ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
} else { \
/* This is a glVertex call */ \
+ int size = exec->vtx.attr[0].size; \
+ \
/* Check if attribute size or type is changing. */ \
- if (unlikely(exec->vtx.attr[0].size < N * sz || \
+ if (unlikely(size < N * sz || \
exec->vtx.attr[0].type != T)) { \
vbo_exec_wrap_upgrade_vertex(exec, 0, N * sz, T); \
} \
if (N > 1) *dst++ = V1; \
if (N > 2) *dst++ = V2; \
if (N > 3) *dst++ = V3; \
+ \
+ if (unlikely(N < size)) { \
+ if (N < 2 && size >= 2) *dst++ = V1; \
+ if (N < 3 && size >= 3) *dst++ = V2; \
+ if (N < 4 && size >= 4) *dst++ = V3; \
+ } \
} else { \
/* 64 bits: dst can be unaligned, so copy each 4-byte word */ \
/* separately */ \
if (N > 1) SET_64BIT(dst, V1); \
if (N > 2) SET_64BIT(dst, V2); \
if (N > 3) SET_64BIT(dst, V3); \
+ \
+ if (unlikely(N * 2 < size)) { \
+ if (N < 2 && size >= 4) SET_64BIT(dst, V1); \
+ if (N < 3 && size >= 6) SET_64BIT(dst, V2); \
+ if (N < 4 && size >= 8) SET_64BIT(dst, V3); \
+ } \
} \
\
/* dst now points at the beginning of the next vertex */ \