2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
35 #if HAVE_LLVM >= 0x0700
36 #include <llvm-c/Transforms/Utils.h>
41 #include "ac_binary.h"
42 #include "ac_llvm_util.h"
43 #include "ac_llvm_build.h"
44 #include "ac_shader_abi.h"
45 #include "ac_shader_util.h"
46 #include "ac_exp_param.h"
48 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
50 struct radv_shader_context
{
51 struct ac_llvm_context ac
;
52 const struct radv_nir_compiler_options
*options
;
53 struct radv_shader_variant_info
*shader_info
;
54 struct ac_shader_abi abi
;
56 unsigned max_workgroup_size
;
57 LLVMContextRef context
;
58 LLVMValueRef main_function
;
60 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
61 LLVMValueRef ring_offsets
;
63 LLVMValueRef vertex_buffers
;
64 LLVMValueRef rel_auto_id
;
65 LLVMValueRef vs_prim_id
;
66 LLVMValueRef es2gs_offset
;
69 LLVMValueRef merged_wave_info
;
70 LLVMValueRef tess_factor_offset
;
71 LLVMValueRef tes_rel_patch_id
;
75 LLVMValueRef gs2vs_offset
;
76 LLVMValueRef gs_wave_id
;
77 LLVMValueRef gs_vtx_offset
[6];
79 LLVMValueRef esgs_ring
;
80 LLVMValueRef gsvs_ring
;
81 LLVMValueRef hs_ring_tess_offchip
;
82 LLVMValueRef hs_ring_tess_factor
;
84 LLVMValueRef sample_pos_offset
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
103 uint32_t tcs_patch_outputs_read
;
104 uint64_t tcs_outputs_read
;
105 uint32_t tcs_vertices_per_patch
;
106 uint32_t tcs_num_inputs
;
107 uint32_t tcs_num_patches
;
108 uint32_t max_gsvs_emit_size
;
109 uint32_t gsvs_vertex_size
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 struct ac_build_if_state
129 struct radv_shader_context
*ctx
;
130 LLVMValueRef condition
;
131 LLVMBasicBlockRef entry_block
;
132 LLVMBasicBlockRef true_block
;
133 LLVMBasicBlockRef false_block
;
134 LLVMBasicBlockRef merge_block
;
137 static LLVMBasicBlockRef
138 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
140 LLVMBasicBlockRef current_block
;
141 LLVMBasicBlockRef next_block
;
142 LLVMBasicBlockRef new_block
;
144 /* get current basic block */
145 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
147 /* chqeck if there's another block after this one */
148 next_block
= LLVMGetNextBasicBlock(current_block
);
150 /* insert the new block before the next block */
151 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
154 /* append new block after current block */
155 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
156 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
162 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
163 struct radv_shader_context
*ctx
,
164 LLVMValueRef condition
)
166 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
168 memset(ifthen
, 0, sizeof *ifthen
);
170 ifthen
->condition
= condition
;
171 ifthen
->entry_block
= block
;
173 /* create endif/merge basic block for the phi functions */
174 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
176 /* create/insert true_block before merge_block */
178 LLVMInsertBasicBlockInContext(ctx
->context
,
182 /* successive code goes into the true block */
183 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
190 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
192 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
194 /* Insert branch to the merge block from current block */
195 LLVMBuildBr(builder
, ifthen
->merge_block
);
198 * Now patch in the various branch instructions.
201 /* Insert the conditional branch instruction at the end of entry_block */
202 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
203 if (ifthen
->false_block
) {
204 /* we have an else clause */
205 LLVMBuildCondBr(builder
, ifthen
->condition
,
206 ifthen
->true_block
, ifthen
->false_block
);
210 LLVMBuildCondBr(builder
, ifthen
->condition
,
211 ifthen
->true_block
, ifthen
->merge_block
);
214 /* Resume building code at end of the ifthen->merge_block */
215 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
219 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
221 switch (ctx
->stage
) {
222 case MESA_SHADER_TESS_CTRL
:
223 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
224 case MESA_SHADER_TESS_EVAL
:
225 return ctx
->tes_rel_patch_id
;
228 unreachable("Illegal stage");
233 get_tcs_num_patches(struct radv_shader_context
*ctx
)
235 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
236 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
237 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
238 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
239 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
240 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
241 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
242 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
243 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
244 unsigned num_patches
;
245 unsigned hardware_lds_size
;
247 /* Ensure that we only need one wave per SIMD so we don't need to check
248 * resource usage. Also ensures that the number of tcs in and out
249 * vertices per threadgroup are at most 256.
251 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
252 /* Make sure that the data fits in LDS. This assumes the shaders only
253 * use LDS for the inputs and outputs.
255 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
256 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
257 /* Make sure the output data fits in the offchip buffer */
258 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
259 /* Not necessary for correctness, but improves performance. The
260 * specific value is taken from the proprietary driver.
262 num_patches
= MIN2(num_patches
, 40);
264 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
265 if (ctx
->options
->chip_class
== SI
) {
266 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
267 num_patches
= MIN2(num_patches
, one_wave
);
273 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
275 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
276 unsigned num_tcs_output_cp
;
277 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
278 unsigned input_vertex_size
, output_vertex_size
;
279 unsigned input_patch_size
, output_patch_size
;
280 unsigned pervertex_output_patch_size
;
281 unsigned output_patch0_offset
;
282 unsigned num_patches
;
285 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
286 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
287 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
289 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
290 output_vertex_size
= num_tcs_outputs
* 16;
292 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
294 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
295 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
297 num_patches
= ctx
->tcs_num_patches
;
298 output_patch0_offset
= input_patch_size
* num_patches
;
300 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
304 /* Tessellation shaders pass outputs to the next shader using LDS.
306 * LS outputs = TCS inputs
307 * TCS outputs = TES inputs
310 * - TCS inputs for patch 0
311 * - TCS inputs for patch 1
312 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
314 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
315 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
316 * - TCS outputs for patch 1
317 * - Per-patch TCS outputs for patch 1
318 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
319 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
322 * All three shaders VS(LS), TCS, TES share the same LDS space.
