common/ac_llvm_build.c \
common/ac_llvm_build.h \
common/ac_llvm_helper.cpp \
+ common/ac_shader_info.c \
+ common/ac_shader_info.h \
common/ac_llvm_util.c \
common/ac_llvm_util.h
#include "../vulkan/radv_descriptor_set.h"
#include "util/bitscan.h"
#include <llvm-c/Transforms/Scalar.h>
-
+#include "ac_shader_info.h"
enum radeon_llvm_calling_convention {
RADEON_LLVM_AMDGPU_VS = 87,
RADEON_LLVM_AMDGPU_GS = 88,
arg_types[arg_idx++] = ctx->i32; // GS instance id
break;
case MESA_SHADER_FRAGMENT:
- arg_types[arg_idx++] = ctx->i32; /* sample position offset */
+ if (ctx->shader_info->info.ps.needs_sample_positions)
+ arg_types[arg_idx++] = ctx->i32; /* sample position offset */
user_sgpr_count = arg_idx;
arg_types[arg_idx++] = ctx->i32; /* prim mask */
sgpr_count = arg_idx;
ctx->gs_invocation_id = LLVMGetParam(ctx->main_function, arg_idx++);
break;
case MESA_SHADER_FRAGMENT:
- set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
- user_sgpr_idx += 1;
- ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
+ if (ctx->shader_info->info.ps.needs_sample_positions) {
+ set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
+ user_sgpr_idx += 1;
+ ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
+ }
ctx->prim_mask = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->persp_sample = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->persp_center = LLVMGetParam(ctx->main_function, arg_idx++);
sample_id = LLVMBuildAdd(ctx->builder, sample_id, ctx->sample_pos_offset, "");
result = ac_build_indexed_load(&ctx->ac, ptr, sample_id, false);
- ctx->shader_info->fs.uses_sample_positions = true;
return result;
}
memset(shader_info, 0, sizeof(*shader_info));
+ ac_nir_shader_info_pass(nir, options, &shader_info->info);
+
LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h"
-
+#include "ac_shader_info.h"
#include "shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
struct ac_shader_variant_info {
struct ac_userdata_locations user_sgprs_locs;
+ struct ac_shader_info info;
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
bool force_persample;
bool prim_id_input;
bool layer_input;
- bool uses_sample_positions;
} fs;
struct {
unsigned block_size[3];
--- /dev/null
+/*
+ * Copyright © 2017 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+#include "nir.h"
+#include "ac_shader_info.h"
+#include "ac_nir_to_llvm.h"
+static void
+gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_interp_var_at_sample:
+ info->ps.needs_sample_positions = true;
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+gather_info_block(nir_block *block, struct ac_shader_info *info)
+{
+ nir_foreach_instr(instr, block) {
+ switch (instr->type) {
+ case nir_instr_type_intrinsic:
+ gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void
+ac_nir_shader_info_pass(struct nir_shader *nir,
+ const struct ac_nir_compiler_options *options,
+ struct ac_shader_info *info)
+{
+ struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
+ nir_foreach_block(block, func->impl) {
+ gather_info_block(block, info);
+ }
+}
--- /dev/null
+/*
+ * Copyright © 2017 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+#ifndef AC_SHADER_INFO_H
+#define AC_SHADER_INFO_H
+struct nir_shader;
+struct ac_nir_compiler_options;
+
+/* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */
+
+struct ac_shader_info {
+ struct {
+ bool needs_sample_positions;
+ } ps;
+};
+
+void
+ac_nir_shader_info_pass(struct nir_shader *nir,
+ const struct ac_nir_compiler_options *options,
+ struct ac_shader_info *info);
+#endif
radv_cayman_emit_msaa_sample_locs(cmd_buffer->cs, num_samples);
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_positions) {
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
uint32_t offset;
struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
uint32_t base_reg = shader_stage_to_user_data_0(MESA_SHADER_FRAGMENT, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));