for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
case GLSL_TYPE_FLOAT:
- data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
+ data.f[c] = op[0]->value.f[c] - floorf(op[0]->value.f[c]);
break;
case GLSL_TYPE_DOUBLE:
data.d[c] = op[0]->value.d[c] - floor(op[0]->value.d[c]);
data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0);
break;
case GLSL_TYPE_FLOAT:
- data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0));
+ data.f[c] = float((op[0]->value.f[c] > 0.0F) - (op[0]->value.f[c] < 0.0F));
break;
case GLSL_TYPE_DOUBLE:
- data.d[c] = double((op[0]->value.d[c] > 0)-(op[0]->value.d[c] < 0));
+ data.d[c] = double((op[0]->value.d[c] > 0.0) - (op[0]->value.d[c] < 0.0));
break;
default:
assert(0);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
case GLSL_TYPE_FLOAT:
- if (op[0]->value.f[c] != 0.0)
+ if (op[0]->value.f[c] != 0.0F)
data.f[c] = 1.0F / op[0]->value.f[c];
break;
case GLSL_TYPE_DOUBLE:
case ir_unop_dFdy_fine:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = 0.0;
+ data.f[c] = 0.0F;
}
break;