325 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
327 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
328 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
329 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
331 input_patch_size
/= 4;
332 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
336 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
338 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
339 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
340 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
341 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
342 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
343 output_patch_size
/= 4;
344 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
348 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
350 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
351 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
352 output_vertex_size
/= 4;
353 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
357 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
359 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
360 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
361 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
362 uint32_t output_patch0_offset
= input_patch_size
;
363 unsigned num_patches
= ctx
->tcs_num_patches
;
365 output_patch0_offset
*= num_patches
;
366 output_patch0_offset
/= 4;
367 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
371 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
373 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
374 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
375 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
376 uint32_t output_patch0_offset
= input_patch_size
;
378 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
379 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
380 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
381 unsigned num_patches
= ctx
->tcs_num_patches
;
383 output_patch0_offset
*= num_patches
;
384 output_patch0_offset
+= pervertex_output_patch_size
;
385 output_patch0_offset
/= 4;
386 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
390 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
392 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
393 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
395 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
399 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
401 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
402 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
403 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
405 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
406 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
412 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
414 LLVMValueRef patch0_patch_data_offset
=
415 get_tcs_out_patch0_patch_data_offset(ctx
);
416 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
417 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
419 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
420 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
427 LLVMTypeRef types
[MAX_ARGS
];
428 LLVMValueRef
*assign
[MAX_ARGS
];
429 unsigned array_params_mask
;
432 uint8_t num_sgprs_used
;
433 uint8_t num_vgprs_used
;
436 enum ac_arg_regfile
{
442 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
443 LLVMValueRef
*param_ptr
)
445 assert(info
->count
< MAX_ARGS
);
447 info
->assign
[info
->count
] = param_ptr
;
448 info
->types
[info
->count
] = type
;
451 if (regfile
== ARG_SGPR
) {
452 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
455 assert(regfile
== ARG_VGPR
);
456 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
461 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
463 info
->array_params_mask
|= (1 << info
->count
);
464 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
467 static void assign_arguments(LLVMValueRef main_function
,
468 struct arg_info
*info
)
471 for (i
= 0; i
< info
->count
; i
++) {
473 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
478 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
479 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
480 unsigned num_return_elems
,
481 struct arg_info
*args
,
482 unsigned max_workgroup_size
,
483 const struct radv_nir_compiler_options
*options
)
485 LLVMTypeRef main_function_type
, ret_type
;
486 LLVMBasicBlockRef main_function_body
;
488 if (num_return_elems
)
489 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
490 num_return_elems
, true);
492 ret_type
= LLVMVoidTypeInContext(ctx
);
494 /* Setup the function */
496 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
497 LLVMValueRef main_function
=
498 LLVMAddFunction(module
, "main", main_function_type
);
500 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
501 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
503 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
504 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
505 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
507 if (args
->array_params_mask
& (1 << i
)) {
508 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
509 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
510 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
514 if (options
->address32_hi
) {
515 ac_llvm_add_target_dep_function_attr(main_function
,
516 "amdgpu-32bit-address-high-bits",
517 options
->address32_hi
);
520 if (max_workgroup_size
) {
521 ac_llvm_add_target_dep_function_attr(main_function
,
522 "amdgpu-max-work-group-size",
525 if (options
->unsafe_math
) {
526 /* These were copied from some LLVM test. */
527 LLVMAddTargetDependentFunctionAttr(main_function
,
528 "less-precise-fpmad",
530 LLVMAddTargetDependentFunctionAttr(main_function
,
533 LLVMAddTargetDependentFunctionAttr(main_function
,
536 LLVMAddTargetDependentFunctionAttr(main_function
,
539 LLVMAddTargetDependentFunctionAttr(main_function
,
540 "no-signed-zeros-fp-math",
543 return main_function
;
548 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
549 uint32_t indirect_offset
)
551 ud_info
->sgpr_idx
= *sgpr_idx
;
552 ud_info
->num_sgprs
= num_sgprs
;
553 ud_info
->indirect
= indirect_offset
> 0;
554 ud_info
->indirect_offset
= indirect_offset
;
555 *sgpr_idx
+= num_sgprs
;
559 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
562 struct radv_userdata_info
*ud_info
=
563 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
566 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
570 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
572 set_loc_shader(ctx
, idx
, sgpr_idx
, 2);
576 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
577 uint32_t indirect_offset
)
579 struct radv_userdata_info
*ud_info
=
580 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
583 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
586 struct user_sgpr_info
{
587 bool need_ring_offsets
;
589 bool indirect_all_descriptor_sets
;
592 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
593 gl_shader_stage stage
)
596 case MESA_SHADER_VERTEX
:
597 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
598 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
601 case MESA_SHADER_TESS_EVAL
:
602 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
605 case MESA_SHADER_GEOMETRY
:
606 case MESA_SHADER_TESS_CTRL
:
607 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
617 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
621 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
622 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
627 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
628 gl_shader_stage stage
,
629 bool has_previous_stage
,
630 gl_shader_stage previous_stage
,
631 bool needs_view_index
,
632 struct user_sgpr_info
*user_sgpr_info
)
634 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
636 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
637 if (stage
== MESA_SHADER_GEOMETRY
||
638 stage
== MESA_SHADER_VERTEX
||
639 stage
== MESA_SHADER_TESS_CTRL
||
640 stage
== MESA_SHADER_TESS_EVAL
||
641 ctx
->is_gs_copy_shader
)
642 user_sgpr_info
->need_ring_offsets
= true;
644 if (stage
== MESA_SHADER_FRAGMENT
&&
645 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
646 user_sgpr_info
->need_ring_offsets
= true;
648 /* 2 user sgprs will nearly always be allocated for scratch/rings */
649 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
650 user_sgpr_info
->sgpr_count
+= 2;
654 case MESA_SHADER_COMPUTE
:
655 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
656 user_sgpr_info
->sgpr_count
+= 3;
658 case MESA_SHADER_FRAGMENT
:
659 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
661 case MESA_SHADER_VERTEX
:
662 if (!ctx
->is_gs_copy_shader
)
663 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
665 case MESA_SHADER_TESS_CTRL
:
666 if (has_previous_stage
) {
667 if (previous_stage
== MESA_SHADER_VERTEX
)
668 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
671 case MESA_SHADER_TESS_EVAL
:
673 case MESA_SHADER_GEOMETRY
:
674 if (has_previous_stage
) {
675 if (previous_stage
== MESA_SHADER_VERTEX
) {
676 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
684 if (needs_view_index
)
685 user_sgpr_info
->sgpr_count
++;
687 if (ctx
->shader_info
->info
.loads_push_constants
)
688 user_sgpr_info
->sgpr_count
+= 2;
690 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
691 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
693 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
694 user_sgpr_info
->sgpr_count
+= 2;
695 user_sgpr_info
->indirect_all_descriptor_sets
= true;
697 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
702 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
703 gl_shader_stage stage
,
704 bool has_previous_stage
,
705 gl_shader_stage previous_stage
,
706 const struct user_sgpr_info
*user_sgpr_info
,
707 struct arg_info
*args
,
708 LLVMValueRef
*desc_sets
)
710 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
711 unsigned num_sets
= ctx
->options
->layout
?
