gen6_update_sol_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- const struct gl_shader_program *shaderprog;
- const struct gl_transform_feedback_info *linked_xfb_info;
- int i;
+ bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
+ struct gl_transform_feedback_object *xfb_obj;
+ const struct gl_transform_feedback_info *linked_xfb_info = NULL;
- if (brw->geometry_program) {
- /* BRW_NEW_GEOMETRY_PROGRAM */
- shaderprog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
- } else {
- /* BRW_NEW_VERTEX_PROGRAM */
- shaderprog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+ if (xfb_active) {
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ xfb_obj = ctx->TransformFeedback.CurrentObject;
+ linked_xfb_info = &xfb_obj->shader_program->LinkedTransformFeedback;
}
- linked_xfb_info = &shaderprog->LinkedTransformFeedback;
- for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
+ for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
- if (_mesa_is_xfb_active_and_unpaused(ctx) &&
- i < linked_xfb_info->NumOutputs) {
+ if (xfb_active && i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
unsigned buffer_offset =
xfb_obj->Offset[buffer] / 4 +
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
- BRW_NEW_GEOMETRY_PROGRAM |
- BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_TRANSFORM_FEEDBACK,
},
.emit = gen6_update_sol_surfaces,