v3d: Only call nir_lower_io on shader_in/out
authorJason Ekstrand <jason@jlekstrand.net>
Wed, 10 Jun 2020 23:02:39 +0000 (18:02 -0500)
committerMarge Bot <eric+marge@anholt.net>
Mon, 6 Jul 2020 19:54:30 +0000 (19:54 +0000)
Gallium drivers should never see nir_var_uniform because gallium lowers
regular uniforms to a UBO.  No GL driver should ever see either
nir_var_mem_shared because that's lowered in GLSL IR.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5418>

src/gallium/drivers/v3d/v3d_program.c

index dbe3c7b4454fa90601fc8f6906058dac42d066e6..2415b2797544cfd1b4ed4bf55b0eb469c2f35595 100644 (file)
@@ -306,14 +306,12 @@ v3d_uncompiled_shader_create(struct pipe_context *pctx,
                 s = tgsi_to_nir(ir, pctx->screen, false);
         }
 
-        nir_variable_mode lower_mode = nir_var_all & ~nir_var_uniform;
-        if (s->info.stage == MESA_SHADER_VERTEX ||
-            s->info.stage == MESA_SHADER_GEOMETRY) {
-                lower_mode &= ~(nir_var_shader_in | nir_var_shader_out);
-        }
-        NIR_PASS_V(s, nir_lower_io, lower_mode,
-                   type_size,
-                   (nir_lower_io_options)0);
+        if (s->info.stage != MESA_SHADER_VERTEX &&
+            s->info.stage != MESA_SHADER_GEOMETRY) {
+                NIR_PASS_V(s, nir_lower_io,
+                           nir_var_shader_in | nir_var_shader_out,
+                           type_size, (nir_lower_io_options)0);
+        }
 
         NIR_PASS_V(s, nir_lower_regs_to_ssa);
         NIR_PASS_V(s, nir_normalize_cubemap_coords);