712 ctx
->options
->layout
->num_sets
: 0;
713 unsigned stage_mask
= 1 << stage
;
715 if (has_previous_stage
)
716 stage_mask
|= 1 << previous_stage
;
718 /* 1 for each descriptor set */
719 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
720 for (unsigned i
= 0; i
< num_sets
; ++i
) {
721 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
722 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
723 add_array_arg(args
, type
,
724 &ctx
->descriptor_sets
[i
]);
728 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
731 if (ctx
->shader_info
->info
.loads_push_constants
) {
732 /* 1 for push constants and dynamic descriptors */
733 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
738 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
739 gl_shader_stage stage
,
740 bool has_previous_stage
,
741 gl_shader_stage previous_stage
,
742 struct arg_info
*args
)
744 if (!ctx
->is_gs_copy_shader
&&
745 (stage
== MESA_SHADER_VERTEX
||
746 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
747 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
748 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
749 &ctx
->vertex_buffers
);
751 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
752 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
753 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
754 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
760 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
762 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
763 if (!ctx
->is_gs_copy_shader
) {
764 if (ctx
->options
->key
.vs
.as_ls
) {
765 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
766 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
768 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
769 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
771 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
776 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
778 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
779 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
780 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
781 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
785 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
786 bool has_previous_stage
, gl_shader_stage previous_stage
,
787 const struct user_sgpr_info
*user_sgpr_info
,
788 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
790 unsigned num_sets
= ctx
->options
->layout
?
791 ctx
->options
->layout
->num_sets
: 0;
792 unsigned stage_mask
= 1 << stage
;
794 if (has_previous_stage
)
795 stage_mask
|= 1 << previous_stage
;
797 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
798 for (unsigned i
= 0; i
< num_sets
; ++i
) {
799 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
800 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
801 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
803 ctx
->descriptor_sets
[i
] = NULL
;
806 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
809 for (unsigned i
= 0; i
< num_sets
; ++i
) {
810 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
811 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
812 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
813 ctx
->descriptor_sets
[i
] =
814 ac_build_load_to_sgpr(&ctx
->ac
,
816 LLVMConstInt(ctx
->ac
.i32
, i
, false));
819 ctx
->descriptor_sets
[i
] = NULL
;
821 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
824 if (ctx
->shader_info
->info
.loads_push_constants
) {
825 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
830 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
831 gl_shader_stage stage
, bool has_previous_stage
,
832 gl_shader_stage previous_stage
,
833 uint8_t *user_sgpr_idx
)
835 if (!ctx
->is_gs_copy_shader
&&
836 (stage
== MESA_SHADER_VERTEX
||
837 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
838 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
839 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
844 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
847 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
848 user_sgpr_idx
, vs_num
);
852 static void set_llvm_calling_convention(LLVMValueRef func
,
853 gl_shader_stage stage
)
855 enum radeon_llvm_calling_convention calling_conv
;
858 case MESA_SHADER_VERTEX
:
859 case MESA_SHADER_TESS_EVAL
:
860 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
862 case MESA_SHADER_GEOMETRY
:
863 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
865 case MESA_SHADER_TESS_CTRL
:
866 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
868 case MESA_SHADER_FRAGMENT
:
869 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
871 case MESA_SHADER_COMPUTE
:
872 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
875 unreachable("Unhandle shader type");
878 LLVMSetFunctionCallConv(func
, calling_conv
);
881 static void create_function(struct radv_shader_context
*ctx
,
882 gl_shader_stage stage
,
883 bool has_previous_stage
,
884 gl_shader_stage previous_stage
)
886 uint8_t user_sgpr_idx
;
887 struct user_sgpr_info user_sgpr_info
;
888 struct arg_info args
= {};
889 LLVMValueRef desc_sets
;
890 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
891 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
892 previous_stage
, needs_view_index
, &user_sgpr_info
);
894 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
895 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
900 case MESA_SHADER_COMPUTE
:
901 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
902 previous_stage
, &user_sgpr_info
,
905 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
906 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
907 &ctx
->abi
.num_work_groups
);
910 for (int i
= 0; i
< 3; i
++) {
911 ctx
->abi
.workgroup_ids
[i
] = NULL
;
912 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
913 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
914 &ctx
->abi
.workgroup_ids
[i
]);
918 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
919 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
920 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
921 &ctx
->abi
.local_invocation_ids
);
923 case MESA_SHADER_VERTEX
:
924 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
925 previous_stage
, &user_sgpr_info
,
927 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
928 previous_stage
, &args
);
930 if (needs_view_index
)
931 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
932 &ctx
->abi
.view_index
);
933 if (ctx
->options
->key
.vs
.as_es
)
934 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
937 declare_vs_input_vgprs(ctx
, &args
);
939 case MESA_SHADER_TESS_CTRL
:
940 if (has_previous_stage
) {
941 // First 6 system regs
942 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
943 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
944 &ctx
->merged_wave_info
);
945 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
946 &ctx
->tess_factor_offset
);
948 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
949 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
950 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
952 declare_global_input_sgprs(ctx
, stage
,
955 &user_sgpr_info
, &args
,
957 declare_vs_specific_input_sgprs(ctx
, stage
,
959 previous_stage
, &args
);
961 if (needs_view_index
)
962 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
963 &ctx
->abi
.view_index
);
965 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
966 &ctx
->abi
.tcs_patch_id
);
967 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
968 &ctx
->abi
.tcs_rel_ids
);
970 declare_vs_input_vgprs(ctx
, &args
);
972 declare_global_input_sgprs(ctx
, stage
,
975 &user_sgpr_info
, &args
,
978 if (needs_view_index
)
979 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
980 &ctx
->abi
.view_index
);
982 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
983 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
984 &ctx
->tess_factor_offset
);
985 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
986 &ctx
->abi
.tcs_patch_id
);
987 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
988 &ctx
->abi
.tcs_rel_ids
);
991 case MESA_SHADER_TESS_EVAL
:
992 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
993 previous_stage
, &user_sgpr_info
,
996 if (needs_view_index
)
997 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
998 &ctx
->abi
.view_index
);
1000 if (ctx
->options
->key
.tes
.as_es
) {
1001 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1002 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1003 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1004 &ctx
->es2gs_offset
);
1006 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1007 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1009 declare_tes_input_vgprs(ctx
, &args
);
1011 case MESA_SHADER_GEOMETRY
:
1012 if (has_previous_stage
) {
1013 // First 6 system regs
1014 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1015 &ctx
->gs2vs_offset
);
1016 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1017 &ctx
->merged_wave_info
);
1018 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1020 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1021 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1024 declare_global_input_sgprs(ctx
, stage
,
1027 &user_sgpr_info
, &args
,
1030 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1031 declare_vs_specific_input_sgprs(ctx
, stage
,
1037 if (needs_view_index
)
1038 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1039 &ctx
->abi
.view_index
);
1041 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1042 &ctx
->gs_vtx_offset
[0]);
1043 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1044 &ctx
->gs_vtx_offset
[2]);
1045 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1046 &ctx
->abi
.gs_prim_id
);
1047 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1048 &ctx
->abi
.gs_invocation_id
);
1049 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1050 &ctx
->gs_vtx_offset
[4]);
1052 if (previous_stage
== MESA_SHADER_VERTEX
) {
1053 declare_vs_input_vgprs(ctx
, &args
);
1055 declare_tes_input_vgprs(ctx
, &args
);
1058 declare_global_input_sgprs(ctx
, stage
,
1061 &user_sgpr_info
, &args
,
1064 if (needs_view_index
)
1065 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1066 &ctx
->abi
.view_index
);
1068 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1069 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1070 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1071 &ctx
->gs_vtx_offset
[0]);
1072 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1073 &ctx
->gs_vtx_offset
[1]);
1074 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1075 &ctx
->abi
.gs_prim_id
);
1076 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1077 &ctx
->gs_vtx_offset
[2]);
1078 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1079 &ctx
->gs_vtx_offset
[3]);
1080 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1081 &ctx
->gs_vtx_offset
[4]);
1082 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1083 &ctx
->gs_vtx_offset
[5]);
