anv/nir: Unify inputs_read/outputs_written between geometry stages
authorDanylo Piliaiev <danylo.piliaiev@globallogic.com>
Mon, 27 Jul 2020 15:00:41 +0000 (18:00 +0300)
committerMarge Bot <eric+marge@anholt.net>
Wed, 12 Aug 2020 14:42:17 +0000 (14:42 +0000)
inputs_read/outputs_written are used for a shader stage to
determine the layout of input and output storage. Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.

Most of the time, cross-stage optimizations make that happen anyway,
but there are some cases (with special values like clip distances and
point size) where this doesn't happen.

Fixes crashes in dEQP-VK.subgroups.*.framebuffer.*_tess_eval

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3210
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6102>

src/intel/vulkan/anv_pipeline.c

index 1b7c09f35a5404a4787c1a6aced110629eecb459..845451f7fc213f9a4c04a2f9bd5e6ab6f3ee6b0f 100644 (file)
@@ -1505,14 +1505,39 @@ anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline,
 
       void *stage_ctx = ralloc_context(NULL);
 
+      anv_pipeline_lower_nir(&pipeline->base, stage_ctx, &stages[s], layout);
+
+      if (prev_stage && compiler->glsl_compiler_options[s].NirOptions->unify_interfaces) {
+         prev_stage->nir->info.outputs_written |= stages[s].nir->info.inputs_read &
+                  ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+         stages[s].nir->info.inputs_read |= prev_stage->nir->info.outputs_written &
+                  ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+         prev_stage->nir->info.patch_outputs_written |= stages[s].nir->info.patch_inputs_read;
+         stages[s].nir->info.patch_inputs_read |= prev_stage->nir->info.patch_outputs_written;
+      }
+
+      ralloc_free(stage_ctx);
+
+      stages[s].feedback.duration += os_time_get_nano() - stage_start;
+
+      prev_stage = &stages[s];
+   }
+
+   prev_stage = NULL;
+   for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+      if (!stages[s].entrypoint)
+         continue;
+
+      int64_t stage_start = os_time_get_nano();
+
+      void *stage_ctx = ralloc_context(NULL);
+
       nir_xfb_info *xfb_info = NULL;
       if (s == MESA_SHADER_VERTEX ||
           s == MESA_SHADER_TESS_EVAL ||
           s == MESA_SHADER_GEOMETRY)
          xfb_info = nir_gather_xfb_info(stages[s].nir, stage_ctx);
 
-      anv_pipeline_lower_nir(&pipeline->base, stage_ctx, &stages[s], layout);
-
       switch (s) {
       case MESA_SHADER_VERTEX:
          anv_pipeline_compile_vs(compiler, stage_ctx, pipeline,