d97c4988b296a544b1d624a424da76b06f93bdc3
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/draw_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_noop.h"
48 #include "vbo_private.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush(exec);
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers(exec);
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attr[i].type == GL_DOUBLE ||
182 exec->vtx.attr[i].type == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attr[i].size);
186
187 if (exec->vtx.attr[i].type == GL_DOUBLE ||
188 exec->vtx.attr[i].type == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attr[i].size * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attr[i].size,
194 exec->vtx.attrptr[i],
195 exec->vtx.attr[i].type);
196 }
197
198 if (exec->vtx.attr[i].type != vbo->current[i].Format.Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo_set_vertex_format(&vbo->current[i].Format,
209 exec->vtx.attr[i].size / dmul,
210 exec->vtx.attr[i].type);
211
212 /* This triggers rather too much recalculation of Mesa state
213 * that doesn't get used (eg light positions).
214 */
215 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
216 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
217 ctx->NewState |= _NEW_LIGHT;
218
219 ctx->NewState |= _NEW_CURRENT_ATTRIB;
220 }
221 }
222
223 /* Colormaterial -- this kindof sucks.
224 */
225 if (ctx->Light.ColorMaterialEnabled &&
226 exec->vtx.attr[VBO_ATTRIB_COLOR0].size) {
227 _mesa_update_color_material(ctx,
228 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
229 }
230 }
231
232
233 /**
234 * Flush existing data, set new attrib size, replay copied vertices.
235 * This is called when we transition from a small vertex attribute size
236 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
237 * We need to go back over the previous 2-component texcoords and insert
238 * zero and one values.
239 * \param attr VBO_ATTRIB_x vertex attribute value
240 */
241 static void
242 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
243 GLuint attr, GLuint newSize, GLenum newType)
244 {
245 struct gl_context *ctx = exec->ctx;
246 struct vbo_context *vbo = vbo_context(ctx);
247 const GLint lastcount = exec->vtx.vert_count;
248 fi_type *old_attrptr[VBO_ATTRIB_MAX];
249 const GLuint old_vtx_size_no_pos = exec->vtx.vertex_size_no_pos;
250 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
251 const GLuint oldSize = exec->vtx.attr[attr].size;
252 GLuint i;
253
254 assert(attr < VBO_ATTRIB_MAX);
255
256 /* Run pipeline on current vertices, copy wrapped vertices
257 * to exec->vtx.copied.
258 */
259 vbo_exec_wrap_buffers(exec);
260
261 if (unlikely(exec->vtx.copied.nr)) {
262 /* We're in the middle of a primitive, keep the old vertex
263 * format around to be able to translate the copied vertices to
264 * the new format.
265 */
266 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
267 }
268
269 /* Heuristic: Attempt to isolate attributes received outside
270 * begin/end so that they don't bloat the vertices.
271 */
272 if (!_mesa_inside_begin_end(ctx) &&
273 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
274 vbo_exec_copy_to_current(exec);
275 vbo_reset_all_attr(exec);
276 }
277
278 /* Fix up sizes:
279 */
280 exec->vtx.attr[attr].size = newSize;
281 exec->vtx.attr[attr].active_size = newSize;
282 exec->vtx.attr[attr].type = newType;
283 exec->vtx.vertex_size += newSize - oldSize;
284 exec->vtx.vertex_size_no_pos = exec->vtx.vertex_size - exec->vtx.attr[0].size;
285 exec->vtx.max_vert = vbo_compute_max_verts(exec);
286 exec->vtx.vert_count = 0;
287 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
288 exec->vtx.enabled |= BITFIELD64_BIT(attr);
289
290 if (attr != 0) {
291 if (unlikely(oldSize)) {
292 unsigned offset = exec->vtx.attrptr[attr] - exec->vtx.vertex;
293
294 /* If there are attribs after the resized attrib... */
295 if (offset + oldSize < old_vtx_size_no_pos) {
296 int size_diff = newSize - oldSize;
297 fi_type *old_first = exec->vtx.attrptr[attr] + oldSize;
298 fi_type *new_first = exec->vtx.attrptr[attr] + newSize;
299 fi_type *old_last = exec->vtx.vertex + old_vtx_size_no_pos - 1;
300 fi_type *new_last = exec->vtx.vertex + exec->vtx.vertex_size_no_pos - 1;
301
302 if (size_diff < 0) {
303 /* Decreasing the size: Copy from first to last to move
304 * elements to the left.