1084 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1085 &ctx
->abi
.gs_invocation_id
);
1088 case MESA_SHADER_FRAGMENT
:
1089 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
1090 previous_stage
, &user_sgpr_info
,
1093 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
1094 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1095 &ctx
->sample_pos_offset
);
1097 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1098 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
1099 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
1100 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
1101 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1102 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1103 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1104 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1105 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1106 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1107 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1108 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1109 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1110 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1111 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1112 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1113 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1116 unreachable("Shader stage not implemented");
1119 ctx
->main_function
= create_llvm_function(
1120 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1121 ctx
->max_workgroup_size
, ctx
->options
);
1122 set_llvm_calling_convention(ctx
->main_function
, stage
);
1125 ctx
->shader_info
->num_input_vgprs
= 0;
1126 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1128 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1130 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1131 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1133 assign_arguments(ctx
->main_function
, &args
);
1137 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1138 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1140 if (ctx
->options
->supports_spill
) {
1141 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1142 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1143 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1144 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1145 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1149 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1150 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1151 if (has_previous_stage
)
1154 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1155 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1158 case MESA_SHADER_COMPUTE
:
1159 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1160 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1164 case MESA_SHADER_VERTEX
:
1165 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1166 previous_stage
, &user_sgpr_idx
);
1167 if (ctx
->abi
.view_index
)
1168 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1170 case MESA_SHADER_TESS_CTRL
:
1171 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1172 previous_stage
, &user_sgpr_idx
);
1173 if (ctx
->abi
.view_index
)
1174 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1176 case MESA_SHADER_TESS_EVAL
:
1177 if (ctx
->abi
.view_index
)
1178 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1180 case MESA_SHADER_GEOMETRY
:
1181 if (has_previous_stage
) {
1182 if (previous_stage
== MESA_SHADER_VERTEX
)
1183 set_vs_specific_input_locs(ctx
, stage
,
1188 if (ctx
->abi
.view_index
)
1189 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1191 case MESA_SHADER_FRAGMENT
:
1192 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1193 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1198 unreachable("Shader stage not implemented");
1201 if (stage
== MESA_SHADER_TESS_CTRL
||
1202 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1203 /* GFX9 has the ESGS ring buffer in LDS. */
1204 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1205 ac_declare_lds_as_pointer(&ctx
->ac
);
1208 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1213 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1214 unsigned desc_set
, unsigned binding
)
1216 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1217 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1218 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1219 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1220 unsigned base_offset
= layout
->binding
[binding
].offset
;
1221 LLVMValueRef offset
, stride
;
1223 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1224 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1225 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1226 layout
->binding
[binding
].dynamic_offset_offset
;
1227 desc_ptr
= ctx
->abi
.push_constants
;
1228 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1229 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1231 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1233 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1234 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1235 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1237 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1238 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1239 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1245 /* The offchip buffer layout for TCS->TES is
1247 * - attribute 0 of patch 0 vertex 0
1248 * - attribute 0 of patch 0 vertex 1
1249 * - attribute 0 of patch 0 vertex 2
1251 * - attribute 0 of patch 1 vertex 0
1252 * - attribute 0 of patch 1 vertex 1
1254 * - attribute 1 of patch 0 vertex 0
1255 * - attribute 1 of patch 0 vertex 1
1257 * - per patch attribute 0 of patch 0
1258 * - per patch attribute 0 of patch 1
1261 * Note that every attribute has 4 components.
1263 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1265 uint32_t num_patches
= ctx
->tcs_num_patches
;
1266 uint32_t num_tcs_outputs
;
1267 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1268 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1270 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1272 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1273 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1275 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1278 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1279 LLVMValueRef vertex_index
)
1281 LLVMValueRef param_stride
;
1283 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1285 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1286 return param_stride
;
1289 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1290 LLVMValueRef vertex_index
,
1291 LLVMValueRef param_index
)
1293 LLVMValueRef base_addr
;
1294 LLVMValueRef param_stride
, constant16
;
1295 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1296 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1297 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1298 param_stride
= calc_param_stride(ctx
, vertex_index
);
1300 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1301 vertices_per_patch
, "");
1303 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1306 base_addr
= rel_patch_id
;
1309 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1310 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1311 param_stride
, ""), "");
1313 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1315 if (!vertex_index
) {
1316 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1318 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1319 patch_data_offset
, "");
1324 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1326 unsigned const_index
,
1328 LLVMValueRef vertex_index
,
1329 LLVMValueRef indir_index
)
1331 LLVMValueRef param_index
;
1334 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1337 if (const_index
&& !is_compact
)
1338 param
+= const_index
;
1339 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1341 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1345 get_dw_address(struct radv_shader_context
*ctx
,
1346 LLVMValueRef dw_addr
,
1348 unsigned const_index
,
1349 bool compact_const_index
,
1350 LLVMValueRef vertex_index
,
1351 LLVMValueRef stride
,
1352 LLVMValueRef indir_index
)
1357 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1358 LLVMBuildMul(ctx
->ac
.builder
,
1364 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1365 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1366 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1367 else if (const_index
&& !compact_const_index
)
1368 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1369 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1371 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1372 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1374 if (const_index
&& compact_const_index
)
1375 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1376 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1381 load_tcs_varyings(struct ac_shader_abi
*abi
,
1383 LLVMValueRef vertex_index
,
1384 LLVMValueRef indir_index
,
1385 unsigned const_index
,
1387 unsigned driver_location
,
1389 unsigned num_components
,
1394 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1395 LLVMValueRef dw_addr
, stride
;
1396 LLVMValueRef value
[4], result
;
1397 unsigned param
= shader_io_get_unique_index(location
);
1400 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1401 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1402 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1405 stride
= get_tcs_out_vertex_stride(ctx
);
1406 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1408 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1413 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1416 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1417 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1418 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1421 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1426 store_tcs_output(struct ac_shader_abi
*abi
,
1427 const nir_variable
*var
,
1428 LLVMValueRef vertex_index
,
1429 LLVMValueRef param_index
,
1430 unsigned const_index
,
1434 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1435 const unsigned location
= var
->data
.location
;
1436 const unsigned component
= var
->data
.location_frac
;
1437 const bool is_patch
= var
->data
.patch
;
1438 const bool is_compact
= var
->data
.compact
;
1439 LLVMValueRef dw_addr
;
1440 LLVMValueRef stride
= NULL
;
1441 LLVMValueRef buf_addr
= NULL
;
1443 bool store_lds
= true;
1446 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1449 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1453 param
= shader_io_get_unique_index(location
);
1454 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1455 is_compact
&& const_index
> 3) {
1461 stride
= get_tcs_out_vertex_stride(ctx
);
1462 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1464 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1467 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1469 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1470 vertex_index
