uint32_t base_reg = pipeline->user_data_0[stage];
if (loc->sgpr_idx == -1)
return;
- assert(loc->num_sgprs == 2);
+
+ assert(loc->num_sgprs == (HAVE_32BIT_POINTERS ? 1 : 2));
assert(!loc->indirect);
- radv_emit_shader_pointer(cmd_buffer->cs,
- base_reg + loc->sgpr_idx * 4, va);
+ radv_emit_shader_pointer(cmd_buffer->device, cmd_buffer->cs,
+ base_reg + loc->sgpr_idx * 4, va, false);
}
static void
return;
assert(!desc_set_loc->indirect);
- assert(desc_set_loc->num_sgprs == 2);
+ assert(desc_set_loc->num_sgprs == (HAVE_32BIT_POINTERS ? 1 : 2));
- radv_emit_shader_pointer(cmd_buffer->cs,
- base_reg + desc_set_loc->sgpr_idx * 4, va);
+ radv_emit_shader_pointer(cmd_buffer->device, cmd_buffer->cs,
+ base_reg + desc_set_loc->sgpr_idx * 4, va, false);
}
static void
R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS};
for (int i = 0; i < ARRAY_SIZE(regs); ++i) {
- radv_emit_shader_pointer(cs, regs[i], va);
+ radv_emit_shader_pointer(queue->device, cs, regs[i],
+ va, true);
}
} else {
uint32_t regs[] = {R_00B030_SPI_SHADER_USER_DATA_PS_0,
R_00B530_SPI_SHADER_USER_DATA_LS_0};
for (int i = 0; i < ARRAY_SIZE(regs); ++i) {
- radv_emit_shader_pointer(cs, regs[i], va);
+ radv_emit_shader_pointer(queue->device, cs, regs[i],
+ va, true);
}
}
}
static void
set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
{
- set_loc_shader(ctx, idx, sgpr_idx, 2);
+ bool use_32bit_pointers = HAVE_32BIT_POINTERS &&
+ idx != AC_UD_SCRATCH_RING_OFFSETS;
+
+ set_loc_shader(ctx, idx, sgpr_idx, use_32bit_pointers ? 1 : 2);
}
static void
&ctx->shader_info->user_sgprs_locs.descriptor_sets[idx];
assert(ud_info);
- set_loc(ud_info, sgpr_idx, 2, indirect_offset);
+ set_loc(ud_info, sgpr_idx, HAVE_32BIT_POINTERS ? 1 : 2, indirect_offset);
}
struct user_sgpr_info {
{
uint8_t count = 0;
- count += ctx->shader_info->info.vs.has_vertex_buffers ? 2 : 0;
+ if (ctx->shader_info->info.vs.has_vertex_buffers)
+ count += HAVE_32BIT_POINTERS ? 1 : 2;
count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
return count;
user_sgpr_info->sgpr_count++;
if (ctx->shader_info->info.loads_push_constants)
- user_sgpr_info->sgpr_count += 2;
+ user_sgpr_info->sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
uint32_t remaining_sgprs = available_sgprs - user_sgpr_info->sgpr_count;
if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
- user_sgpr_info->sgpr_count += 2;
+ user_sgpr_info->sgpr_count += HAVE_32BIT_POINTERS ? 1 : 2;
user_sgpr_info->indirect_all_descriptor_sets = true;
} else {
user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
struct arg_info *args,
LLVMValueRef *desc_sets)
{
- LLVMTypeRef type = ac_array_in_const_addr_space(ctx->ac.i8);
+ LLVMTypeRef type = ac_array_in_const32_addr_space(ctx->ac.i8);
unsigned num_sets = ctx->options->layout ?
ctx->options->layout->num_sets : 0;
unsigned stage_mask = 1 << stage;
}
}
} else {
- add_array_arg(args, ac_array_in_const_addr_space(type), desc_sets);
+ add_array_arg(args, ac_array_in_const32_addr_space(type), desc_sets);
}
if (ctx->shader_info->info.loads_push_constants) {
(stage == MESA_SHADER_VERTEX ||
(has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
if (ctx->shader_info->info.vs.has_vertex_buffers) {
- add_arg(args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+ add_arg(args, ARG_SGPR,
+ ac_array_in_const32_addr_space(ctx->ac.v4i32),
&ctx->vertex_buffers);
}
add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);
index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0));
- list = LLVMBuildPointerCast(builder, list, ac_array_in_const_addr_space(type), "");
+ list = LLVMBuildPointerCast(builder, list,
+ ac_array_in_const32_addr_space(type), "");
return ac_build_load_to_sgpr(&ctx->ac, list, index);
}
#include "ac_nir_to_llvm.h"
#include "ac_gpu_info.h"
#include "ac_surface.h"
+#include "ac_llvm_build.h"
#include "radv_descriptor_set.h"
#include "radv_extensions.h"
#include "radv_cs.h"
int *pFD);
static inline void
-radv_emit_shader_pointer(struct radeon_winsys_cs *cs,
- uint32_t sh_offset, uint64_t va)
+radv_emit_shader_pointer(struct radv_device *device,
+ struct radeon_winsys_cs *cs,
+ uint32_t sh_offset, uint64_t va, bool global)
{
- radeon_set_sh_reg_seq(cs, sh_offset, 2);
+ bool use_32bit_pointers = HAVE_32BIT_POINTERS && !global;
+
+ radeon_set_sh_reg_seq(cs, sh_offset, use_32bit_pointers ? 1 : 2);
radeon_emit(cs, va);
- radeon_emit(cs, va >> 32);
+
+ if (use_32bit_pointers) {
+ assert(va == 0 ||
+ (va >> 32) == device->physical_device->rad_info.address32_hi);
+ } else {
+ radeon_emit(cs, va >> 32);
+ }
}
static inline struct radv_descriptor_state *