305 */
306 fi_type *old_end = old_last + 1;
307 fi_type *old = old_first;
308 fi_type *new = new_first;
309
310 do {
311 *new++ = *old++;
312 } while (old != old_end);
313 } else {
314 /* Increasing the size: Copy from last to first to move
315 * elements to the right.
316 */
317 fi_type *old_end = old_first - 1;
318 fi_type *old = old_last;
319 fi_type *new = new_last;
320
321 do {
322 *new-- = *old--;
323 } while (old != old_end);
324 }
325
326 /* Update pointers to attribs, because we moved them. */
327 GLbitfield64 enabled = exec->vtx.enabled &
328 ~BITFIELD64_BIT(VBO_ATTRIB_POS) &
329 ~BITFIELD64_BIT(attr);
330 while (enabled) {
331 unsigned i = u_bit_scan64(&enabled);
332
333 if (exec->vtx.attrptr[i] > exec->vtx.attrptr[attr])
334 exec->vtx.attrptr[i] += size_diff;
335 }
336 }
337 } else {
338 /* Just have to append the new attribute at the end */
339 exec->vtx.attrptr[attr] = exec->vtx.vertex +
340 exec->vtx.vertex_size_no_pos - newSize;
341 }
342 }
343
344 /* The position is always last. */
345 exec->vtx.attrptr[0] = exec->vtx.vertex + exec->vtx.vertex_size_no_pos;
346
347 /* Replay stored vertices to translate them
348 * to new format here.
349 *
350 * -- No need to replay - just copy piecewise
351 */
352 if (unlikely(exec->vtx.copied.nr)) {
353 fi_type *data = exec->vtx.copied.buffer;
354 fi_type *dest = exec->vtx.buffer_ptr;
355
356 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
357
358 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
359 GLbitfield64 enabled = exec->vtx.enabled;
360 while (enabled) {
361 const int j = u_bit_scan64(&enabled);
362 GLuint sz = exec->vtx.attr[j].size;
363 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
364 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
365
366 assert(sz);
367
368 if (j == attr) {
369 if (oldSize) {
370 fi_type tmp[4];
371 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
372 data + old_offset,
373 exec->vtx.attr[j].type);
374 COPY_SZ_4V(dest + new_offset, newSize, tmp);
375 } else {
376 fi_type *current = (fi_type *)vbo->current[j].Ptr;
377 COPY_SZ_4V(dest + new_offset, sz, current);
378 }
379 }
380 else {
381 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
382 }
383 }
384
385 data += old_vtx_size;
386 dest += exec->vtx.vertex_size;
387 }
388
389 exec->vtx.buffer_ptr = dest;
390 exec->vtx.vert_count += exec->vtx.copied.nr;
391 exec->vtx.copied.nr = 0;
392 }
393 }
394
395
396 /**
397 * This is when a vertex attribute transitions to a different size.
398 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
399 * glTexCoord4f() call. We promote the array from size=2 to size=4.
400 * \param newSize size of new vertex (number of 32-bit words).
401 * \param attr VBO_ATTRIB_x vertex attribute value
402 */
403 static void
404 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
405 GLuint newSize, GLenum newType)
406 {
407 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
408
409 assert(attr < VBO_ATTRIB_MAX);
410
411 if (newSize > exec->vtx.attr[attr].size ||
412 newType != exec->vtx.attr[attr].type) {
413 /* New size is larger. Need to flush existing vertices and get
414 * an enlarged vertex format.
415 */
416 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize, newType);
417 }
418 else if (newSize < exec->vtx.attr[attr].active_size) {
419 GLuint i;
420 const fi_type *id =
421 vbo_get_default_vals_as_union(exec->vtx.attr[attr].type);
422
423 /* New size is smaller - just need to fill in some
424 * zeros. Don't need to flush or wrap.
425 */
426 for (i = newSize; i <= exec->vtx.attr[attr].size; i++)
427 exec->vtx.attrptr[attr][i-1] = id[i-1];
428
429 exec->vtx.attr[attr].active_size = newSize;
430 }
431 }
432
433
434 /**
435 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
436 * It depends on a few things, including whether we're inside or outside
437 * of glBegin/glEnd.
438 */
439 static inline bool
440 is_vertex_position(const struct gl_context *ctx, GLuint index)
441 {
442 return (index == 0 &&
443 _mesa_attr_zero_aliases_vertex(ctx) &&
444 _mesa_inside_begin_end(ctx));
445 }
446
447 /* Write a 64-bit value into a 32-bit pointer by preserving endianness. */
448 #if UTIL_ARCH_LITTLE_ENDIAN
449 #define SET_64BIT(dst32, u64) do { \
450 *(dst32)++ = (u64); \
451 *(dst32)++ = (uint64_t)(u64) >> 32; \
452 } while (0)
453 #else
454 #define SET_64BIT(dst32, u64) do { \
455 *(dst32)++ = (uint64_t)(u64) >> 32; \
456 *(dst32)++ = (u64); \
457 } while (0)
458 #endif
459
460
461 /**
462 * This macro is used to implement all the glVertex, glColor, glTexCoord,
463 * glVertexAttrib, etc functions.
464 * \param A VBO_ATTRIB_x attribute index
465 * \param N attribute size (1..4)
466 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
467 * \param C cast type (uint32_t or uint64_t)
468 * \param V0, V1, v2, V3 attribute value
469 */
470 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
471 do { \
472 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
473 int sz = (sizeof(C) / sizeof(GLfloat)); \
474 \
475 assert(sz == 1 || sz == 2); \
476 \
477 /* store a copy of the attribute in exec except for glVertex */ \
478 if ((A) != 0) { \
479 /* Check if attribute size or type is changing. */ \
480 if (unlikely(exec->vtx.attr[A].active_size != N * sz || \
481 exec->vtx.attr[A].type != T)) { \
482 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
483 } \
484 \
485 C *dest = (C *)exec->vtx.attrptr[A]; \
486 if (N>0) dest[0] = V0; \
487 if (N>1) dest[1] = V1; \
488 if (N>2) dest[2] = V2; \
489 if (N>3) dest[3] = V3; \
490 assert(exec->vtx.attr[A].type == T); \
491 \
492 /* we now have accumulated a per-vertex attribute */ \
493 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
494 } else { \
495 /* This is a glVertex call */ \
496 /* Check if attribute size or type is changing. */ \
497 if (unlikely(exec->vtx.attr[0].size < N * sz || \
498 exec->vtx.attr[0].type != T)) { \
499 vbo_exec_wrap_upgrade_vertex(exec, 0, N * sz, T); \
500 } \
501 \
502 uint32_t *dst = (uint32_t *)exec->vtx.buffer_ptr; \
503 uint32_t *src = (uint32_t *)exec->vtx.vertex; \
504 unsigned vertex_size_no_pos = exec->vtx.vertex_size_no_pos; \
505 \
506 /* Copy over attributes from exec. */ \
507 for (unsigned i = 0; i < vertex_size_no_pos; i++) \
508 *dst++ = *src++; \
509 \
510 /* Store the position, which is always last and can have 32 or */ \
511 /* 64 bits per channel. */ \
512 if (sizeof(C) == 4) { \
513 if (N > 0) *dst++ = V0; \
514 if (N > 1) *dst++ = V1; \
515 if (N > 2) *dst++ = V2; \
516 if (N > 3) *dst++ = V3; \
517 } else { \
518 /* 64 bits: dst can be unaligned, so copy each 4-byte word */ \
519 /* separately */ \
520 if (N > 0) SET_64BIT(dst, V0); \
521 if (N > 1) SET_64BIT(dst, V1); \
522 if (N > 2) SET_64BIT(dst, V2); \
523 if (N > 3) SET_64BIT(dst, V3); \
524 } \
525 \
526 /* dst now points at the beginning of the next vertex */ \
527 exec->vtx.buffer_ptr = (fi_type*)dst; \
528 \
529 /* Don't set FLUSH_UPDATE_CURRENT because */ \
530 /* Current.Attrib[VBO_ATTRIB_POS] is never used. */ \
531 \
532 if (unlikely(++exec->vtx.vert_count >= exec->vtx.max_vert)) \
533 vbo_exec_vtx_wrap(exec); \
534 } \
535 } while (0)
536
537
538 #undef ERROR
539 #define ERROR(err) _mesa_error(ctx, err, __func__)
540 #define TAG(x) vbo_exec_##x
541
542 #include "vbo_attrib_tmp.h"
543
544
545
546 /**
547 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
548 * this may be a (partial) no-op.
549 */
550 static void GLAPIENTRY
551 vbo_exec_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
552 {
553 GLbitfield updateMats;
554 GET_CURRENT_CONTEXT(ctx);
555
556 /* This function should be a no-op when it tries to update material
557 * attributes which are currently tracking glColor via glColorMaterial.
558 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
559 * indicating which material attributes can actually be updated below.
560 */
561 if (ctx->Light.ColorMaterialEnabled) {
562 updateMats = ~ctx->Light._ColorMaterialBitmask;
563 }
564 else {
565 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
566 updateMats = ALL_MATERIAL_BITS;
567 }
568
569 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
570 updateMats &= FRONT_MATERIAL_BITS;
571 }
572 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
573 updateMats &= BACK_MATERIAL_BITS;
574 }
575 else if (face != GL_FRONT_AND_BACK) {
576 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
577 return;
578 }
579
580 switch (pname) {
581 case GL_EMISSION:
582 if (updateMats & MAT_BIT_FRONT_EMISSION)
583 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
584 if (updateMats & MAT_BIT_BACK_EMISSION)
585 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
586 break;
587 case GL_AMBIENT:
588 if (updateMats & MAT_BIT_FRONT_AMBIENT)
589 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
590 if (updateMats & MAT_BIT_BACK_AMBIENT)
591 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
592 break;
593 case GL_DIFFUSE:
594 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
595 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
596 if (updateMats & MAT_BIT_BACK_DIFFUSE)
597 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
598 break;
599 case GL_SPECULAR:
600 if (updateMats & MAT_BIT_FRONT_SPECULAR)
601 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
602 if (updateMats & MAT_BIT_BACK_SPECULAR)
603 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
604 break;
605 case GL_SHININESS:
606 if (*params < 0 || *params > ctx->Const.MaxShininess) {
607 _mesa_error(ctx, GL_INVALID_VALUE,
608 "glMaterial(invalid shininess: %f out range [0, %f])",
609 *params, ctx->Const.MaxShininess);
610 return;
611 }
612 if (updateMats & MAT_BIT_FRONT_SHININESS)
613 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
614 if (updateMats & MAT_BIT_BACK_SHININESS)
615 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
616 break;
617 case GL_COLOR_INDEXES:
618 if (ctx->API != API_OPENGL_COMPAT) {
619 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
620 return;
621 }
622 if (updateMats & MAT_BIT_FRONT_INDEXES)
623 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
624 if (updateMats & MAT_BIT_BACK_INDEXES)
625 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
626 break;
627 case GL_AMBIENT_AND_DIFFUSE:
628 if (updateMats & MAT_BIT_FRONT_AMBIENT)
629 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
630 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
631 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
632 if (updateMats & MAT_BIT_BACK_AMBIENT)
633 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
634 if (updateMats & MAT_BIT_BACK_DIFFUSE)
635 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
636 break;
637 default:
638 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
639 return;
640 }
641 }
642
643
644 /**
645 * Flush (draw) vertices.
646 *
647 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
648 */
649 static void
650 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, unsigned flags)
651 {
652 struct gl_context *ctx = exec->ctx;
653
654 if (flags & FLUSH_STORED_VERTICES) {
655 if (exec->vtx.vert_count) {
656 vbo_exec_vtx_flush(exec);
657 }
658
659 if (exec->vtx.vertex_size) {
660 vbo_exec_copy_to_current(exec);
661 vbo_reset_all_attr(exec);
662 }
663
664 /* All done. */
665 ctx->Driver.NeedFlush = 0;
666 } else {
667 assert(flags == FLUSH_UPDATE_CURRENT);
668
669 /* Note that the vertex size is unchanged.
670 * (vbo_reset_all_attr isn't called)
671 */
672 vbo_exec_copy_to_current(exec);
673
674 /* Only FLUSH_UPDATE_CURRENT is done. */
675 ctx->Driver.NeedFlush = ~FLUSH_UPDATE_CURRENT;
676 }
677 }
678
679
680 static void GLAPIENTRY
681 vbo_exec_EvalCoord1f(GLfloat u)
682 {
683 GET_CURRENT_CONTEXT(ctx);
684 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
685
686 {
687 GLint i;
688 if (exec->eval.recalculate_maps)
689 vbo_exec_eval_update(exec);
690
691 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
692 if (exec->eval.map1[i].map)
693 if (exec->vtx.attr[i].active_size != exec->eval.map1[i].sz)
694 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
695 }
696 }
697
698 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
699 exec->vtx.vertex_size * sizeof(GLfloat));
700
701 vbo_exec_do_EvalCoord1f(exec, u);
702
703 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
704 exec->vtx.vertex_size * sizeof(GLfloat));
705 }
706
707
708 static void GLAPIENTRY
709 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
710 {
711 GET_CURRENT_CONTEXT(ctx);
712 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
713
714 {
715 GLint i;
716 if (exec->eval.recalculate_maps)
717 vbo_exec_eval_update(exec);
718
719 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
720 if (exec->eval.map2[i].map)
721 if (exec->vtx.attr[i].active_size != exec->eval.map2[i].sz)
722 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
723 }
724
725 if (ctx->Eval.AutoNormal)
726 if (exec->vtx.attr[VBO_ATTRIB_NORMAL].active_size != 3)
727 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
728 }
729
730 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
731 exec->vtx.vertex_size * sizeof(GLfloat));
732
733 vbo_exec_do_EvalCoord2f(exec, u, v);
734
735 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
736 exec->vtx.vertex_size * sizeof(GLfloat));
737 }
738
739
740 static void GLAPIENTRY
741 vbo_exec_EvalCoord1fv(const GLfloat *u)
742 {
743 vbo_exec_EvalCoord1f(u[0]);
744 }
745
746
747 static void GLAPIENTRY
748 vbo_exec_EvalCoord2fv(const GLfloat *u)
749 {
750 vbo_exec_EvalCoord2f(u[0], u[1]);
751 }
752
753
754 static void GLAPIENTRY
755 vbo_exec_EvalPoint1(GLint i)
756 {
757 GET_CURRENT_CONTEXT(ctx);
758 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
759 (GLfloat) ctx->Eval.MapGrid1un);
760 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
761
762 vbo_exec_EvalCoord1f(u);
763 }
764
765
766 static void GLAPIENTRY
767 vbo_exec_EvalPoint2(GLint i, GLint j)
768 {
769 GET_CURRENT_CONTEXT(ctx);
770 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
771 (GLfloat) ctx->Eval.MapGrid2un);
772 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
773 (GLfloat) ctx->Eval.MapGrid2vn);
774 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
775 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
776
777 vbo_exec_EvalCoord2f(u, v);
778 }
779
780
781 /**
782 * Called via glBegin.
