It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
int local_invocation_index_bits;
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
- uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
uint32_t vpm_output_size;
/* Size in bytes of registers that have been spilled. This is how much