1, 1, 8, 0
},
{
- /* Special case: no devcap / report sampler and depth/stencil ability
- */
"SVGA3D_D32_FLOAT_S8X24_UINT",
SVGA3D_D32_FLOAT_S8X24_UINT,
- 0, /*SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT*/
- 1, 1, 8,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT,
+ 1, 1, 8, 0
},
{
- /* Special case: no devcap / report sampler and depth/stencil ability
- */
"SVGA3D_R32_FLOAT_X8X24",
SVGA3D_R32_FLOAT_X8X24,
- 0, /*SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS*/
- 1, 1, 8,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS,
+ 1, 1, 8, 0
},
{
"SVGA3D_X32_G8X24_UINT",
1, 1, 4, 0
},
{
- /* Special case: no devcap / report sampler and depth/stencil ability
- */
"SVGA3D_D32_FLOAT",
SVGA3D_D32_FLOAT,
- 0, /*SVGA3D_DEVCAP_DXFMT_D32_FLOAT*/
- 1, 1, 4,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_D32_FLOAT,
+ 1, 1, 4, 0
},
{
"SVGA3D_R32_UINT",
1, 1, 4, 0
},
{
- /* Special case: no devcap / report sampler and depth/stencil ability
- */
"SVGA3D_D24_UNORM_S8_UINT",
SVGA3D_D24_UNORM_S8_UINT,
- 0, /*SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT*/
- 1, 1, 4,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT,
+ 1, 1, 4, 0
},
{
- /* Special case: no devcap / report sampler and depth/stencil ability
- */
"SVGA3D_R24_UNORM_X8",
SVGA3D_R24_UNORM_X8,
- 0, /*SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS*/
- 1, 1, 4,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS,
+ 1, 1, 4, 0
},
{
"SVGA3D_X24_G8_UINT",
{
"SVGA3D_D16_UNORM",
SVGA3D_D16_UNORM,
- 0, /*SVGA3D_DEVCAP_DXFMT_D16_UNORM*/
- 1, 1, 2,
- SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE |
- SVGA3DFORMAT_OP_VOLUMETEXTURE |
- SVGA3DFORMAT_OP_ZSTENCIL
+ SVGA3D_DEVCAP_DXFMT_D16_UNORM,
+ 1, 1, 2, 0
},
{
"SVGA3D_A8_UNORM",
if (entry->devcap && sws->get_cap(sws, entry->devcap, &result)) {
assert(format < SVGA3D_UYVY || entry->defaultOperations == 0);
+ caps->value = result.u;
+ } else {
+ /* Implicitly advertised format -- use default caps */
+ caps->value = entry->defaultOperations;
+ }
+}
- /* Explicitly advertised format */
- if (entry->devcap > SVGA3D_DEVCAP_DXCONTEXT) {
- /* Translate DX/VGPU10 format cap to VGPU9 cap */
- if (0) {
- debug_printf("format %s, devcap %s, value 0x%x (%s)\n",
- svga_format_name(format),
- svga_devcap_name(entry->devcap),
- result.u,
- svga_devcap_format_flags(result.u));
- }
+/*
+ * Get DX format capabilities from VGPU10 device.
+ */
+static void
+svga_get_dx_format_cap(struct svga_screen *ss,
+ SVGA3dSurfaceFormat format,
+ SVGA3dDevCapResult *caps)
+{
+ struct svga_winsys_screen *sws = ss->sws;
+ const struct format_cap *entry;
- caps->value = 0;
- if (result.u & SVGA3D_DXFMT_COLOR_RENDERTARGET)
- caps->value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
- if (!(result.u & SVGA3D_DXFMT_BLENDABLE))
- caps->value |= SVGA3DFORMAT_OP_NOALPHABLEND;
- if (result.u & SVGA3D_DXFMT_DEPTH_RENDERTARGET)
- caps->value |= SVGA3DFORMAT_OP_ZSTENCIL;
- if (result.u & SVGA3D_DXFMT_SHADER_SAMPLE)
- caps->value |= (SVGA3DFORMAT_OP_TEXTURE |
- SVGA3DFORMAT_OP_CUBETEXTURE);
- if (result.u & SVGA3D_DXFMT_VOLUME)
- caps->value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
- }
- else {
- /* Return VGPU9 format cap as-is */
- caps->value = result.u;
+#ifdef DEBUG
+ check_format_tables();
+#else
+ (void) check_format_tables;
+#endif
+
+ assert(ss->sws->have_vgpu10);
+ assert(format < ARRAY_SIZE(format_cap_table));
+ entry = &format_cap_table[format];
+ assert(entry->format == format);
+ assert(entry->devcap > SVGA3D_DEVCAP_DXCONTEXT);
+
+ caps->u = 0;
+ if (entry->devcap) {
+ sws->get_cap(sws, entry->devcap, caps);
+
+ /* svga device supports SHADER_SAMPLE capability for these
+ * formats but does not advertise the devcap.