783 */
784 static void GLAPIENTRY
785 vbo_exec_Begin(GLenum mode)
786 {
787 GET_CURRENT_CONTEXT(ctx);
788 struct vbo_context *vbo = vbo_context(ctx);
789 struct vbo_exec_context *exec = &vbo->exec;
790 int i;
791
792 if (_mesa_inside_begin_end(ctx)) {
793 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
794 return;
795 }
796
797 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
798 return;
799 }
800
801 if (!_mesa_valid_to_render(ctx, "glBegin")) {
802 return;
803 }
804
805 /* Heuristic: attempt to isolate attributes occurring outside
806 * begin/end pairs.
807 *
808 * Use FLUSH_STORED_VERTICES, because it updates current attribs and
809 * sets vertex_size to 0. (FLUSH_UPDATE_CURRENT doesn't change vertex_size)
810 */
811 if (exec->vtx.vertex_size && !exec->vtx.attr[VBO_ATTRIB_POS].size)
812 vbo_exec_FlushVertices_internal(exec, FLUSH_STORED_VERTICES);
813
814 i = exec->vtx.prim_count++;
815 exec->vtx.prim[i].mode = mode;
816 exec->vtx.prim[i].begin = 1;
817 exec->vtx.prim[i].end = 0;
818 exec->vtx.prim[i].start = exec->vtx.vert_count;
819 exec->vtx.prim[i].count = 0;
820
821 ctx->Driver.CurrentExecPrimitive = mode;
822
823 ctx->Exec = ctx->BeginEnd;
824
825 /* We may have been called from a display list, in which case we should
826 * leave dlist.c's dispatch table in place.
827 */
828 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
829 ctx->CurrentServerDispatch = ctx->Exec;
830 } else if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
831 ctx->CurrentClientDispatch = ctx->Exec;
832 _glapi_set_dispatch(ctx->CurrentClientDispatch);
833 } else {
834 assert(ctx->CurrentClientDispatch == ctx->Save);
835 }
836 }
837
838
839 /**
840 * Try to merge / concatenate the two most recent VBO primitives.
841 */
842 static void
843 try_vbo_merge(struct vbo_exec_context *exec)
844 {
845 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
846
847 assert(exec->vtx.prim_count >= 1);
848
849 vbo_try_prim_conversion(cur);
850
851 if (exec->vtx.prim_count >= 2) {
852 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
853 assert(prev == cur - 1);
854
855 if (vbo_merge_draws(exec->ctx, false, prev, cur))
856 exec->vtx.prim_count--; /* drop the last primitive */
857 }
858 }
859
860
861 /**
862 * Called via glEnd.
863 */
864 static void GLAPIENTRY
865 vbo_exec_End(void)
866 {
867 GET_CURRENT_CONTEXT(ctx);
868 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
869
870 if (!_mesa_inside_begin_end(ctx)) {
871 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
872 return;
873 }
874
875 ctx->Exec = ctx->OutsideBeginEnd;
876
877 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
878 ctx->CurrentServerDispatch = ctx->Exec;
879 } else if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
880 ctx->CurrentClientDispatch = ctx->Exec;
881 _glapi_set_dispatch(ctx->CurrentClientDispatch);
882 }
883
884 if (exec->vtx.prim_count > 0) {
885 /* close off current primitive */
886 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
887 unsigned count = exec->vtx.vert_count - last_prim->start;
888
889 last_prim->end = 1;
890 last_prim->count = count;
891
892 if (count)
893 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
894
895 /* Special handling for GL_LINE_LOOP */
896 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
897 /* We're finishing drawing a line loop. Append 0th vertex onto
898 * end of vertex buffer so we can draw it as a line strip.
