: IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
}
+static void
+iris_set_compute_resources(struct pipe_context *ctx,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources)
+{
+ assert(count == 0);
+}
+
/**
* The pipe->set_tess_state() driver hook.
*/
ctx->set_shader_buffers = iris_set_shader_buffers;
ctx->set_shader_images = iris_set_shader_images;
ctx->set_sampler_views = iris_set_sampler_views;
+ ctx->set_compute_resources = iris_set_compute_resources;
ctx->set_tess_state = iris_set_tess_state;
ctx->set_framebuffer_state = iris_set_framebuffer_state;
ctx->set_polygon_stipple = iris_set_polygon_stipple;