, param_index
);
1472 bool is_tess_factor
= false;
1473 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1474 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1475 is_tess_factor
= true;
1477 unsigned base
= is_compact
? const_index
: 0;
1478 for (unsigned chan
= 0; chan
< 8; chan
++) {
1479 if (!(writemask
& (1 << chan
)))
1481 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1483 if (store_lds
|| is_tess_factor
) {
1484 LLVMValueRef dw_addr_chan
=
1485 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1486 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1487 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1490 if (!is_tess_factor
&& writemask
!= 0xF)
1491 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1492 buf_addr
, ctx
->oc_lds
,
1493 4 * (base
+ chan
), 1, 0, true, false);
1496 if (writemask
== 0xF) {
1497 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1498 buf_addr
, ctx
->oc_lds
,
1499 (base
* 4), 1, 0, true, false);
1504 load_tes_input(struct ac_shader_abi
*abi
,
1506 LLVMValueRef vertex_index
,
1507 LLVMValueRef param_index
,
1508 unsigned const_index
,
1510 unsigned driver_location
,
1512 unsigned num_components
,
1517 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1518 LLVMValueRef buf_addr
;
1519 LLVMValueRef result
;
1520 unsigned param
= shader_io_get_unique_index(location
);
1522 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1527 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1528 is_compact
, vertex_index
, param_index
);
1530 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1531 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1533 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1534 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1535 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1540 load_gs_input(struct ac_shader_abi
*abi
,
1542 unsigned driver_location
,
1544 unsigned num_components
,
1545 unsigned vertex_index
,
1546 unsigned const_index
,
1549 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1550 LLVMValueRef vtx_offset
;
1551 unsigned param
, vtx_offset_param
;
1552 LLVMValueRef value
[4], result
;
1554 vtx_offset_param
= vertex_index
;
1555 assert(vtx_offset_param
< 6);
1556 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1557 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1559 param
= shader_io_get_unique_index(location
);
1561 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1562 if (ctx
->ac
.chip_class
>= GFX9
) {
1563 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1564 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1565 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1566 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1568 LLVMValueRef soffset
=
1569 LLVMConstInt(ctx
->ac
.i32
,
1570 (param
* 4 + i
+ const_index
) * 256,
1573 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1576 vtx_offset
, soffset
,
1577 0, 1, 0, true, false);
1579 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1583 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1584 result
= ac_to_integer(&ctx
->ac
, result
);
1589 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1591 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1592 ac_build_kill_if_false(&ctx
->ac
, visible
);
1595 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1596 enum glsl_interp_mode interp
, unsigned location
)
1598 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1601 case INTERP_MODE_FLAT
:
1604 case INTERP_MODE_SMOOTH
:
1605 case INTERP_MODE_NONE
:
1606 if (location
== INTERP_CENTER
)
1607 return ctx
->persp_center
;
1608 else if (location
== INTERP_CENTROID
)
1609 return ctx
->persp_centroid
;
1610 else if (location
== INTERP_SAMPLE
)
1611 return ctx
->persp_sample
;
1613 case INTERP_MODE_NOPERSPECTIVE
:
1614 if (location
== INTERP_CENTER
)
1615 return ctx
->linear_center
;
1616 else if (location
== INTERP_CENTROID
)
1617 return ctx
->linear_centroid
;
1618 else if (location
== INTERP_SAMPLE
)
1619 return ctx
->linear_sample
;
1625 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1626 LLVMValueRef sample_id
)
1628 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1630 LLVMValueRef result
;
1631 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1633 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1634 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1636 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1637 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1643 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1645 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1646 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1647 ctx
->options
->key
.fs
.log2_num_samples
:
1648 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1650 /* The bit pattern matches that used by fixed function fragment
1652 static const uint16_t ps_iter_masks
[] = {
1653 0xffff, /* not used */
1659 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1661 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1663 LLVMValueRef result
, sample_id
;
1664 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1665 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1666 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1672 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1674 LLVMValueRef gs_next_vertex
;
1675 LLVMValueRef can_emit
;
1677 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1679 assert(stream
== 0);
1681 /* Write vertex attribute values to GSVS ring */
1682 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1683 ctx
->gs_next_vertex
,
1686 /* If this thread has already emitted the declared maximum number of
1687 * vertices, kill it: excessive vertex emissions are not supposed to
1688 * have any effect, and GS threads have no externally observable
1689 * effects other than emitting vertices.
1691 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1692 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1693 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1695 /* loop num outputs */
1697 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1698 unsigned output_usage_mask
=
1699 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1700 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1705 if (!(ctx
->output_mask
& (1ull << i
)))
1708 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1709 /* pack clip and cull into a single set of slots */
1710 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1713 output_usage_mask
= (1 << length
) - 1;
1716 for (unsigned j
= 0; j
< length
; j
++) {
1717 if (!(output_usage_mask
& (1 << j
)))
1720 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1722 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1723 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1724 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1726 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1728 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1730 voffset
, ctx
->gs2vs_offset
, 0,
1736 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1738 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1740 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1744 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1746 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1747 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1751 load_tess_coord(struct ac_shader_abi
*abi
)
1753 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1755 LLVMValueRef coord
[4] = {
1762 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1763 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1764 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1766 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1770 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1772 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1773 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1777 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1779 return abi
->base_vertex
;
1782 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1783 LLVMValueRef buffer_ptr
, bool write
)
1785 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1786 LLVMValueRef result
;
1788 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1790 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1791 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1796 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1798 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1799 LLVMValueRef result
;
1801 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1803 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1804 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1809 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1810 unsigned descriptor_set
,
1811 unsigned base_index
,
1812 unsigned constant_index
,
1814 enum ac_descriptor_type desc_type
,
1815 bool image
, bool write
,
1818 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1819 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1820 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1821 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1822 unsigned offset
= binding
->offset
;
1823 unsigned stride
= binding
->size
;
1825 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1828 assert(base_index
< layout
->binding_count
);
1830 switch (desc_type
) {
1832 type
= ctx
->ac
.v8i32
;
1836 type
= ctx
->ac
.v8i32
;
1840 case AC_DESC_SAMPLER
:
1841 type
= ctx
->ac
.v4i32
;
1842 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1847 case AC_DESC_BUFFER
:
1848 type
= ctx
->ac
.v4i32
;
1852 unreachable("invalid desc_type\n");
1855 offset
+= constant_index
* stride
;
1857 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1858 (!index
|| binding
->immutable_samplers_equal
)) {
1859 if (binding
->immutable_samplers_equal
)
1862 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1864 LLVMValueRef constants
[] = {
1865 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1866 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1867 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1868 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1870 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1873 assert(stride
% type_size
== 0);
1876 index
= ctx
->ac
.i32_0
;
1878 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1880 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1881 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1883 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1886 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
1887 * so we may need to fix it up. */
1889 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
1890 unsigned adjustment
,
1893 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
1896 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
1898 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
1899 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
1901 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
1903 /* For the integer-like cases, do a natural sign extension.
