bool cubemap)
{
const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
- uint32 total_size = 0;
+ uint64_t total_size = 0;
uint32 mip;
for (mip = 0; mip < num_mip_levels; mip++) {
if (cubemap)
total_size *= SVGA3D_MAX_SURFACE_FACES;
- return total_size;
+ return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
+ (uint32) total_size;
}
SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */
SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */
SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */
- SVGA_REG_TOP = 50, /* Must be 1 more than the last register */
+ SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, /* Max primary memory */
+ SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Suggested limit on mob mem */
+ SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */
+ SVGA_REG_CMD_PREPEND_LOW = 53,
+ SVGA_REG_iCMD_PREPEND_HIGH = 54,
+ SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
+ SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
+ SVGA_REG_MOB_MAX_SIZE = 57,
+ SVGA_REG_TOP = 58, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
#include "svga_resource_texture.h"
#include "svga_context.h"
#include "svga_screen.h"
+#include "svga_format.h"
static struct pipe_resource *
}
+/**
+ * Check if a resource (texture, buffer) of the given size
+ * and format can be created.
+ * \Return TRUE if OK, FALSE if too large.
+ */
+static boolean
+svga_can_create_resource(struct pipe_screen *screen,
+ const struct pipe_resource *res)
+{
+ struct svga_screen *svgascreen = svga_screen(screen);
+ struct svga_winsys_screen *sws = svgascreen->sws;
+ SVGA3dSurfaceFormat format;
+ SVGA3dSize base_level_size;
+ uint32 numFaces;
+ uint32 numMipLevels;
+
+ if (res->target == PIPE_BUFFER) {
+ format = SVGA3D_BUFFER;
+ base_level_size.width = res->width0;
+ base_level_size.height = 1;
+ base_level_size.depth = 1;
+ numFaces = 1;
+ numMipLevels = 1;
+
+ } else {
+ format = svga_translate_format(svgascreen, res->format, res->bind);
+ if (format == SVGA3D_FORMAT_INVALID)
+ return FALSE;
+
+ base_level_size.width = res->width0;
+ base_level_size.height = res->height0;
+ base_level_size.depth = res->depth0;
+ numFaces = (res->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
+ numMipLevels = res->last_level + 1;
+ }
+
+ return sws->surface_can_create(sws, format, base_level_size,
+ numFaces, numMipLevels);
+}
+
+
void
svga_init_resource_functions(struct svga_context *svga)
{
is->screen.resource_from_handle = svga_resource_from_handle;
is->screen.resource_get_handle = u_resource_get_handle_vtbl;
is->screen.resource_destroy = u_resource_destroy_vtbl;
+ is->screen.can_create_resource = svga_can_create_resource;
}
SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
- if (tex->handle)
- SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
+ if (!tex->handle)
+ goto error2;
+
+ SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
debug_reference(&tex->b.b.reference,
(debug_reference_descriptor)debug_describe_resource, 0);
struct svga_winsys_surface **pdst,
struct svga_winsys_surface *src);
+ /**
+ * Check if a resource (texture, buffer) of the given size
+ * and format can be created.
+ * \Return TRUE if OK, FALSE if too large.
+ */
+ boolean
+ (*surface_can_create)(struct svga_winsys_screen *sws,
+ SVGA3dSurfaceFormat format,
+ SVGA3dSize size,
+ uint32 numFaces,
+ uint32 numMipLevels);
+
/**
* Buffer management. Buffer attributes are mostly fixed over its lifetime.
*
#define VMW_MUST_FLUSH_STACK 8
+/*
+ * A factor applied to the maximum mob memory size to determine
+ * the optimial time to preemptively flush the command buffer.
+ * The constant is based on some performance trials with SpecViewperf.
+ */
+#define VMW_MAX_MOB_MEM_FACTOR 2
+
+/*
+ * A factor applied to the maximum surface memory size to determine
+ * the optimial time to preemptively flush the command buffer.
+ * The constant is based on some performance trials with SpecViewperf.
