (parser, *shader);
163
164 glcpp_parser_parse (parser);
165
166 if (parser->skip_stack)
167 glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
168
169 ralloc_strcat(info_log, parser->info_log);
170
171 ralloc_steal(ralloc_ctx, parser->output);
172 *shader = parser->output;
173
174 errors = parser->error;
175 glcpp_parser_destroy (parser);
176 return errors;
177 }