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cso: rearrange some structure fields for consistency
author
Brian Paul
<brianp@vmware.com>
Fri, 10 Aug 2012 18:14:17 +0000
(12:14 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 10 Aug 2012 18:14:17 +0000
(12:14 -0600)
src/gallium/auxiliary/cso_cache/cso_context.c
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diff --git
a/src/gallium/auxiliary/cso_cache/cso_context.c
b/src/gallium/auxiliary/cso_cache/cso_context.c
index 26c73fbe90fe9b552512e64db0ba82f0341ce986..7fb8caf1337da2602fc37a8a0d8faa620c6d1321 100644
(file)
--- a/
src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/
src/gallium/auxiliary/cso_cache/cso_context.c
@@
-104,8
+104,9
@@
struct cso_context {
void *blend, *blend_saved;
void *depth_stencil, *depth_stencil_saved;
void *rasterizer, *rasterizer_saved;
- void *fragment_shader, *fragment_shader_saved, *geometry_shader;
- void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
+ void *fragment_shader, *fragment_shader_saved;
+ void *vertex_shader, *vertex_shader_saved;
+ void *geometry_shader, *geometry_shader_saved;
void *velements, *velements_saved;
struct pipe_clip_state clip;