}
+/**
+ * For some texture types, we need to move the z (slice) coordinate
+ * to the layer value. For example, to select the z=3 slice of a 2D ARRAY
+ * texture, we need to use layer=3 and set z=0.
+ */
+static void
+adjust_z_layer(enum pipe_texture_target target,
+ int z_in, unsigned *layer_out, unsigned *z_out)
+{
+ if (target == PIPE_TEXTURE_CUBE ||
+ target == PIPE_TEXTURE_2D_ARRAY ||
+ target == PIPE_TEXTURE_1D_ARRAY) {
+ *layer_out = z_in;
+ *z_out = 0;
+ }
+ else {
+ *layer_out = 0;
+ *z_out = z_in;
+ }
+}
+
+
static void
svga_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst_tex,
stex = svga_texture(src_tex);
dtex = svga_texture(dst_tex);
- if (src_tex->target == PIPE_TEXTURE_CUBE ||
- src_tex->target == PIPE_TEXTURE_2D_ARRAY ||
- src_tex->target == PIPE_TEXTURE_1D_ARRAY) {
- src_face_layer = src_box->z;
- src_z = 0;
- assert(src_box->depth == 1);
- }
- else {
- src_face_layer = 0;
- src_z = src_box->z;
- }
-
- if (dst_tex->target == PIPE_TEXTURE_CUBE ||
- dst_tex->target == PIPE_TEXTURE_2D_ARRAY ||
- dst_tex->target == PIPE_TEXTURE_1D_ARRAY) {
- dst_face_layer = dstz;
- dst_z = 0;
- assert(src_box->depth == 1);
- }
- else {
- dst_face_layer = 0;
- dst_z = dstz;
- }
-
- stex = svga_texture(src_tex);
- dtex = svga_texture(dst_tex);
+ adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z);
+ adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z);
if (svga_have_vgpu10(svga)) {
/* vgpu10 */
if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
unsigned src_face, src_z, dst_face, dst_z;
- if (blit.src.resource->target == PIPE_TEXTURE_CUBE) {
- src_face = blit.src.box.z;
- src_z = 0;
- assert(blit.src.box.depth == 1);
- }
- else {
- src_face = 0;
- src_z = blit.src.box.z;
- }
+ adjust_z_layer(blit.src.resource->target, blit.src.box.z,
+ &src_face, &src_z);
- if (blit.dst.resource->target == PIPE_TEXTURE_CUBE) {
- dst_face = blit.dst.box.z;
- dst_z = 0;
- assert(blit.src.box.depth == 1);
- }
- else {
- dst_face = 0;
- dst_z = blit.dst.box.z;
- }
+ adjust_z_layer(blit.dst.resource->target, blit.dst.box.z,
+ &dst_face, &dst_z);
copy_region_vgpu10(svga,
blit.src.resource,