1905 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
1906 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
1909 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
1910 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
1911 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
1912 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
1914 /* Convert back to the right type. */
1915 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
1917 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
1918 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1919 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
1920 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
1921 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
1922 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1929 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1930 struct nir_variable
*variable
)
1932 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1933 LLVMValueRef t_offset
;
1934 LLVMValueRef t_list
;
1936 LLVMValueRef buffer_index
;
1937 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1938 uint8_t input_usage_mask
=
1939 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1940 unsigned num_channels
= util_last_bit(input_usage_mask
);
1942 variable
->data
.driver_location
= variable
->data
.location
* 4;
1944 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
1945 LLVMValueRef output
[4];
1946 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
1948 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
1949 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
1952 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1953 ctx
->abi
.start_instance
, "");
1956 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
1957 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
1960 if (ctx
->options
->key
.vs
.as_ls
) {
1961 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1962 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1964 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1965 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1968 buffer_index
= ctx
->ac
.i32_0
;
1971 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1972 ctx
->abi
.base_vertex
, "");
1973 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_index
, false);
1975 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1977 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1980 num_channels
, false, true);
1982 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1984 for (unsigned chan
= 0; chan
< 4; chan
++) {
1985 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1986 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
1989 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
1990 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
1992 for (unsigned chan
= 0; chan
< 4; chan
++) {
1993 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] =
1994 ac_to_integer(&ctx
->ac
, output
[chan
]);
1999 static void interp_fs_input(struct radv_shader_context
*ctx
,
2001 LLVMValueRef interp_param
,
2002 LLVMValueRef prim_mask
,
2003 LLVMValueRef result
[4])
2005 LLVMValueRef attr_number
;
2008 bool interp
= interp_param
!= NULL
;
2010 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
2012 /* fs.constant returns the param from the middle vertex, so it's not
2013 * really useful for flat shading. It's meant to be used for custom
2014 * interpolation (but the intrinsic can't fetch from the other two
2017 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
2018 * to do the right thing. The only reason we use fs.constant is that
2019 * fs.interp cannot be used on integers, because they can be equal
2023 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
2026 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2028 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2032 for (chan
= 0; chan
< 4; chan
++) {
2033 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2036 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
2041 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
2042 LLVMConstInt(ctx
->ac
.i32
, 2, false),
2051 handle_fs_input_decl(struct radv_shader_context
*ctx
,
2052 struct nir_variable
*variable
)
2054 int idx
= variable
->data
.location
;
2055 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2056 LLVMValueRef interp
;
2058 variable
->data
.driver_location
= idx
* 4;
2059 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
2061 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
2062 unsigned interp_type
;
2063 if (variable
->data
.sample
)
2064 interp_type
= INTERP_SAMPLE
;
2065 else if (variable
->data
.centroid
)
2066 interp_type
= INTERP_CENTROID
;
2068 interp_type
= INTERP_CENTER
;
2070 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
2074 for (unsigned i
= 0; i
< attrib_count
; ++i
)
2075 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
2080 handle_vs_inputs(struct radv_shader_context
*ctx
,
2081 struct nir_shader
*nir
) {
2082 nir_foreach_variable(variable
, &nir
->inputs
)
2083 handle_vs_input_decl(ctx
, variable
);
2087 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2088 struct nir_shader
*nir
)
2090 bool uses_center
= false;
2091 bool uses_centroid
= false;
2092 nir_foreach_variable(variable
, &nir
->inputs
) {
2093 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2094 variable
->data
.sample
)
2097 if (variable
->data
.centroid
)
2098 uses_centroid
= true;
2103 if (uses_center
&& uses_centroid
) {
2104 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2105 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
2106 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
2111 handle_fs_inputs(struct radv_shader_context
*ctx
,
2112 struct nir_shader
*nir
)
2114 prepare_interp_optimize(ctx
, nir
);
2116 nir_foreach_variable(variable
, &nir
->inputs
)
2117 handle_fs_input_decl(ctx
, variable
);
2121 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
2122 ctx
->shader_info
->info
.needs_multiview_view_index
)
2123 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
2125 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
2126 LLVMValueRef interp_param
;
2127 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
2129 if (!(ctx
->input_mask
& (1ull << i
)))
2132 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
2133 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
2134 interp_param
= *inputs
;
2135 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
2139 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
2141 } else if (i
== VARYING_SLOT_POS
) {
2142 for(int i
= 0; i
< 3; ++i
)
2143 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
2145 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2146 ctx
->abi
.frag_pos
[3]);
2149 ctx
->shader_info
->fs
.num_interp
= index
;
2150 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2152 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2153 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2157 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2158 struct nir_variable
*variable
,
2159 struct nir_shader
*shader
,
2160 gl_shader_stage stage
)
2162 int idx
= variable
->data
.location
+ variable
->data
.index
;
2163 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2164 uint64_t mask_attribs
;
2166 variable
->data
.driver_location
= idx
* 4;
2168 /* tess ctrl has it's own load/store paths for outputs */
2169 if (stage
== MESA_SHADER_TESS_CTRL
)
2172 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2173 if (stage
== MESA_SHADER_VERTEX
||
2174 stage
== MESA_SHADER_TESS_EVAL
||
2175 stage
== MESA_SHADER_GEOMETRY
) {
2176 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2177 int length
= shader
->info
.clip_distance_array_size
+
2178 shader
->info
.cull_distance_array_size
