We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/* check for fallbacks */
if (!ctx->Extensions.EXT_framebuffer_object ||
- target == GL_TEXTURE_3D) {
+ target == GL_TEXTURE_3D ||
+ target == GL_TEXTURE_1D_ARRAY ||
+ target == GL_TEXTURE_2D_ARRAY) {
return GL_TRUE;
}
/**
* Called via ctx->Driver.GenerateMipmap()
- * Note: texture borders and 3D texture support not yet complete.
+ * Note: We don't yet support 3D textures, 1D/2D array textures or texture
+ * borders.
*/
void
_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,