{NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
};
+/* only for TCS */
+static const struct gl_builtin_uniform_element gl_PatchVerticesIn_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN}, SWIZZLE_XXXX}
+};
+
static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
#define STATEVAR(name) {#name, name ## _elements, ARRAY_SIZE(name ## _elements)}
static const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
+ STATEVAR(gl_PatchVerticesIn),
STATEVAR(gl_NumSamples),
STATEVAR(gl_DepthRange),
STATEVAR(gl_ClipPlane),
builtin_variable_generator::generate_tcs_special_vars()
{
add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
- add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
+ if (state->ctx->Const.LowerTCSPatchVerticesIn) {
+ add_uniform(int_t, "gl_PatchVerticesIn");
+ } else {
+ add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
+ }
+
add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
"gl_TessLevelOuter")->data.patch = 1;
add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
+ bool LowerTCSPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool PrimitiveRestartForPatches;
bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
+ STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;