899 */
900 const fi_type *src = exec->vtx.buffer_map +
901 last_prim->start * exec->vtx.vertex_size;
902 fi_type *dst = exec->vtx.buffer_map +
903 exec->vtx.vert_count * exec->vtx.vertex_size;
904
905 /* copy 0th vertex to end of buffer */
906 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
907
908 last_prim->start++; /* skip vertex0 */
909 /* note that last_prim->count stays unchanged */
910 last_prim->mode = GL_LINE_STRIP;
911
912 /* Increment the vertex count so the next primitive doesn't
913 * overwrite the last vertex which we just added.
914 */
915 exec->vtx.vert_count++;
916 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
917 }
918
919 try_vbo_merge(exec);
920 }
921
922 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
923
924 if (exec->vtx.prim_count == VBO_MAX_PRIM)
925 vbo_exec_vtx_flush(exec);
926
927 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
928 _mesa_flush(ctx);
929 }
930 }
931
932
933 /**
934 * Called via glPrimitiveRestartNV()
935 */
936 static void GLAPIENTRY
937 vbo_exec_PrimitiveRestartNV(void)
938 {
939 GLenum curPrim;
940 GET_CURRENT_CONTEXT(ctx);
941
942 curPrim = ctx->Driver.CurrentExecPrimitive;
943
944 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
945 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
946 }
947 else {
948 vbo_exec_End();
949 vbo_exec_Begin(curPrim);
950 }
951 }
952
953
954 static void
955 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
956 {
957 struct gl_context *ctx = exec->ctx;
958 GLvertexformat *vfmt = &exec->vtxfmt;
959
960 #define NAME_AE(x) _ae_##x
961 #define NAME_CALLLIST(x) _mesa_##x
962 #define NAME(x) vbo_exec_##x
963 #define NAME_ES(x) _es_##x
964
965 #include "vbo_init_tmp.h"
966 }
967
968
969 static void
970 vbo_reset_all_attr(struct vbo_exec_context *exec)
971 {
972 while (exec->vtx.enabled) {
973 const int i = u_bit_scan64(&exec->vtx.enabled);
974
975 /* Reset the vertex attribute by setting its size to zero. */
976 exec->vtx.attr[i].size = 0;
977 exec->vtx.attr[i].type = GL_FLOAT;
978 exec->vtx.attr[i].active_size = 0;
979 exec->vtx.attrptr[i] = NULL;
980 }
981
982 exec->vtx.vertex_size = 0;
983 }
984
985
986 void
987 vbo_exec_vtx_init(struct vbo_exec_context *exec, bool use_buffer_objects)
988 {
989 struct gl_context *ctx = exec->ctx;
990
991 if (use_buffer_objects) {
992 /* Use buffer objects for immediate mode. */
993 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
994
995 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, IMM_BUFFER_NAME);
996
997 /* Map the buffer. */
998 vbo_exec_vtx_map(exec);
999 assert(exec->vtx.buffer_ptr);
1000 } else {
1001 /* Use allocated memory for immediate mode. */
1002 _mesa_reference_buffer_object(ctx,
1003 &exec->vtx.bufferobj,
1004 ctx->Shared->NullBufferObj);
1005
1006 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1007 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1008 }
1009
1010 vbo_exec_vtxfmt_init(exec);
1011 _mesa_noop_vtxfmt_init(ctx, &exec->vtxfmt_noop);
1012
1013 exec->vtx.enabled = u_bit_consecutive64(0, VBO_ATTRIB_MAX); /* reset all */
1014 vbo_reset_all_attr(exec);
1015 }
1016
1017
1018 void
1019 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1020 {
1021 /* using a real VBO for vertex data */
1022 struct gl_context *ctx = exec->ctx;
1023
1024 /* True VBOs should already be unmapped
1025 */
1026 if (exec->vtx.buffer_map) {
1027 assert(exec->vtx.bufferobj->Name == 0 ||
1028 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1029 if (exec->vtx.bufferobj->Name == 0) {
1030 _mesa_align_free(exec->vtx.buffer_map);
1031 exec->vtx.buffer_map = NULL;
1032 exec->vtx.buffer_ptr = NULL;
1033 }
1034 }
1035
1036 /* Free the vertex buffer. Unmap first if needed.
