#include "main/mtypes.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
+#include "main/context.h"
#include "program_resource.h"
-
+#include "ir_uniform.h"
static bool
-supported_interface_enum(GLenum iface)
+supported_interface_enum(struct gl_context *ctx, GLenum iface)
{
switch (iface) {
case GL_UNIFORM:
case GL_ATOMIC_COUNTER_BUFFER:
return true;
case GL_VERTEX_SUBROUTINE:
- case GL_TESS_CONTROL_SUBROUTINE:
- case GL_TESS_EVALUATION_SUBROUTINE:
- case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
- case GL_COMPUTE_SUBROUTINE:
case GL_VERTEX_SUBROUTINE_UNIFORM:
- case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
- case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
- case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ return _mesa_has_shader_subroutine(ctx);
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ return _mesa_has_geometry_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
+ case GL_COMPUTE_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ return _mesa_has_compute_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ return _mesa_has_tessellation(ctx) && _mesa_has_shader_subroutine(ctx);
case GL_BUFFER_VARIABLE:
case GL_SHADER_STORAGE_BLOCK:
default:
}
/* Validate interface. */
- if (!supported_interface_enum(programInterface)) {
+ if (!supported_interface_enum(ctx, programInterface)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s)",
_mesa_enum_to_string(programInterface));
return;
};
break;
case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
+ switch (programInterface) {
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
+ for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
+ if (shProg->ProgramResourceList[i].Type == programInterface) {
+ struct gl_uniform_storage *uni =
+ (struct gl_uniform_storage *)
+ shProg->ProgramResourceList[i].Data;
+ *params = MAX2(*params, uni->num_compatible_subroutines);
+ }
+ }
+ break;
+ }
+
+ default:
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetProgramInterfaceiv(%s pname %s)",
+ _mesa_enum_to_string(programInterface),
+ _mesa_enum_to_string(pname));
+ }
+ break;
default:
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetProgramInterfaceiv(pname %s)",
if (!shProg || !name)
return GL_INVALID_INDEX;
+ if (!supported_interface_enum(ctx, programInterface)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
+ _mesa_enum_to_string(programInterface));
+ return GL_INVALID_INDEX;
+ }
/*
* For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
* should be returned when querying the index assigned to the special names
return GL_INVALID_INDEX;
switch (programInterface) {
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_VERTEX_SUBROUTINE:
+ case GL_FRAGMENT_SUBROUTINE:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
return;
if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
- !supported_interface_enum(programInterface)) {
+ !supported_interface_enum(ctx, programInterface)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceName(%s)",
_mesa_enum_to_string(programInterface));
return;
case GL_PROGRAM_OUTPUT:
break;
- /* For reference valid cases requiring additional extension support:
- * GL_ARB_shader_subroutine
- * GL_ARB_tessellation_shader
- * GL_ARB_compute_shader
- */
case GL_VERTEX_SUBROUTINE_UNIFORM:
- case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
- case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
- case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ if (!_mesa_has_shader_subroutine(ctx))
+ goto fail;
+ break;
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ if (!_mesa_has_geometry_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
+ goto fail;
+ break;
case GL_COMPUTE_SUBROUTINE_UNIFORM:
-
+ if (!_mesa_has_compute_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
+ goto fail;
+ break;
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ if (!_mesa_has_tessellation(ctx) || !_mesa_has_shader_subroutine(ctx))
+ goto fail;
+ break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)",
- _mesa_enum_to_string(programInterface), name);
+ goto fail;
}
return _mesa_program_resource_location(shProg, programInterface, name);
+fail:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)",
+ _mesa_enum_to_string(programInterface), name);
+ return -1;
}
/**
DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
+DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
void GLAPIENTRY
_mesa_BindAttribLocation(GLhandleARB program, GLuint index,
return RESOURCE_VAR(res)->name;
case GL_UNIFORM:
return RESOURCE_UNI(res)->name;
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
+ case GL_VERTEX_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_FRAGMENT_SUBROUTINE:
+ case GL_COMPUTE_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE:
+ return RESOURCE_SUB(res)->name;
default:
assert(!"support for resource type not implemented");
}
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->data.max_array_access;
case GL_UNIFORM:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return RESOURCE_UNI(res)->array_elements;
+ case GL_VERTEX_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_FRAGMENT_SUBROUTINE:
+ case GL_COMPUTE_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_UNIFORM_BLOCK:
return 0;
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_UNIFORM_BLOCK:
case GL_UNIFORM:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ case GL_VERTEX_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_FRAGMENT_SUBROUTINE:
+ case GL_COMPUTE_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE:
if (strncmp(rname, name, baselen) == 0) {
/* Basename match, check if array or struct. */
if (name[baselen] == '\0' ||
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ case GL_VERTEX_SUBROUTINE:
+ case GL_GEOMETRY_SUBROUTINE:
+ case GL_FRAGMENT_SUBROUTINE:
+ case GL_COMPUTE_SUBROUTINE:
+ case GL_TESS_CONTROL_SUBROUTINE:
+ case GL_TESS_EVALUATION_SUBROUTINE:
if (++idx == (int) index)
return res;
break;
{
unsigned index, offset;
int array_index = -1;
+ long offset_ret;
+ const GLchar *base_name_end;
if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
array_index = array_index_of_resource(res, name);
/* location in remap table + array element offset */
return RESOURCE_UNI(res)->remap_location + offset;
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+ case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+ offset_ret = parse_program_resource_name(name, &base_name_end);
+ return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? offset_ret : 0);
default:
return -1;
}
goto invalid_operation;
*val = RESOURCE_VAR(res)->data.index;
return 1;
+
+ case GL_NUM_COMPATIBLE_SUBROUTINES:
+ if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
+ res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
+ res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
+ res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
+ res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
+ res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
+ goto invalid_operation;
+ *val = RESOURCE_UNI(res)->num_compatible_subroutines;
+ return 1;
+ case GL_COMPATIBLE_SUBROUTINES: {
+ const struct gl_uniform_storage *uni;
+ struct gl_shader *sh;
+ unsigned count, i;
+ int j;
+
+ if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
+ res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
+ res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
+ res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
+ res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
+ res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
+ goto invalid_operation;
+ uni = RESOURCE_UNI(res);
+
+ sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
+ count = 0;
+ for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (j = 0; j < fn->num_compat_types; j++) {
+ if (fn->types[j] == uni->type) {
+ val[count++] = i;
+ break;
+ }
+ }
+ }
+ return count;
+ }
+ /* GL_ARB_tessellation_shader */
case GL_IS_PER_PATCH:
switch (res->Type) {
case GL_PROGRAM_INPUT: