ilo_render.c \
ilo_render.h \
ilo_render_gen.h \
+ ilo_render_dynamic.c \
ilo_render_gen6.c \
ilo_render_gen7.c \
ilo_render_gen7.h \
+ ilo_render_surface.c \
ilo_screen.c \
ilo_screen.h \
ilo_shader.c \
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2012-2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "ilo_common.h"
+#include "ilo_blitter.h"
+#include "ilo_builder_3d.h"
+#include "ilo_state.h"
+#include "ilo_render_gen.h"
+#include "ilo_render.h"
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+static void
+gen6_emit_draw_dynamic_viewports(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 6, 6);
+
+ /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
+ if (DIRTY(VIEWPORT)) {
+ r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
+ vec->viewport.cso, vec->viewport.count);
+
+ r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
+ vec->viewport.cso, vec->viewport.count);
+
+ r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
+ vec->viewport.cso, vec->viewport.count);
+
+ session->viewport_changed = true;
+ }
+}
+
+static void
+gen7_emit_draw_dynamic_viewports(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 7, 7.5);
+
+ /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
+ if (DIRTY(VIEWPORT)) {
+ r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
+ vec->viewport.cso, vec->viewport.count);
+
+ r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
+ vec->viewport.cso, vec->viewport.count);
+
+ session->viewport_changed = true;
+ }
+}
+
+static void
+gen6_emit_draw_dynamic_scissors(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* SCISSOR_RECT */
+ if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
+ /* there should be as many scissors as there are viewports */
+ r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
+ &vec->scissor, vec->viewport.count);
+
+ session->scissor_changed = true;
+ }
+}
+
+static void
+gen6_emit_draw_dynamic_cc(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* BLEND_STATE */
+ if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
+ r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
+ vec->blend, &vec->fb, vec->dsa);
+
+ session->blend_changed = true;
+ }
+
+ /* COLOR_CALC_STATE */
+ if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
+ r->state.COLOR_CALC_STATE =
+ gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
+ vec->dsa->alpha_ref, &vec->blend_color);
+
+ session->cc_changed = true;
+ }
+
+ /* DEPTH_STENCIL_STATE */
+ if (DIRTY(DSA)) {
+ r->state.DEPTH_STENCIL_STATE =
+ gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
+
+ session->dsa_changed = true;
+ }
+}
+
+static void
+gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ int shader_type,
+ struct gen6_draw_session *session)
+{
+ const struct ilo_sampler_cso * const *samplers =
+ vec->sampler[shader_type].cso;
+ const struct pipe_sampler_view * const *views =
+ (const struct pipe_sampler_view **) vec->view[shader_type].states;
+ const int num_samplers = vec->sampler[shader_type].count;
+ const int num_views = vec->view[shader_type].count;
+ uint32_t *sampler_state, *border_color_state;
+ bool emit_border_color = false;
+ bool skip = false;
+
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
+ sampler_state = &r->state.vs.SAMPLER_STATE;
+ border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
+
+ if (DIRTY(SAMPLER_VS))
+ emit_border_color = true;
+
+ session->sampler_vs_changed = true;
+ } else {
+ skip = true;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
+ sampler_state = &r->state.wm.SAMPLER_STATE;
+ border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
+
+ if (DIRTY(SAMPLER_FS))
+ emit_border_color = true;
+
+ session->sampler_fs_changed = true;
+ } else {
+ skip = true;
+ }
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ if (emit_border_color) {
+ int i;
+
+ for (i = 0; i < num_samplers; i++) {
+ border_color_state[i] = (samplers[i]) ?
+ gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
+ }
+ }
+
+ /* should we take the minimum of num_samplers and num_views? */
+ *sampler_state = gen6_SAMPLER_STATE(r->builder,
+ samplers, views,
+ border_color_state,
+ MIN2(num_samplers, num_views));
+}
+
+static void
+gen6_emit_draw_dynamic_pcb(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* push constant buffer for VS */
+ if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
+ const int cbuf0_size = (vec->vs) ?
+ ilo_shader_get_kernel_param(vec->vs,
+ ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
+ const int clip_state_size = (vec->vs) ?
+ ilo_shader_get_kernel_param(vec->vs,
+ ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
+ const int total_size = cbuf0_size + clip_state_size;
+
+ if (total_size) {
+ void *pcb;
+
+ r->state.vs.PUSH_CONSTANT_BUFFER =
+ gen6_push_constant_buffer(r->builder, total_size, &pcb);
+ r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
+
+ if (cbuf0_size) {
+ const struct ilo_cbuf_state *cbuf =
+ &vec->cbuf[PIPE_SHADER_VERTEX];
+
+ if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
+ memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
+ } else {
+ memcpy(pcb, cbuf->cso[0].user_buffer,
+ cbuf->cso[0].user_buffer_size);
+ memset(pcb + cbuf->cso[0].user_buffer_size, 0,
+ cbuf0_size - cbuf->cso[0].user_buffer_size);
+ }
+
+ pcb += cbuf0_size;
+ }
+
+ if (clip_state_size)
+ memcpy(pcb, &vec->clip, clip_state_size);
+
+ session->pcb_vs_changed = true;
+ } else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
+ r->state.vs.PUSH_CONSTANT_BUFFER = 0;
+ r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
+
+ session->pcb_vs_changed = true;
+ }
+ }
+
+ /* push constant buffer for FS */
+ if (DIRTY(FS) || DIRTY(CBUF)) {
+ const int cbuf0_size = (vec->fs) ?
+ ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
+
+ if (cbuf0_size) {
+ const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
+ void *pcb;
+
+ r->state.wm.PUSH_CONSTANT_BUFFER =
+ gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
+ r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
+
+ if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
+ memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
+ } else {
+ memcpy(pcb, cbuf->cso[0].user_buffer,
+ cbuf->cso[0].user_buffer_size);
+ memset(pcb + cbuf->cso[0].user_buffer_size, 0,
+ cbuf0_size - cbuf->cso[0].user_buffer_size);
+ }
+
+ session->pcb_fs_changed = true;
+ } else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
+ r->state.wm.PUSH_CONSTANT_BUFFER = 0;
+ r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
+
+ session->pcb_fs_changed = true;
+ }
+ }
+}
+
+#undef DIRTY
+
+int
+ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
+ const struct ilo_state_vector *vec)
+{
+ static int static_len;
+ int sh_type, len;
+
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ if (!static_len) {
+ /* 64 bytes, or 16 dwords */
+ const int alignment = 64 / 4;
+
+ /* pad first */
+ len = alignment - 1;
+
+ /* CC states */
+ len += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
+ len += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
+ len += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
+
+ /* viewport arrays */
+ if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
+ len += 15 + /* pad first */
+ align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
+ align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
+ align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
+ } else {
+ len += 7 + /* pad first */
+ align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
+ align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
+ align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
+ align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
+ }
+
+ static_len = len;
+ }
+
+ len = static_len;
+
+ for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
+ const int alignment = 32 / 4;
+ int num_samplers, pcb_len;
+
+ num_samplers = vec->sampler[sh_type].count;
+ pcb_len = 0;
+
+ switch (sh_type) {
+ case PIPE_SHADER_VERTEX:
+ if (vec->vs) {
+ pcb_len = ilo_shader_get_kernel_param(vec->vs,
+ ILO_KERNEL_PCB_CBUF0_SIZE);
+ pcb_len += ilo_shader_get_kernel_param(vec->vs,
+ ILO_KERNEL_VS_PCB_UCP_SIZE);
+ }
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (vec->fs) {
+ pcb_len = ilo_shader_get_kernel_param(vec->fs,
+ ILO_KERNEL_PCB_CBUF0_SIZE);
+ }
+ break;
+ default:
+ break;
+ }
+
+ /* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
+ if (num_samplers) {
+ len += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
+ align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
+ }
+
+ /* PCB */
+ if (pcb_len)
+ len += align(pcb_len, alignment);
+ }
+
+ return len;
+}
+
+void
+ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
+
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
+ gen7_emit_draw_dynamic_viewports(render, vec, session);
+ else
+ gen6_emit_draw_dynamic_viewports(render, vec, session);
+
+ gen6_emit_draw_dynamic_cc(render, vec, session);
+ gen6_emit_draw_dynamic_scissors(render, vec, session);
+ gen6_emit_draw_dynamic_pcb(render, vec, session);
+
+ gen6_emit_draw_dynamic_samplers(render, vec,
+ PIPE_SHADER_VERTEX, session);
+ gen6_emit_draw_dynamic_samplers(render, vec,
+ PIPE_SHADER_FRAGMENT, session);
+
+ assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
+ ilo_render_get_draw_dynamic_states_len(render, vec));
+}
+
+int
+ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
+ const struct ilo_blitter *blitter)
+{
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ return 64;
+}
+
+void
+ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
+ const struct ilo_blitter *blitter)
+{
+ const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder);
+
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ if (blitter->uses & ILO_BLITTER_USE_DSA) {
+ render->state.DEPTH_STENCIL_STATE =
+ gen6_DEPTH_STENCIL_STATE(render->builder, &blitter->dsa);
+ }
+
+ if (blitter->uses & ILO_BLITTER_USE_CC) {
+ render->state.COLOR_CALC_STATE =
+ gen6_COLOR_CALC_STATE(render->builder, &blitter->cc.stencil_ref,
+ blitter->cc.alpha_ref, &blitter->cc.blend_color);
+ }
+
+ if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
+ render->state.CC_VIEWPORT =
+ gen6_CC_VIEWPORT(render->builder, &blitter->viewport, 1);
+ }
+
+ assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used +
+ ilo_render_get_rectlist_dynamic_states_len(render, blitter));
+}
#include "ilo_common.h"
-struct ilo_query;
+struct ilo_blitter;
struct ilo_render;
struct ilo_state_vector;
struct gen6_draw_session {
uint32_t pipe_dirty;
+ /* commands */
int reduced_prim;
bool prim_changed;
bool primitive_restart_changed;
- void (*emit_draw_states)(struct ilo_render *render,
- const struct ilo_state_vector *ilo,
- struct gen6_draw_session *session);
-
void (*emit_draw_commands)(struct ilo_render *render,
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
- /* indirect states */
- bool viewport_state_changed;
- bool cc_state_blend_changed;
- bool cc_state_dsa_changed;
- bool cc_state_cc_changed;
- bool scissor_state_changed;
+ /* dynamic states */
+ bool viewport_changed;
+ bool scissor_changed;
+
+ bool cc_changed;
+ bool dsa_changed;
+ bool blend_changed;
+
+ bool sampler_vs_changed;
+ bool sampler_gs_changed;
+ bool sampler_fs_changed;
+
+ bool pcb_vs_changed;
+ bool pcb_gs_changed;
+ bool pcb_fs_changed;
+
+ /* surface states */
bool binding_table_vs_changed;
bool binding_table_gs_changed;
bool binding_table_fs_changed;
- bool sampler_state_vs_changed;
- bool sampler_state_gs_changed;
- bool sampler_state_fs_changed;
- bool pcb_state_vs_changed;
- bool pcb_state_gs_changed;
- bool pcb_state_fs_changed;
int num_surfaces[PIPE_SHADER_TYPES];
};
-struct gen6_rectlist_session {
- uint32_t DEPTH_STENCIL_STATE;
- uint32_t COLOR_CALC_STATE;
- uint32_t CC_VIEWPORT;
-};
+int
+ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
+ const struct ilo_state_vector *vec);
+
+void
+ilo_render_emit_draw_dynamic_states(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session);
+
+int
+ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render,
+ const struct ilo_blitter *blitter);
+
+void
+ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render,
+ const struct ilo_blitter *blitter);
+
+int
+ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
+ const struct ilo_state_vector *vec);
+
+void
+ilo_render_emit_draw_surface_states(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session);
void
gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1);
const struct ilo_state_vector *ilo,
struct gen6_draw_session *session);
-void
-gen6_draw_states(struct ilo_render *r,
- const struct ilo_state_vector *ilo,
- struct gen6_draw_session *session);
-
-int
-gen6_render_estimate_state_size(const struct ilo_render *render,
- const struct ilo_state_vector *ilo);
-
void
ilo_render_init_gen6(struct ilo_render *render);
* 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
* reasonable to also reissue the command. Same to PCB.
*/
- session->viewport_state_changed = true;
+ session->viewport_changed = true;
- session->cc_state_blend_changed = true;
- session->cc_state_dsa_changed = true;
- session->cc_state_cc_changed = true;
+ session->scissor_changed = true;
- session->scissor_state_changed = true;
+ session->blend_changed = true;
+ session->dsa_changed = true;
+ session->cc_changed = true;
+
+ session->sampler_vs_changed = true;
+ session->sampler_gs_changed = true;
+ session->sampler_fs_changed = true;
+
+ session->pcb_vs_changed = true;
+ session->pcb_gs_changed = true;
+ session->pcb_fs_changed = true;
session->binding_table_vs_changed = true;
session->binding_table_gs_changed = true;
session->binding_table_fs_changed = true;
-
- session->sampler_state_vs_changed = true;
- session->sampler_state_gs_changed = true;
- session->sampler_state_fs_changed = true;
-
- session->pcb_state_vs_changed = true;
- session->pcb_state_gs_changed = true;
- session->pcb_state_fs_changed = true;
}
}
struct gen6_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
- if (session->viewport_state_changed) {
+ if (session->viewport_changed) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
r->state.CLIP_VIEWPORT,
r->state.SF_VIEWPORT,
struct gen6_draw_session *session)
{
/* 3DSTATE_CC_STATE_POINTERS */
- if (session->cc_state_blend_changed ||
- session->cc_state_dsa_changed ||
- session->cc_state_cc_changed) {
+ if (session->blend_changed ||
+ session->dsa_changed ||
+ session->cc_changed) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.BLEND_STATE,
r->state.DEPTH_STENCIL_STATE,
}
/* 3DSTATE_SAMPLER_STATE_POINTERS */
- if (session->sampler_state_vs_changed ||
- session->sampler_state_gs_changed ||
- session->sampler_state_fs_changed) {
+ if (session->sampler_vs_changed ||
+ session->sampler_gs_changed ||
+ session->sampler_fs_changed) {
gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
r->state.vs.SAMPLER_STATE,
0,
struct gen6_draw_session *session)
{
/* 3DSTATE_SCISSOR_STATE_POINTERS */
- if (session->scissor_state_changed) {
+ if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
{
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
r->instruction_bo_changed);
- const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
+ const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
/*
* the classic i965 does this in upload_vs_state(), citing a spec that I
struct gen6_draw_session *session)
{
/* 3DSTATE_CONSTANT_GS */
- if (session->pcb_state_gs_changed)
+ if (session->pcb_gs_changed)
gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
/* 3DSTATE_GS */
struct gen6_draw_session *session)
{
/* 3DSTATE_CONSTANT_PS */
- if (session->pcb_state_fs_changed) {
+ if (session->pcb_fs_changed) {
gen6_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
}
}
-static void
-gen6_draw_state_viewports(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
- if (ilo_dev_gen(r->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
- r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- session->viewport_state_changed = true;
- }
- /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
- else if (DIRTY(VIEWPORT)) {
- r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder,
- vec->viewport.cso, vec->viewport.count);
-
- session->viewport_state_changed = true;
- }
-}
-
-static void
-gen6_draw_state_cc(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* BLEND_STATE */
- if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
- r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder,
- vec->blend, &vec->fb, vec->dsa);
-
- session->cc_state_blend_changed = true;
- }
-
- /* COLOR_CALC_STATE */
- if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
- r->state.COLOR_CALC_STATE =
- gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref,
- vec->dsa->alpha_ref, &vec->blend_color);
-
- session->cc_state_cc_changed = true;
- }
-
- /* DEPTH_STENCIL_STATE */
- if (DIRTY(DSA)) {
- r->state.DEPTH_STENCIL_STATE =
- gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa);
-
- session->cc_state_dsa_changed = true;
- }
-}
-
-static void
-gen6_draw_state_scissors(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SCISSOR_RECT */
- if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
- /* there should be as many scissors as there are viewports */
- r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder,
- &vec->scissor, vec->viewport.count);
-
- session->scissor_state_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_rt(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* SURFACE_STATEs for render targets */
- if (DIRTY(FB)) {
- const struct ilo_fb_state *fb = &vec->fb;
- const int offset = ILO_WM_DRAW_SURFACE(0);
- uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
- int i;
-
- for (i = 0; i < fb->state.nr_cbufs; i++) {
- const struct ilo_surface_cso *surface =
- (const struct ilo_surface_cso *) fb->state.cbufs[i];
-
- if (!surface) {
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
- }
- else {
- assert(surface && surface->is_rt);
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
- }
- }
-
- /*
- * Upload at least one render target, as
- * brw_update_renderbuffer_surfaces() does. I don't know why.
- */
- if (i == 0) {
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
-
- i++;
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
-
- if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
- session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
-
- session->binding_table_fs_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_so(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- const struct ilo_so_state *so = &vec->so;
-
- if (ilo_dev_gen(r->dev) != ILO_GEN(6))
- return;
-
- /* SURFACE_STATEs for stream output targets */
- if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
- const struct pipe_stream_output_info *so_info =
- (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
- (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
- const int offset = ILO_GS_SO_SURFACE(0);
- uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
- int i;
-
- for (i = 0; so_info && i < so_info->num_outputs; i++) {
- const int target = so_info->output[i].output_buffer;
- const struct pipe_stream_output_target *so_target =
- (target < so->count) ? so->states[target] : NULL;
-
- if (so_target) {
- surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
- so_target, so_info, i);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
-
- if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
- session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
-
- session->binding_table_gs_changed = true;
- }
-}
-
-static void
-gen6_draw_state_surfaces_view(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_view_state *view = &vec->view[shader_type];
- uint32_t *surface_state;
- int offset, i;
- bool skip = false;
-
- /* SURFACE_STATEs for sampler views */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- if (DIRTY(VIEW_VS)) {
- offset = ILO_VS_TEXTURE_SURFACE(0);
- surface_state = &r->state.vs.SURFACE_STATE[offset];
-
- session->binding_table_vs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- if (DIRTY(VIEW_FS)) {
- offset = ILO_WM_TEXTURE_SURFACE(0);
- surface_state = &r->state.wm.SURFACE_STATE[offset];
-
- session->binding_table_fs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- for (i = 0; i < view->count; i++) {
- if (view->states[i]) {
- const struct ilo_view_cso *cso =
- (const struct ilo_view_cso *) view->states[i];
-
- surface_state[i] =
- gen6_SURFACE_STATE(r->builder, &cso->surface, false);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
-
- if (i && session->num_surfaces[shader_type] < offset + i)
- session->num_surfaces[shader_type] = offset + i;
-}
-
-static void
-gen6_draw_state_surfaces_const(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
- uint32_t *surface_state;
- bool *binding_table_changed;
- int offset, count, i;
-
- if (!DIRTY(CBUF))
- return;
-
- /* SURFACE_STATEs for constant buffers */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- offset = ILO_VS_CONST_SURFACE(0);
- surface_state = &r->state.vs.SURFACE_STATE[offset];
- binding_table_changed = &session->binding_table_vs_changed;
- break;
- case PIPE_SHADER_FRAGMENT:
- offset = ILO_WM_CONST_SURFACE(0);
- surface_state = &r->state.wm.SURFACE_STATE[offset];
- binding_table_changed = &session->binding_table_fs_changed;
- break;
- default:
- return;
- break;
- }
-
- /* constants are pushed via PCB */
- if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
- memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
- return;
- }
-
- count = util_last_bit(cbuf->enabled_mask);
- for (i = 0; i < count; i++) {
- if (cbuf->cso[i].resource) {
- surface_state[i] = gen6_SURFACE_STATE(r->builder,
- &cbuf->cso[i].surface, false);
- }
- else {
- surface_state[i] = 0;
- }
- }
-
- memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
-
- if (count && session->num_surfaces[shader_type] < offset + count)
- session->num_surfaces[shader_type] = offset + count;
-
- *binding_table_changed = true;
-}
-
-static void
-gen6_draw_state_binding_tables(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- uint32_t *binding_table_state, *surface_state;
- int *binding_table_state_size, size;
- bool skip = false;
-
- /* BINDING_TABLE_STATE */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- surface_state = r->state.vs.SURFACE_STATE;
- binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_vs_changed;
- break;
- case PIPE_SHADER_GEOMETRY:
- surface_state = r->state.gs.SURFACE_STATE;
- binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_gs_changed;
- break;
- case PIPE_SHADER_FRAGMENT:
- surface_state = r->state.wm.SURFACE_STATE;
- binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
- binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
-
- skip = !session->binding_table_fs_changed;
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- /*
- * If we have seemingly less SURFACE_STATEs than before, it could be that
- * we did not touch those reside at the tail in this upload. Loop over
- * them to figure out the real number of SURFACE_STATEs.
- */
- for (size = *binding_table_state_size;
- size > session->num_surfaces[shader_type]; size--) {
- if (surface_state[size - 1])
- break;
- }
- if (size < session->num_surfaces[shader_type])
- size = session->num_surfaces[shader_type];
-
- *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
- surface_state, size);
- *binding_table_state_size = size;
-}
-
-static void
-gen6_draw_state_samplers(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- int shader_type,
- struct gen6_draw_session *session)
-{
- const struct ilo_sampler_cso * const *samplers =
- vec->sampler[shader_type].cso;
- const struct pipe_sampler_view * const *views =
- (const struct pipe_sampler_view **) vec->view[shader_type].states;
- const int num_samplers = vec->sampler[shader_type].count;
- const int num_views = vec->view[shader_type].count;
- uint32_t *sampler_state, *border_color_state;
- bool emit_border_color = false;
- bool skip = false;
-
- /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
- switch (shader_type) {
- case PIPE_SHADER_VERTEX:
- if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
- sampler_state = &r->state.vs.SAMPLER_STATE;
- border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
-
- if (DIRTY(SAMPLER_VS))
- emit_border_color = true;
-
- session->sampler_state_vs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
- sampler_state = &r->state.wm.SAMPLER_STATE;
- border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
-
- if (DIRTY(SAMPLER_FS))
- emit_border_color = true;
-
- session->sampler_state_fs_changed = true;
- }
- else {
- skip = true;
- }
- break;
- default:
- skip = true;
- break;
- }
-
- if (skip)
- return;
-
- if (emit_border_color) {
- int i;
-
- for (i = 0; i < num_samplers; i++) {
- border_color_state[i] = (samplers[i]) ?
- gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
- }
- }
-
- /* should we take the minimum of num_samplers and num_views? */
- *sampler_state = gen6_SAMPLER_STATE(r->builder,
- samplers, views,
- border_color_state,
- MIN2(num_samplers, num_views));
-}
-
-static void
-gen6_draw_state_pcb(struct ilo_render *r,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- /* push constant buffer for VS */
- if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
- const int cbuf0_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
- const int clip_state_size = (vec->vs) ?
- ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
- const int total_size = cbuf0_size + clip_state_size;
-
- if (total_size) {
- void *pcb;
-
- r->state.vs.PUSH_CONSTANT_BUFFER =
- gen6_push_constant_buffer(r->builder, total_size, &pcb);
- r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
-
- if (cbuf0_size) {
- const struct ilo_cbuf_state *cbuf =
- &vec->cbuf[PIPE_SHADER_VERTEX];
-
- if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
- memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
- }
- else {
- memcpy(pcb, cbuf->cso[0].user_buffer,
- cbuf->cso[0].user_buffer_size);
- memset(pcb + cbuf->cso[0].user_buffer_size, 0,
- cbuf0_size - cbuf->cso[0].user_buffer_size);
- }
-
- pcb += cbuf0_size;
- }
-
- if (clip_state_size)
- memcpy(pcb, &vec->clip, clip_state_size);
-
- session->pcb_state_vs_changed = true;
- }
- else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) {
- r->state.vs.PUSH_CONSTANT_BUFFER = 0;
- r->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
-
- session->pcb_state_vs_changed = true;
- }
- }
-
- /* push constant buffer for FS */
- if (DIRTY(FS) || DIRTY(CBUF)) {
- const int cbuf0_size = (vec->fs) ?
- ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
-
- if (cbuf0_size) {
- const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT];
- void *pcb;
-
- r->state.wm.PUSH_CONSTANT_BUFFER =
- gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb);
- r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
-
- if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
- memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
- }
- else {
- memcpy(pcb, cbuf->cso[0].user_buffer,
- cbuf->cso[0].user_buffer_size);
- memset(pcb + cbuf->cso[0].user_buffer_size, 0,
- cbuf0_size - cbuf->cso[0].user_buffer_size);
- }
-
- session->pcb_state_fs_changed = true;
- }
- else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) {
- r->state.wm.PUSH_CONSTANT_BUFFER = 0;
- r->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
-
- session->pcb_state_fs_changed = true;
- }
- }
-}
-
#undef DIRTY
static void
gen6_draw_vf_draw(render, vec, session);
}
-void
-gen6_draw_states(struct ilo_render *render,
- const struct ilo_state_vector *vec,
- struct gen6_draw_session *session)
-{
- int shader_type;
-
- gen6_draw_state_viewports(render, vec, session);
- gen6_draw_state_cc(render, vec, session);
- gen6_draw_state_scissors(render, vec, session);
- gen6_draw_state_pcb(render, vec, session);
-
- /*
- * upload all SURAFCE_STATEs together so that we know there are minimal
- * paddings
- */
- gen6_draw_state_surfaces_rt(render, vec, session);
- gen6_draw_state_surfaces_so(render, vec, session);
- for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
- gen6_draw_state_surfaces_view(render, vec, shader_type, session);
- gen6_draw_state_surfaces_const(render, vec, shader_type, session);
- }
-
- for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
- gen6_draw_state_samplers(render, vec, shader_type, session);
- /* this must be called after all SURFACE_STATEs are uploaded */
- gen6_draw_state_binding_tables(render, vec, shader_type, session);
- }
-}
-
void
gen6_draw_prepare(struct ilo_render *render,
const struct ilo_state_vector *vec,
else
session->pipe_dirty = vec->dirty;
- session->emit_draw_states(render, vec, session);
+ ilo_render_emit_draw_dynamic_states(render, vec, session);
+ ilo_render_emit_draw_surface_states(render, vec, session);
/* force all commands to be uploaded if the HW context changed */
if (render->hw_ctx_changed)
gen6_draw_prepare(render, vec, &session);
- session.emit_draw_states = gen6_draw_states;
session.emit_draw_commands = gen6_draw_commands;
gen6_draw_emit(render, vec, &session);
static void
gen6_rectlist_vs_to_sf(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_3DSTATE_VS(r->builder, NULL, 0);
static void
gen6_rectlist_wm(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
uint32_t hiz_op;
static void
gen6_rectlist_wm_depth(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen6_wa_pre_depth(r);
static void
gen6_rectlist_wm_multisample(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 1) ?
&r->packed_sample_position_4x : &r->packed_sample_position_1x;
static void
gen6_rectlist_commands(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen6_wa_pre_non_pipelined(r);
- gen6_rectlist_wm_multisample(r, blitter, session);
+ gen6_rectlist_wm_multisample(r, blitter);
gen6_state_base_address(r->builder, true);
if (blitter->uses &
(ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
- session->DEPTH_STENCIL_STATE, session->COLOR_CALC_STATE);
+ r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
}
- gen6_rectlist_vs_to_sf(r, blitter, session);
- gen6_rectlist_wm(r, blitter, session);
+ gen6_rectlist_vs_to_sf(r, blitter);
+ gen6_rectlist_wm(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
- 0, 0, session->CC_VIEWPORT);
+ 0, 0, r->state.CC_VIEWPORT);
}
- gen6_rectlist_wm_depth(r, blitter, session);
+ gen6_rectlist_wm_depth(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
}
-static void
-gen6_rectlist_states(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
-{
- if (blitter->uses & ILO_BLITTER_USE_DSA) {
- session->DEPTH_STENCIL_STATE =
- gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_CC) {
- session->COLOR_CALC_STATE =
- gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
- blitter->cc.alpha_ref, &blitter->cc.blend_color);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
- session->CC_VIEWPORT =
- gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
- }
-}
-
static void
ilo_render_emit_rectlist_gen6(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
- struct gen6_rectlist_session session;
-
- memset(&session, 0, sizeof(session));
- gen6_rectlist_states(render, blitter, &session);
- gen6_rectlist_commands(render, blitter, &session);
+ ilo_render_emit_rectlist_dynamic_states(render, blitter);
+ gen6_rectlist_commands(render, blitter);
}
static int
return size;
}
-int
-gen6_render_estimate_state_size(const struct ilo_render *render,
- const struct ilo_state_vector *vec)
-{
- static int static_size;
- int sh_type, size;
-
- if (!static_size) {
- /* 64 bytes, or 16 dwords */
- const int alignment = 64 / 4;
-
- /* pad first */
- size = alignment - 1;
-
- /* CC states */
- size += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment);
- size += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment);
- size += align(GEN6_COLOR_CALC_STATE__SIZE, alignment);
-
- /* viewport arrays */
- if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) {
- size +=
- align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) +
- align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
- }
- else {
- size +=
- align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) +
- align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8);
- }
-
- static_size = size;
- }
-
- size = static_size;
-
- for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
- const int alignment = 32 / 4;
- int num_samplers, num_surfaces, pcb_size;
-
- /* samplers */
- num_samplers = vec->sampler[sh_type].count;
-
- /* sampler views and constant buffers */
- num_surfaces = vec->view[sh_type].count +
- util_bitcount(vec->cbuf[sh_type].enabled_mask);
-
- pcb_size = 0;
-
- switch (sh_type) {
- case PIPE_SHADER_VERTEX:
- if (vec->vs) {
- if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
- const struct pipe_stream_output_info *so_info =
- ilo_shader_get_kernel_so_info(vec->vs);
-
- /* stream outputs */
- num_surfaces += so_info->num_outputs;
- }
-
- pcb_size = ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_PCB_CBUF0_SIZE);
- pcb_size += ilo_shader_get_kernel_param(vec->vs,
- ILO_KERNEL_VS_PCB_UCP_SIZE);
- }
- break;
- case PIPE_SHADER_GEOMETRY:
- if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
- const struct pipe_stream_output_info *so_info =
- ilo_shader_get_kernel_so_info(vec->gs);
-
- /* stream outputs */
- num_surfaces += so_info->num_outputs;
- }
- break;
- case PIPE_SHADER_FRAGMENT:
- /* render targets */
- num_surfaces += vec->fb.state.nr_cbufs;
-
- if (vec->fs) {
- pcb_size = ilo_shader_get_kernel_param(vec->fs,
- ILO_KERNEL_PCB_CBUF0_SIZE);
- }
- break;
- default:
- break;
- }
-
- /* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
- if (num_samplers) {
- size += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
- align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
- }
-
- /* BINDING_TABLE_STATE and SURFACE_STATEs */
- if (num_surfaces) {
- size += align(num_surfaces, alignment) +
- align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
- }
-
- /* PCB */
- if (pcb_size)
- size += align(pcb_size, alignment);
- }
-
- return size;
-}
-
static int
ilo_render_estimate_size_gen6(struct ilo_render *render,
enum ilo_render_action action,
switch (action) {
case ILO_RENDER_DRAW:
{
- const struct ilo_state_vector *ilo = arg;
+ const struct ilo_state_vector *vec = arg;
size = gen6_render_max_command_size(render) +
- gen6_render_estimate_state_size(render, ilo);
+ ilo_render_get_draw_dynamic_states_len(render, vec) +
+ ilo_render_get_draw_surface_states_len(render, vec);
}
break;
case ILO_RENDER_RECTLIST:
- size = 64 + 256; /* states + commands */
+ {
+ const struct ilo_blitter *blitter = arg;
+
+ size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
+ size += 256; /* commands */
+ }
break;
default:
assert(!"unknown render action");
struct gen6_draw_session *session)
{
/* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
- if (session->viewport_state_changed) {
+ if (session->viewport_changed) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
r->state.CC_VIEWPORT);
struct gen6_draw_session *session)
{
/* 3DSTATE_BLEND_STATE_POINTERS */
- if (session->cc_state_blend_changed) {
+ if (session->blend_changed) {
gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
r->state.BLEND_STATE);
}
/* 3DSTATE_CC_STATE_POINTERS */
- if (session->cc_state_cc_changed) {
+ if (session->cc_changed) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
r->state.COLOR_CALC_STATE);
}
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
- if (session->cc_state_dsa_changed) {
+ if (session->dsa_changed) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
const struct ilo_state_vector *vec,
struct gen6_draw_session *session)
{
- const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
- const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
+ const bool emit_3dstate_binding_table =
+ session->binding_table_vs_changed;
+ const bool emit_3dstate_sampler_state =
+ session->sampler_vs_changed;
/* see gen6_draw_vs() */
- const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
+ const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
r->instruction_bo_changed);
}
/* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
- if (session->sampler_state_fs_changed) {
+ if (session->sampler_fs_changed) {
gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
r->state.wm.SAMPLER_STATE);
}
/* 3DSTATE_CONSTANT_PS */
- if (session->pcb_state_fs_changed) {
+ if (session->pcb_fs_changed) {
gen7_3DSTATE_CONSTANT_PS(r->builder,
&r->state.wm.PUSH_CONSTANT_BUFFER,
&r->state.wm.PUSH_CONSTANT_BUFFER_size,
}
/* 3DSTATE_SCISSOR_STATE_POINTERS */
- if (session->scissor_state_changed) {
+ if (session->scissor_changed) {
gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
r->state.SCISSOR_RECT);
}
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
if (emit_3dstate_ps ||
- session->pcb_state_fs_changed ||
- session->viewport_state_changed ||
+ session->pcb_fs_changed ||
+ session->viewport_changed ||
session->binding_table_fs_changed ||
- session->sampler_state_fs_changed ||
- session->cc_state_cc_changed ||
- session->cc_state_blend_changed ||
- session->cc_state_dsa_changed)
+ session->sampler_fs_changed ||
+ session->cc_changed ||
+ session->blend_changed ||
+ session->dsa_changed)
gen7_wa_post_ps_and_later(r);
if (emit_3dstate_depth_buffer)
gen6_draw_prepare(render, vec, &session);
- session.emit_draw_states = gen6_draw_states;
session.emit_draw_commands = gen7_draw_commands;
gen6_draw_emit(render, vec, &session);
static void
gen7_rectlist_pcb_alloc(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
/*
* Push constant buffers are only allowed to take up at most the first
static void
gen7_rectlist_urb(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
/* the first 16KB are reserved for VS and PS PCBs */
const int offset =
static void
gen7_rectlist_vs_to_sf(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
gen6_3DSTATE_VS(r->builder, NULL, 0);
static void
gen7_rectlist_wm(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
uint32_t hiz_op;
static void
gen7_rectlist_wm_depth(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
gen7_wa_pre_depth(r);
static void
gen7_rectlist_wm_multisample(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
const uint32_t *packed_sample_pos =
(blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
static void
gen7_rectlist_commands(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
+ const struct ilo_blitter *blitter)
{
- gen7_rectlist_wm_multisample(r, blitter, session);
+ gen7_rectlist_wm_multisample(r, blitter);
gen6_state_base_address(r->builder, true);
gen6_3DSTATE_VERTEX_ELEMENTS(r->builder,
&blitter->ve, false, false);
- gen7_rectlist_pcb_alloc(r, blitter, session);
+ gen7_rectlist_pcb_alloc(r, blitter);
/* needed for any VS-related commands */
gen7_wa_pre_vs(r);
- gen7_rectlist_urb(r, blitter, session);
+ gen7_rectlist_urb(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_DSA) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
- session->DEPTH_STENCIL_STATE);
+ r->state.DEPTH_STENCIL_STATE);
}
if (blitter->uses & ILO_BLITTER_USE_CC) {
gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
- session->COLOR_CALC_STATE);
+ r->state.COLOR_CALC_STATE);
}
- gen7_rectlist_vs_to_sf(r, blitter, session);
- gen7_rectlist_wm(r, blitter, session);
+ gen7_rectlist_vs_to_sf(r, blitter);
+ gen7_rectlist_wm(r, blitter);
if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
- session->CC_VIEWPORT);
+ r->state.CC_VIEWPORT);
}
- gen7_rectlist_wm_depth(r, blitter, session);
+ gen7_rectlist_wm_depth(r, blitter);
gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
blitter->fb.width, blitter->fb.height);
gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
}
-static void
-gen7_rectlist_states(struct ilo_render *r,
- const struct ilo_blitter *blitter,
- struct gen6_rectlist_session *session)
-{
- if (blitter->uses & ILO_BLITTER_USE_DSA) {
- session->DEPTH_STENCIL_STATE =
- gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_CC) {
- session->COLOR_CALC_STATE =
- gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
- blitter->cc.alpha_ref, &blitter->cc.blend_color);
- }
-
- if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
- session->CC_VIEWPORT =
- gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
- }
-}
-
static void
ilo_render_emit_rectlist_gen7(struct ilo_render *render,
const struct ilo_blitter *blitter)
{
- struct gen6_rectlist_session session;
-
- memset(&session, 0, sizeof(session));
- gen7_rectlist_states(render, blitter, &session);
- gen7_rectlist_commands(render, blitter, &session);
+ ilo_render_emit_rectlist_dynamic_states(render, blitter);
+ gen7_rectlist_commands(render, blitter);
}
static int
switch (action) {
case ILO_RENDER_DRAW:
{
- const struct ilo_state_vector *ilo = arg;
+ const struct ilo_state_vector *vec = arg;
size = gen7_render_max_command_size(render) +
- gen6_render_estimate_state_size(render, ilo);
+ ilo_render_get_draw_dynamic_states_len(render, vec) +
+ ilo_render_get_draw_surface_states_len(render, vec);
}
break;
case ILO_RENDER_RECTLIST:
- size = 64 + 256; /* states + commands */
+ {
+ const struct ilo_blitter *blitter = arg;
+
+ size = ilo_render_get_rectlist_dynamic_states_len(render, blitter);
+ size += 256; /* commands */
+ }
break;
default:
assert(!"unknown render action");
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2012-2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "ilo_common.h"
+#include "ilo_blitter.h"
+#include "ilo_builder_3d.h"
+#include "ilo_state.h"
+#include "ilo_render_gen.h"
+#include "ilo_render.h"
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+static void
+gen6_emit_draw_surface_rt(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* SURFACE_STATEs for render targets */
+ if (DIRTY(FB)) {
+ const struct ilo_fb_state *fb = &vec->fb;
+ const int offset = ILO_WM_DRAW_SURFACE(0);
+ uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
+ int i;
+
+ for (i = 0; i < fb->state.nr_cbufs; i++) {
+ const struct ilo_surface_cso *surface =
+ (const struct ilo_surface_cso *) fb->state.cbufs[i];
+
+ if (!surface) {
+ surface_state[i] =
+ gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
+ } else {
+ assert(surface && surface->is_rt);
+ surface_state[i] =
+ gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
+ }
+ }
+
+ /*
+ * Upload at least one render target, as
+ * brw_update_renderbuffer_surfaces() does. I don't know why.
+ */
+ if (i == 0) {
+ surface_state[i] =
+ gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
+
+ i++;
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
+
+ if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
+ session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
+
+ session->binding_table_fs_changed = true;
+ }
+}
+
+static void
+gen6_emit_draw_surface_so(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ const struct ilo_so_state *so = &vec->so;
+
+ ILO_DEV_ASSERT(r->dev, 6, 6);
+
+ /* SURFACE_STATEs for stream output targets */
+ if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
+ const struct pipe_stream_output_info *so_info =
+ (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
+ (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
+ const int offset = ILO_GS_SO_SURFACE(0);
+ uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
+ int i;
+
+ for (i = 0; so_info && i < so_info->num_outputs; i++) {
+ const int target = so_info->output[i].output_buffer;
+ const struct pipe_stream_output_target *so_target =
+ (target < so->count) ? so->states[target] : NULL;
+
+ if (so_target) {
+ surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
+ so_target, so_info, i);
+ } else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
+
+ if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
+ session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
+
+ session->binding_table_gs_changed = true;
+ }
+}
+
+static void
+gen6_emit_draw_surface_view(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ int shader_type,
+ struct gen6_draw_session *session)
+{
+ const struct ilo_view_state *view = &vec->view[shader_type];
+ uint32_t *surface_state;
+ int offset, i;
+ bool skip = false;
+
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* SURFACE_STATEs for sampler views */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ if (DIRTY(VIEW_VS)) {
+ offset = ILO_VS_TEXTURE_SURFACE(0);
+ surface_state = &r->state.vs.SURFACE_STATE[offset];
+
+ session->binding_table_vs_changed = true;
+ } else {
+ skip = true;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (DIRTY(VIEW_FS)) {
+ offset = ILO_WM_TEXTURE_SURFACE(0);
+ surface_state = &r->state.wm.SURFACE_STATE[offset];
+
+ session->binding_table_fs_changed = true;
+ } else {
+ skip = true;
+ }
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ for (i = 0; i < view->count; i++) {
+ if (view->states[i]) {
+ const struct ilo_view_cso *cso =
+ (const struct ilo_view_cso *) view->states[i];
+
+ surface_state[i] =
+ gen6_SURFACE_STATE(r->builder, &cso->surface, false);
+ } else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
+
+ if (i && session->num_surfaces[shader_type] < offset + i)
+ session->num_surfaces[shader_type] = offset + i;
+}
+
+static void
+gen6_emit_draw_surface_const(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ int shader_type,
+ struct gen6_draw_session *session)
+{
+ const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
+ uint32_t *surface_state;
+ bool *binding_table_changed;
+ int offset, count, i;
+
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ if (!DIRTY(CBUF))
+ return;
+
+ /* SURFACE_STATEs for constant buffers */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ offset = ILO_VS_CONST_SURFACE(0);
+ surface_state = &r->state.vs.SURFACE_STATE[offset];
+ binding_table_changed = &session->binding_table_vs_changed;
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ offset = ILO_WM_CONST_SURFACE(0);
+ surface_state = &r->state.wm.SURFACE_STATE[offset];
+ binding_table_changed = &session->binding_table_fs_changed;
+ break;
+ default:
+ return;
+ break;
+ }
+
+ /* constants are pushed via PCB */
+ if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
+ memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
+ return;
+ }
+
+ count = util_last_bit(cbuf->enabled_mask);
+ for (i = 0; i < count; i++) {
+ if (cbuf->cso[i].resource) {
+ surface_state[i] = gen6_SURFACE_STATE(r->builder,
+ &cbuf->cso[i].surface, false);
+ } else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
+
+ if (count && session->num_surfaces[shader_type] < offset + count)
+ session->num_surfaces[shader_type] = offset + count;
+
+ *binding_table_changed = true;
+}
+
+static void
+gen6_emit_draw_surface_binding_tables(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ int shader_type,
+ struct gen6_draw_session *session)
+{
+ uint32_t *binding_table_state, *surface_state;
+ int *binding_table_state_size, size;
+ bool skip = false;
+
+ ILO_DEV_ASSERT(r->dev, 6, 7.5);
+
+ /* BINDING_TABLE_STATE */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ surface_state = r->state.vs.SURFACE_STATE;
+ binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
+ binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_vs_changed;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ surface_state = r->state.gs.SURFACE_STATE;
+ binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
+ binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_gs_changed;
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ surface_state = r->state.wm.SURFACE_STATE;
+ binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
+ binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_fs_changed;
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ /*
+ * If we have seemingly less SURFACE_STATEs than before, it could be that
+ * we did not touch those reside at the tail in this upload. Loop over
+ * them to figure out the real number of SURFACE_STATEs.
+ */
+ for (size = *binding_table_state_size;
+ size > session->num_surfaces[shader_type]; size--) {
+ if (surface_state[size - 1])
+ break;
+ }
+ if (size < session->num_surfaces[shader_type])
+ size = session->num_surfaces[shader_type];
+
+ *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
+ surface_state, size);
+ *binding_table_state_size = size;
+}
+
+#undef DIRTY
+
+int
+ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
+ const struct ilo_state_vector *vec)
+{
+ int sh_type, len;
+
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ len = 0;
+
+ for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
+ const int alignment = 32 / 4;
+ int num_surfaces = 0;
+
+ switch (sh_type) {
+ case PIPE_SHADER_VERTEX:
+ if (vec->view[sh_type].count) {
+ num_surfaces = ILO_VS_TEXTURE_SURFACE(vec->view[sh_type].count);
+ } else {
+ num_surfaces = ILO_VS_CONST_SURFACE(
+ util_last_bit(vec->cbuf[sh_type].enabled_mask));
+ }
+
+ if (vec->vs) {
+ if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
+ const struct pipe_stream_output_info *so_info =
+ ilo_shader_get_kernel_so_info(vec->vs);
+
+ /* stream outputs */
+ num_surfaces += so_info->num_outputs;
+ }
+ }
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
+ const struct pipe_stream_output_info *so_info =
+ ilo_shader_get_kernel_so_info(vec->gs);
+
+ /* stream outputs */
+ num_surfaces += so_info->num_outputs;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (vec->view[sh_type].count) {
+ num_surfaces = ILO_WM_TEXTURE_SURFACE(vec->view[sh_type].count);
+ } else if (vec->cbuf[sh_type].enabled_mask) {
+ num_surfaces = ILO_WM_CONST_SURFACE(
+ util_last_bit(vec->cbuf[sh_type].enabled_mask));
+ } else {
+ num_surfaces = vec->fb.state.nr_cbufs;
+ }
+ break;
+ default:
+ break;
+ }
+
+ /* BINDING_TABLE_STATE and SURFACE_STATEs */
+ if (num_surfaces) {
+ len += align(num_surfaces, alignment) +
+ align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces;
+ }
+ }
+
+ return len;
+}
+
+void
+ilo_render_emit_draw_surface_states(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct gen6_draw_session *session)
+{
+ const unsigned surface_used = ilo_builder_surface_used(render->builder);
+ int shader_type;
+
+ ILO_DEV_ASSERT(render->dev, 6, 7.5);
+
+ /*
+ * upload all SURAFCE_STATEs together so that we know there are minimal
+ * paddings
+ */
+
+ gen6_emit_draw_surface_rt(render, vec, session);
+
+ if (ilo_dev_gen(render->dev) == ILO_GEN(6))
+ gen6_emit_draw_surface_so(render, vec, session);
+
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ gen6_emit_draw_surface_view(render, vec, shader_type, session);
+ gen6_emit_draw_surface_const(render, vec, shader_type, session);
+ }
+
+ /* this must be called after all SURFACE_STATEs have been uploaded */
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ gen6_emit_draw_surface_binding_tables(render, vec,
+ shader_type, session);
+ }
+
+ assert(ilo_builder_surface_used(render->builder) <= surface_used +
+ ilo_render_get_draw_surface_states_len(render, vec));
+}