+ */
+#define VMW_MAX_SURF_MEM_FACTOR 2
+
+
struct vmw_buffer_relocation
{
struct pb_buffer *buffer;
if (vmw_swc_add_validate_buffer(vswc, reloc->buffer, flags)) {
vswc->seen_mobs += reloc->buffer->size;
/* divide by 5, tested for best performance */
- if (vswc->seen_mobs >= vswc->vws->ioctl.max_mob_memory / 5)
+ if (vswc->seen_mobs >= vswc->vws->ioctl.max_mob_memory / VMW_MAX_MOB_MEM_FACTOR)
vswc->preemptive_flush = TRUE;
}
vswc->seen_surfaces += vsurf->size;
/* divide by 5 not well tuned for performance */
- if (vswc->seen_surfaces >= vswc->vws->ioctl.max_surface_memory / 5)
+ if (vswc->seen_surfaces >= vswc->vws->ioctl.max_surface_memory / VMW_MAX_SURF_MEM_FACTOR)
vswc->preemptive_flush = TRUE;
}
struct vmw_cap_3d *cap_3d;
uint64_t max_mob_memory;
uint64_t max_surface_memory;
+ uint64_t max_texture_size;
boolean have_drm_2_6;
} ioctl;
#include <errno.h>
#include <unistd.h>
+#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
+
struct vmw_region
{
uint32_t handle;
} else {
vws->ioctl.max_mob_memory = gp_arg.value;
}
+
+ memset(&gp_arg, 0, sizeof(gp_arg));
+ gp_arg.param = DRM_VMW_PARAM_MAX_MOB_SIZE;
+ ret = drmCommandWriteRead(vws->ioctl.drm_fd, DRM_VMW_GET_PARAM,
+ &gp_arg, sizeof(gp_arg));
+
+ if (ret || gp_arg.value == 0) {
+ vws->ioctl.max_texture_size = VMW_MAX_DEFAULT_TEXTURE_SIZE;
+ } else {
+ vws->ioctl.max_texture_size = gp_arg.value;
+ }
+
/* Never early flush surfaces, mobs do accounting. */
vws->ioctl.max_surface_memory = -1;
} else {
} else {
vws->ioctl.max_surface_memory = gp_arg.value;
}
+
+ vws->ioctl.max_texture_size = VMW_MAX_DEFAULT_TEXTURE_SIZE;
+
size = SVGA_FIFO_3D_CAPS_SIZE * sizeof(uint32_t);
}
* when to flush on non-GB hosts.
*/
buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, (numFaces == 6));
+ if (buffer_size > vws->ioctl.max_texture_size) {
+ goto no_sid;
+ }
+
if (sws->have_gb_objects) {
SVGAGuestPtr ptr = {0,0};
return NULL;
}
+static boolean
+vmw_svga_winsys_surface_can_create(struct svga_winsys_screen *sws,
+ SVGA3dSurfaceFormat format,
+ SVGA3dSize size,
+ uint32 numFaces,
+ uint32 numMipLevels)
+{
+ struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
+ uint32_t buffer_size;
+
+ buffer_size = svga3dsurface_get_serialized_size(format, size,
+ numMipLevels,
+ (numFaces == 6));
+ if (buffer_size > vws->ioctl.max_texture_size) {
+ return FALSE;
+ }
+ return TRUE;
+}
+
static boolean
vmw_svga_winsys_surface_is_flushed(struct svga_winsys_screen *sws,
vws->base.surface_create = vmw_svga_winsys_surface_create;
vws->base.surface_is_flushed = vmw_svga_winsys_surface_is_flushed;
vws->base.surface_reference = vmw_svga_winsys_surface_ref;
+ vws->base.surface_can_create = vmw_svga_winsys_surface_can_create;
vws->base.buffer_create = vmw_svga_winsys_buffer_create;
vws->base.buffer_map = vmw_svga_winsys_buffer_map;
vws->base.buffer_unmap = vmw_svga_winsys_buffer_unmap;