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i965/vec4: Lower ARB_shader_group_vote intrinsics
author
Matt Turner
<mattst88@gmail.com>
Thu, 22 Jun 2017 19:21:52 +0000
(12:21 -0700)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 20 Jul 2017 23:56:49 +0000
(16:56 -0700)
I don't expect anyone is going to care about using this in vec4 programs
(vertex/tessellation/geometry on Gen6/7), no one has come up with a good
way to implement it much less test it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/compiler/brw_compiler.c
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diff --git
a/src/intel/compiler/brw_compiler.c
b/src/intel/compiler/brw_compiler.c
index f31f29d2adef05767ed88994242ce1ded1f552e7..397c8cccf908e971ccd5778e5901de9a2619d6aa 100644
(file)
--- a/
src/intel/compiler/brw_compiler.c
+++ b/
src/intel/compiler/brw_compiler.c
@@
-78,6
+78,7
@@
static const struct nir_shader_compiler_options vector_nir_options = {
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .lower_vote_trivial = true,
.max_unroll_iterations = 32,
};