It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
         int local_invocation_index_bits;
 
         uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
-        uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
         uint32_t vpm_output_size;
 
         /* Size in bytes of registers that have been spilled. This is how much