1037 */
1038 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1039 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1040 }
1041 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1042 }
1043
1044
1045 /**
1046 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1047 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1048 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1049 * __struct gl_contextRec::Current and gl_light_attrib::Material
1050 *
1051 * Note that the default T&L engine never clears the
1052 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1053 *
1054 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1055 */
1056 void
1057 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1058 {
1059 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1060
1061 #ifndef NDEBUG
1062 /* debug check: make sure we don't get called recursively */
1063 exec->flush_call_depth++;
1064 assert(exec->flush_call_depth == 1);
1065 #endif
1066
1067 if (_mesa_inside_begin_end(ctx)) {
1068 /* We've had glBegin but not glEnd! */
1069 #ifndef NDEBUG
1070 exec->flush_call_depth--;
1071 assert(exec->flush_call_depth == 0);
1072 #endif
1073 return;
1074 }
1075
1076 /* Flush (draw). */
1077 vbo_exec_FlushVertices_internal(exec, flags);
1078
1079 #ifndef NDEBUG
1080 exec->flush_call_depth--;
1081 assert(exec->flush_call_depth == 0);
1082 #endif
1083 }
1084
1085
1086 void GLAPIENTRY
1087 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1088 {
1089 vbo_exec_Color4f(r, g, b, a);
1090 }
1091
1092
1093 void GLAPIENTRY
1094 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1095 {
1096 vbo_exec_Normal3f(x, y, z);
1097 }
1098
1099
1100 void GLAPIENTRY
1101 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1102 {
1103 vbo_exec_MultiTexCoord4f(target, s, t, r, q);
1104 }
1105
1106
1107 void GLAPIENTRY
1108 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1109 {
1110 vbo_exec_Materialfv(face, pname, params);
1111 }
1112
1113
1114 void GLAPIENTRY
1115 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1116 {
1117 GLfloat p[4];
1118 p[0] = param;
1119 p[1] = p[2] = p[3] = 0.0F;
1120 vbo_exec_Materialfv(face, pname, p);
1121 }
1122
1123
1124 /**
1125 * A special version of glVertexAttrib4f that does not treat index 0 as
1126 * VBO_ATTRIB_POS.
1127 */
1128 static void
1129 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1130 {
1131 GET_CURRENT_CONTEXT(ctx);
1132 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1133 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1134 else
1135 ERROR(GL_INVALID_VALUE);
1136 }
1137
1138 void GLAPIENTRY
1139 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1140 {
1141 VertexAttrib4f_nopos(index, x, y, z, w);
1142 }
1143
1144
1145 void GLAPIENTRY
1146 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1147 {
1148 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1149 }
1150
1151
1152 void GLAPIENTRY
1153 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1154 {
1155 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1156 }
1157
1158
1159 void GLAPIENTRY
1160 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1161 {
1162 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1163 }
1164
1165
1166 void GLAPIENTRY
1167 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1168 {
1169 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1170 }
1171
1172
1173 void GLAPIENTRY
1174 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1175 {
1176 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1177 }
1178
1179
1180 void GLAPIENTRY
1181 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1182 {
1183 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1184 }
1185
1186
1187 void GLAPIENTRY
1188 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1189 {
1190 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1191 }