The var!=softpipe->fs_variant assertion was failing because we weren't
nulling the softpipe->fs_variant pointer when binding a new shader.
Since softpipe->fs_variant depends on the current fs, it's of no use
when a new FS is bound.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318
Note: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
softpipe->fs = fs;
- if (fs == NULL)
- softpipe->fs_variant = NULL;
+ /* This depends on the current fragment shader and must always be
+ * re-validated before use.
+ */
+ softpipe->fs_variant = NULL;
if (state)
draw_bind_fragment_shader(softpipe->draw,