gen7_emit_vs_workaround_flush(brw);
#endif
- if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
- } else {
- const struct anv_shader_bin *vs_bin =
- pipeline->shaders[MESA_SHADER_VERTEX];
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
- vs.KernelStartPointer = vs_bin->kernel.offset;
-
- vs.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
- MESA_SHADER_VERTEX,
- vs_prog_data->base.base.total_scratch),
- .offset = 0,
- };
- vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
-
- vs.DispatchGRFStartRegisterForURBData =
- vs_prog_data->base.base.dispatch_grf_start_reg;
-
- vs.SamplerCount = get_sampler_count(vs_bin);
- vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
-
- vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
- vs.VertexURBEntryReadOffset = 0;
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.StatisticsEnable = true;
- vs.FunctionEnable = true;
- }
+ assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
+ const struct anv_shader_bin *vs_bin =
+ pipeline->shaders[MESA_SHADER_VERTEX];
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+ vs.KernelStartPointer = vs_bin->kernel.offset;
+
+ vs.ScratchSpaceBasePointer = (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_VERTEX,
+ vs_prog_data->base.base.total_scratch),
+ .offset = 0,
+ };
+ vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
+
+ vs.DispatchGRFStartRegisterForURBData =
+ vs_prog_data->base.base.dispatch_grf_start_reg;
+
+ vs.SamplerCount = get_sampler_count(vs_bin);
+ vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
+
+ vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
+ vs.VertexURBEntryReadOffset = 0;
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.StatisticsEnable = true;
+ vs.FunctionEnable = true;
}
const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
offset = 1;
length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
- if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
- vs.FunctionEnable = false;
- /* Even if VS is disabled, SBE still gets the amount of
- * vertex data to read from this field. */
- vs.VertexURBEntryOutputReadOffset = offset;
- vs.VertexURBEntryOutputLength = length;
- }
- } else {
- const struct anv_shader_bin *vs_bin =
- pipeline->shaders[MESA_SHADER_VERTEX];
-
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
- vs.KernelStartPointer = vs_bin->kernel.offset;
- vs.SingleVertexDispatch = false;
- vs.VectorMaskEnable = false;
-
- vs.SamplerCount = get_sampler_count(vs_bin);
- vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
-
- vs.ThreadDispatchPriority = false;
- vs.FloatingPointMode = IEEE754;
- vs.IllegalOpcodeExceptionEnable = false;
- vs.AccessesUAV = false;
- vs.SoftwareExceptionEnable = false;
-
- vs.ScratchSpaceBasePointer = (struct anv_address) {
- .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
- MESA_SHADER_VERTEX,
- vs_prog_data->base.base.total_scratch),
- .offset = 0,
- };
- vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
-
- vs.DispatchGRFStartRegisterForURBData =
- vs_prog_data->base.base.dispatch_grf_start_reg;
-
- vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
- vs.VertexURBEntryReadOffset = 0;
-
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.StatisticsEnable = false;
- vs.SIMD8DispatchEnable =
- vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
- vs.VertexCacheDisable = false;
- vs.FunctionEnable = true;
-
- vs.VertexURBEntryOutputReadOffset = offset;
- vs.VertexURBEntryOutputLength = length;
-
- /* TODO */
- vs.UserClipDistanceClipTestEnableBitmask = 0;
- vs.UserClipDistanceCullTestEnableBitmask = 0;
- }
+ assert(anv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX));
+ const struct anv_shader_bin *vs_bin =
+ pipeline->shaders[MESA_SHADER_VERTEX];
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
+ vs.KernelStartPointer = vs_bin->kernel.offset;
+ vs.SingleVertexDispatch = false;
+ vs.VectorMaskEnable = false;
+
+ vs.SamplerCount = get_sampler_count(vs_bin);
+ vs.BindingTableEntryCount = get_binding_table_entry_count(vs_bin);
+
+ vs.ThreadDispatchPriority = false;
+ vs.FloatingPointMode = IEEE754;
+ vs.IllegalOpcodeExceptionEnable = false;
+ vs.AccessesUAV = false;
+ vs.SoftwareExceptionEnable = false;
+
+ vs.ScratchSpaceBasePointer = (struct anv_address) {
+ .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
+ MESA_SHADER_VERTEX,
+ vs_prog_data->base.base.total_scratch),
+ .offset = 0,
+ };
+ vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
+
+ vs.DispatchGRFStartRegisterForURBData =
+ vs_prog_data->base.base.dispatch_grf_start_reg;
+
+ vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
+ vs.VertexURBEntryReadOffset = 0;
+
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.StatisticsEnable = false;
+ vs.SIMD8DispatchEnable =
+ vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
+ vs.VertexCacheDisable = false;
+ vs.FunctionEnable = true;
+
+ vs.VertexURBEntryOutputReadOffset = offset;
+ vs.VertexURBEntryOutputLength = length;
+
+ /* TODO */
+ vs.UserClipDistanceClipTestEnableBitmask = 0;
+ vs.UserClipDistanceCullTestEnableBitmask = 0;
}
const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;