;
2179 if (stage
== MESA_SHADER_VERTEX
) {
2180 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2181 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2183 if (stage
== MESA_SHADER_TESS_EVAL
) {
2184 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2185 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2192 mask_attribs
= 1ull << idx
;
2196 ctx
->output_mask
|= mask_attribs
;
2200 /* Initialize arguments for the shader export intrinsic */
2202 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2203 LLVMValueRef
*values
,
2204 unsigned enabled_channels
,
2206 struct ac_export_args
*args
)
2208 /* Specify the channels that are enabled. */
2209 args
->enabled_channels
= enabled_channels
;
2211 /* Specify whether the EXEC mask represents the valid mask */
2212 args
->valid_mask
= 0;
2214 /* Specify whether this is the last export */
2217 /* Specify the target we are exporting */
2218 args
->target
= target
;
2220 args
->compr
= false;
2221 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2222 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2223 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2224 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2226 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2227 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2228 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2229 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2230 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2233 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2234 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2235 unsigned bits
, bool hi
) = NULL
;
2237 switch(col_format
) {
2238 case V_028714_SPI_SHADER_ZERO
:
2239 args
->enabled_channels
= 0; /* writemask */
2240 args
->target
= V_008DFC_SQ_EXP_NULL
;
2243 case V_028714_SPI_SHADER_32_R
:
2244 args
->enabled_channels
= 1;
2245 args
->out
[0] = values
[0];
2248 case V_028714_SPI_SHADER_32_GR
:
2249 args
->enabled_channels
= 0x3;
2250 args
->out
[0] = values
[0];
2251 args
->out
[1] = values
[1];
2254 case V_028714_SPI_SHADER_32_AR
:
2255 args
->enabled_channels
= 0x9;
2256 args
->out
[0] = values
[0];
2257 args
->out
[3] = values
[3];
2260 case V_028714_SPI_SHADER_FP16_ABGR
:
2261 args
->enabled_channels
= 0x5;
2262 packf
= ac_build_cvt_pkrtz_f16
;
2265 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2266 args
->enabled_channels
= 0x5;
2267 packf
= ac_build_cvt_pknorm_u16
;
2270 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2271 args
->enabled_channels
= 0x5;
2272 packf
= ac_build_cvt_pknorm_i16
;
2275 case V_028714_SPI_SHADER_UINT16_ABGR
:
2276 args
->enabled_channels
= 0x5;
2277 packi
= ac_build_cvt_pk_u16
;
2280 case V_028714_SPI_SHADER_SINT16_ABGR
:
2281 args
->enabled_channels
= 0x5;
2282 packi
= ac_build_cvt_pk_i16
;
2286 case V_028714_SPI_SHADER_32_ABGR
:
2287 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2291 /* Pack f16 or norm_i16/u16. */
2293 for (chan
= 0; chan
< 2; chan
++) {
2294 LLVMValueRef pack_args
[2] = {
2296 values
[2 * chan
+ 1]
2298 LLVMValueRef packed
;
2300 packed
= packf(&ctx
->ac
, pack_args
);
2301 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2303 args
->compr
= 1; /* COMPR flag */
2308 for (chan
= 0; chan
< 2; chan
++) {
2309 LLVMValueRef pack_args
[2] = {
2310 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2311 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2313 LLVMValueRef packed
;
2315 packed
= packi(&ctx
->ac
, pack_args
,
2316 is_int8
? 8 : is_int10
? 10 : 16,
2318 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2320 args
->compr
= 1; /* COMPR flag */
2325 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2327 for (unsigned i
= 0; i
< 4; ++i
) {
2328 if (!(args
->enabled_channels
& (1 << i
)))
2331 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2336 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2337 LLVMValueRef
*values
, unsigned enabled_channels
)
2339 struct ac_export_args args
;
2341 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2342 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2343 ac_build_export(&ctx
->ac
, &args
);
2347 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2349 LLVMValueRef output
=
2350 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2352 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2356 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2357 bool export_prim_id
, bool export_layer_id
,
2358 struct radv_vs_output_info
*outinfo
)
2360 uint32_t param_count
= 0;
2362 unsigned pos_idx
, num_pos_exports
= 0;
2363 struct ac_export_args args
, pos_args
[4] = {};
2364 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2367 if (ctx
->options
->key
.has_multiview_view_index
) {
2368 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2370 for(unsigned i
= 0; i
< 4; ++i
)
2371 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2372 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2375 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2376 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2379 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2380 sizeof(outinfo
->vs_output_param_offset
));
2382 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2383 LLVMValueRef slots
[8];
2386 if (outinfo
->cull_dist_mask
)
2387 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2389 i
= VARYING_SLOT_CLIP_DIST0
;
2390 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2391 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2393 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2394 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2396 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2397 target
= V_008DFC_SQ_EXP_POS
+ 3;
2398 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2399 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2400 &args
, sizeof(args
));
2403 target
= V_008DFC_SQ_EXP_POS
+ 2;
2404 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2405 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2406 &args
, sizeof(args
));
2410 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2411 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2412 for (unsigned j
= 0; j
< 4; j
++)
2413 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2415 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2417 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2418 outinfo
->writes_pointsize
= true;
2419 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2422 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2423 outinfo
->writes_layer
= true;
2424 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2427 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2428 outinfo
->writes_viewport_index
= true;
2429 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2432 if (outinfo
->writes_pointsize
||
2433 outinfo
->writes_layer
||
2434 outinfo
->writes_viewport_index
) {
2435 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2436 (outinfo
->writes_layer
== true ? 4 : 0));
2437 pos_args
[1].valid_mask
= 0;
2438 pos_args
[1].done
= 0;
2439 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2440 pos_args
[1].compr
= 0;
2441 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2442 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2443 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2444 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2446 if (outinfo
->writes_pointsize
== true)
2447 pos_args
[1].out
[0] = psize_value
;
2448 if (outinfo
->writes_layer
== true)
2449 pos_args
[1].out
[2] = layer_value
;
2450 if (outinfo
->writes_viewport_index
== true) {
2451 if (ctx
->options
->chip_class
>= GFX9
) {
2452 /* GFX9 has the layer in out.z[10:0] and the viewport
2453 * index in out.z[19:16].
