cso: rearrange some structure fields for consistency
authorBrian Paul <brianp@vmware.com>
Fri, 10 Aug 2012 18:14:17 +0000 (12:14 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 10 Aug 2012 18:14:17 +0000 (12:14 -0600)
src/gallium/auxiliary/cso_cache/cso_context.c

index 26c73fbe90fe9b552512e64db0ba82f0341ce986..7fb8caf1337da2602fc37a8a0d8faa620c6d1321 100644 (file)
@@ -104,8 +104,9 @@ struct cso_context {
    void *blend, *blend_saved;
    void *depth_stencil, *depth_stencil_saved;
    void *rasterizer, *rasterizer_saved;
-   void *fragment_shader, *fragment_shader_saved, *geometry_shader;
-   void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
+   void *fragment_shader, *fragment_shader_saved;
+   void *vertex_shader, *vertex_shader_saved;
+   void *geometry_shader, *geometry_shader_saved;
    void *velements, *velements_saved;
 
    struct pipe_clip_state clip;