mesa: Disable glthread when glBegin() is called.
authorEric Anholt <eric@anholt.net>
Mon, 4 Mar 2013 17:47:40 +0000 (09:47 -0800)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 16 Mar 2017 03:14:19 +0000 (14:14 +1100)
glBegin() swaps dispatch tables, and we don't have any code in place for
handling that in glthread (which also messes with dispatch tables), and I
don't particularly care to at this point.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Marek Olšák <maraeo@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
src/mapi/glapi/gen/gl_API.xml

index 77d44360ff375bd86d6ff225403780e7ec2bf8c2..814c725c500ab742aef517b0e4da45250f303cdc 100644 (file)
         <glx rop="3"/>
     </function>
 
-    <function name="Begin" deprecated="3.1" exec="dynamic">
+    <function name="Begin" deprecated="3.1" exec="dynamic" marshal_fail="true">
         <param name="mode" type="GLenum"/>
         <glx rop="4"/>
     </function>