+ * So enable this bit here.
+ */
+ if (format == SVGA3D_R32_FLOAT_X8X24 ||
+ format == SVGA3D_R24_UNORM_X8) {
+ caps->u |= SVGA3D_DXFMT_SHADER_SAMPLE;
}
+ }
- } else {
- /* Implicitly advertised format -- use default caps */
- caps->value = entry->defaultOperations;
+ if (0) {
+ debug_printf("Format %s, devcap %s = 0x%x (%s)\n",
+ svga_format_name(format),
+ svga_devcap_name(entry->devcap),
+ caps->u,
+ svga_devcap_format_flags(caps->u));
}
}
{
struct svga_screen *ss = svga_screen(screen);
SVGA3dSurfaceFormat svga_format;
- SVGA3dSurfaceFormatCaps caps;
- SVGA3dSurfaceFormatCaps mask;
+ SVGA3dDevCapResult caps;
+ unsigned int mask = 0;
assert(bindings);
assert(ss->sws->have_vgpu10);
}
}
- svga_format = svga_translate_format(ss, format, bindings);
- if (svga_format == SVGA3D_FORMAT_INVALID) {
- return FALSE;
- }
-
/*
* For VGPU10 vertex formats, skip querying host capabilities
*/
return svga_format != SVGA3D_FORMAT_INVALID;
}
+ svga_format = svga_translate_format(ss, format, bindings);
+ if (svga_format == SVGA3D_FORMAT_INVALID) {
+ return FALSE;
+ }
+
/*
* Override host capabilities, so that we end up with the same
* visuals for all virtual hardware implementations.
/*
* Query the host capabilities.
*/
- svga_get_format_cap(ss, svga_format, &caps);
+ svga_get_dx_format_cap(ss, svga_format, &caps);
if (bindings & PIPE_BIND_RENDER_TARGET) {
/* Check that the color surface is blendable, unless it's an
* integer format.
*/
- if (!svga_format_is_integer(svga_format) &&
- (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
+ if (!(svga_format_is_integer(svga_format) ||
+ (caps.u & SVGA3D_DXFMT_BLENDABLE))) {
return FALSE;
}
+ mask |= SVGA3D_DXFMT_COLOR_RENDERTARGET;
}
- mask.value = 0;
- if (bindings & PIPE_BIND_RENDER_TARGET)
- mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
-
if (bindings & PIPE_BIND_DEPTH_STENCIL)
- mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
+ mask |= SVGA3D_DXFMT_DEPTH_RENDERTARGET;
- if (bindings & PIPE_BIND_SAMPLER_VIEW)
- mask.value |= SVGA3DFORMAT_OP_TEXTURE;
+ if (target == PIPE_TEXTURE_3D)
+ mask |= SVGA3D_DXFMT_VOLUME;
- if (target == PIPE_TEXTURE_CUBE)
- mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
- else if (target == PIPE_TEXTURE_3D)
- mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
+ /* Is the format supported for rendering */
+ if ((caps.u & mask) != mask)
+ return FALSE;
- return (caps.value & mask.value) == mask.value;
+ if (bindings & PIPE_BIND_SAMPLER_VIEW) {
+ SVGA3dSurfaceFormat sampler_format;
+
+ /* Get the sampler view format */
+ sampler_format = svga_sampler_format(svga_format);
+ if (sampler_format != svga_format) {
+ caps.u = 0;
+ svga_get_dx_format_cap(ss, sampler_format, &caps);
+ mask &= (SVGA3D_DXFMT_VOLUME | SVGA3D_DXFMT_MULTISAMPLE);
+ mask |= SVGA3D_DXFMT_SHADER_SAMPLE;
+ if ((caps.u & mask) != mask)
+ return FALSE;
+ }
+ }
+
+ return TRUE;
}