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v3d: Add missing dumping for the spill offset/size uniforms.
author
Eric Anholt
<eric@anholt.net>
Thu, 11 Apr 2019 18:46:47 +0000
(11:46 -0700)
committer
Eric Anholt
<eric@anholt.net>
Fri, 12 Apr 2019 22:59:31 +0000
(15:59 -0700)
src/broadcom/compiler/vir_dump.c
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diff --git
a/src/broadcom/compiler/vir_dump.c
b/src/broadcom/compiler/vir_dump.c
index e8a2879fbe258565f7cc9b404432b6101fe10bc8..9e1ef1e9d4cc9b67e67a9979b68d96dfb095fe4c 100644
(file)
--- a/
src/broadcom/compiler/vir_dump.c
+++ b/
src/broadcom/compiler/vir_dump.c
@@
-98,6
+98,14
@@
vir_dump_uniform(enum quniform_contents contents,
fprintf(stderr, "img[%d].array_size", data);
break;
+ case QUNIFORM_SPILL_OFFSET:
+ fprintf(stderr, "spill_offset");
+ break;
+
+ case QUNIFORM_SPILL_SIZE_PER_THREAD:
+ fprintf(stderr, "spill_size_per_thread");
+ break;
+
case QUNIFORM_UBO_ADDR:
fprintf(stderr, "ubo[%d]+0x%x",
v3d_unit_data_get_unit(data),