I think everyone trips over "how does this relate to nir_const", and I was
curious if I could redefine the units of the constant_data_size / indirect
offsets.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6179>
/** Constant data associated with this shader.
*
- * Constant data is loaded through load_constant intrinsics. See also
- * nir_opt_large_constants.
+ * Constant data is loaded through load_constant intrinsics (as compared to
+ * the NIR load_const instructions which have the constant value inlined
+ * into them). This is usually generated by nir_opt_large_constants (so
+ * shaders don't have to load_const into a temporary array when they want
+ * to indirect on a const array).
*/
void *constant_data;
+ /** Size of the constant data associated with the shader, in bytes */
unsigned constant_data_size;
} nir_shader;