!sctx->screen->info.htile_cmask_support_1d_tiling)
continue;
- /* Fast clear is the most appropriate place to enable DCC for
- * displayable surfaces.
- */
- vi_separate_dcc_try_enable(sctx, tex);
-
- /* RB+ isn't supported with a CMASK clear only on Stoney,
- * so all clears are considered to be hypothetically slow
- * clears, which is weighed when determining whether to
- * enable separate DCC.
- */
- if (tex->dcc_gather_statistics &&
- sctx->family == CHIP_STONEY)
- tex->num_slow_clears++;
-
bool need_decompress_pass = false;
/* Use a slow clear for small surfaces where the cost of
tex->buffer.b.b.width0 *
tex->buffer.b.b.height0 <= 512 * 512;
+ /* Fast clear is the most appropriate place to enable DCC for
+ * displayable surfaces.
+ */
+ if (!too_small) {
+ vi_separate_dcc_try_enable(sctx, tex);
+
+ /* RB+ isn't supported with a CMASK clear only on Stoney,
+ * so all clears are considered to be hypothetically slow
+ * clears, which is weighed when determining whether to
+ * enable separate DCC.
+ */
+ if (tex->dcc_gather_statistics &&
+ sctx->family == CHIP_STONEY)
+ tex->num_slow_clears++;
+ }
+
/* Try to clear DCC first, otherwise try CMASK. */
if (vi_dcc_enabled(tex, 0)) {
uint32_t reset_value;