#include "nir.h"
#include "nir_builder.h"
+static nir_ssa_def*
+build_local_group_size(nir_builder *b)
+{
+ nir_const_value local_size;
+ memset(&local_size, 0, sizeof(local_size));
+ local_size.u32[0] = b->shader->info.cs.local_size[0];
+ local_size.u32[1] = b->shader->info.cs.local_size[1];
+ local_size.u32[2] = b->shader->info.cs.local_size[2];
+ return nir_build_imm(b, 3, 32, local_size);
+}
+
static bool
convert_block(nir_block *block, nir_builder *b)
{
* "The value of gl_GlobalInvocationID is equal to
* gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID"
*/
-
- nir_const_value local_size;
- memset(&local_size, 0, sizeof(local_size));
- local_size.u32[0] = b->shader->info.cs.local_size[0];
- local_size.u32[1] = b->shader->info.cs.local_size[1];
- local_size.u32[2] = b->shader->info.cs.local_size[2];
-
+ nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *group_id = nir_load_work_group_id(b);
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
- sysval = nir_iadd(b, nir_imul(b, group_id,
- nir_build_imm(b, 3, 32, local_size)),
- local_id);
+ sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id);
break;
}
}
case SYSTEM_VALUE_LOCAL_GROUP_SIZE: {
- nir_const_value local_size;
- memset(&local_size, 0, sizeof(local_size));
- local_size.u32[0] = b->shader->info.cs.local_size[0];
- local_size.u32[1] = b->shader->info.cs.local_size[1];
- local_size.u32[2] = b->shader->info.cs.local_size[2];
- sysval = nir_build_imm(b, 3, 32, local_size);
+ sysval = build_local_group_size(b);
break;
}