2455 LLVMValueRef v
= viewport_index_value
;
2456 v
= ac_to_integer(&ctx
->ac
, v
);
2457 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2458 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2460 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2461 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2463 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2464 pos_args
[1].enabled_channels
|= 1 << 2;
2466 pos_args
[1].out
[3] = viewport_index_value
;
2467 pos_args
[1].enabled_channels
|= 1 << 3;
2471 for (i
= 0; i
< 4; i
++) {
2472 if (pos_args
[i
].out
[0])
2477 for (i
= 0; i
< 4; i
++) {
2478 if (!pos_args
[i
].out
[0])
2481 /* Specify the target we are exporting */
2482 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2483 if (pos_idx
== num_pos_exports
)
2484 pos_args
[i
].done
= 1;
2485 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2488 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2489 LLVMValueRef values
[4];
2490 if (!(ctx
->output_mask
& (1ull << i
)))
2493 if (i
!= VARYING_SLOT_LAYER
&&
2494 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2495 i
< VARYING_SLOT_VAR0
)
2498 for (unsigned j
= 0; j
< 4; j
++)
2499 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2501 unsigned output_usage_mask
;
2503 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2504 !ctx
->is_gs_copy_shader
) {
2506 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2507 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2509 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2511 assert(ctx
->is_gs_copy_shader
);
2513 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2516 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2518 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2521 if (export_prim_id
) {
2522 LLVMValueRef values
[4];
2524 values
[0] = ctx
->vs_prim_id
;
2525 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2526 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2527 for (unsigned j
= 1; j
< 4; j
++)
2528 values
[j
] = ctx
->ac
.f32_0
;
2530 radv_export_param(ctx
, param_count
, values
, 0x1);
2532 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2533 outinfo
->export_prim_id
= true;
2536 if (export_layer_id
&& layer_value
) {
2537 LLVMValueRef values
[4];
2539 values
[0] = layer_value
;
2540 for (unsigned j
= 1; j
< 4; j
++)
2541 values
[j
] = ctx
->ac
.f32_0
;
2543 radv_export_param(ctx
, param_count
, values
, 0x1);
2545 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
2548 outinfo
->pos_exports
= num_pos_exports
;
2549 outinfo
->param_exports
= param_count
;
2553 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2554 struct radv_es_output_info
*outinfo
)
2557 uint64_t max_output_written
= 0;
2558 LLVMValueRef lds_base
= NULL
;
2560 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2564 if (!(ctx
->output_mask
& (1ull << i
)))
2567 if (i
== VARYING_SLOT_CLIP_DIST0
)
2568 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2570 param_index
= shader_io_get_unique_index(i
);
2572 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2575 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2577 if (ctx
->ac
.chip_class
>= GFX9
) {
2578 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2579 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2580 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2581 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2582 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2583 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2584 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2585 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2586 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2587 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2590 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2591 LLVMValueRef dw_addr
= NULL
;
2592 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2593 unsigned output_usage_mask
;
2597 if (!(ctx
->output_mask
& (1ull << i
)))
2600 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2602 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2604 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2606 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2609 if (i
== VARYING_SLOT_CLIP_DIST0
) {
2610 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2611 output_usage_mask
= (1 << length
) - 1;
2614 param_index
= shader_io_get_unique_index(i
);
2617 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2618 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2622 for (j
= 0; j
< length
; j
++) {
2623 if (!(output_usage_mask
& (1 << j
)))
2626 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2627 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2629 if (ctx
->ac
.chip_class
>= GFX9
) {
2630 LLVMValueRef dw_addr_offset
=
2631 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2632 LLVMConstInt(ctx
->ac
.i32
,
2635 ac_lds_store(&ctx
->ac
, dw_addr_offset
,
2636 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2638 ac_build_buffer_store_dword(&ctx
->ac
,
2641 NULL
, ctx
->es2gs_offset
,
2642 (4 * param_index
+ j
) * 4,
2650 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2652 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2653 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2654 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2655 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2656 vertex_dw_stride
, "");
2658 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2659 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2662 if (!(ctx
->output_mask
& (1ull << i
)))
2665 if (i
== VARYING_SLOT_CLIP_DIST0
)
2666 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2667 int param
= shader_io_get_unique_index(i
);
2668 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2669 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2671 for (unsigned j
= 0; j
< length
; j
++) {
2672 ac_lds_store(&ctx
->ac
, dw_addr
,
2673 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2674 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2680 write_tess_factors(struct radv_shader_context
*ctx
)
2682 unsigned stride
, outer_comps
, inner_comps
;
2683 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2684 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2685 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2686 unsigned tess_inner_index
= 0, tess_outer_index
;
2687 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2688 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2690 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2692 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2712 ac_nir_build_if(&if_ctx
, ctx
,
2713 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2714 invocation_id
, ctx
->ac
.i32_0
, ""));
2716 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2719 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2720 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2721 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2724 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2725 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2726 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2728 for (i
= 0; i
< 4; i
++) {
2729 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2730 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2734 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2735 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2736 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2738 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2740 for (i
= 0; i
< outer_comps
; i
++) {
2742 ac_lds_load(&ctx
->ac
, lds_outer
);
2743 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2746 for (i
= 0; i
< inner_comps
; i
++) {
2747 inner
[i
] = out
[outer_comps
+i
] =
2748 ac_lds_load(&ctx
->ac
, lds_inner
);
2749 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2754 /* Convert the outputs to vectors for stores. */
2755 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2759 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2762 buffer
= ctx
->hs_ring_tess_factor
;
2763 tf_base
= ctx
->tess_factor_offset
;
2764 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2765 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2766 unsigned tf_offset
= 0;
2768 if (ctx
->options
->chip_class
<= VI
) {
2769 ac_nir_build_if(&inner_if_ctx
, ctx
,
2770 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2771 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2773 /* Store the dynamic HS control word. */
2774 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2775 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2776 1, ctx
->ac
.i32_0
, tf_base
,
2777 0, 1, 0, true, false);
2780 ac_nir_build_endif(&inner_if_ctx
);
2783 /* Store the tessellation factors. */
2784 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2785 MIN2(stride
, 4), byteoffset
, tf_base
,
2786 tf_offset
, 1, 0, true, false);
2788 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2789 stride
- 4, byteoffset
, tf_base
,
2790 16 + tf_offset
, 1, 0, true, false);
2792 //store to offchip for TES to read - only if TES reads them
2793 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2794 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2795 LLVMValueRef tf_inner_offset
;
2796 unsigned param_outer
, param_inner
;
2798 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2799 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2800 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2802 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2803 util_next_power_of_two(outer_comps
));
2805 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2806 outer_comps
, tf_outer_offset
,
2807 ctx
->oc_lds
, 0, 1, 0, true, false);
2809 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2810 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2811 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2813 inner_vec
= inner_comps
== 1 ? inner
[0] :
2814 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2815 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2816 inner_comps
, tf_inner_offset
,
2817 ctx
->oc_lds
, 0, 1, 0, true, false);
2820 ac_nir_build_endif(&if_ctx
);
2824 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2826 write_tess_factors(ctx
);
2830 si_export_mrt_color(struct radv_shader_context
*ctx
,
2831 LLVMValueRef
*color
, unsigned index
,
2832 struct ac_export_args
*args
)
2835 si_llvm_init_export_args(ctx
, color
, 0xf,
2836 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2837 if (!args
->enabled_channels
)
2838 return false; /* unnecessary NULL export */
2844 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2845 LLVMValueRef depth
, LLVMValueRef stencil
,
2846 LLVMValueRef samplemask
)
2848 struct ac_export_args args
;
2850 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2852 ac_build_export(&ctx
->ac
, &args
);
2856 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2859 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2860 struct ac_export_args color_args
[8];
2862 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2863 LLVMValueRef values
[4];
2865 if (!(ctx
->output_mask
& (1ull << i
)))
2868 if (i
< FRAG_RESULT_DATA0
)
2871 for (unsigned j
= 0; j
< 4; j
++)
2872 values
[j
] = ac_to_float(&ctx
->ac
,
2873 radv_load_output(ctx
, i
, j
));
2875 bool ret
= si_export_mrt_color(ctx
, values
,
2876 i
- FRAG_RESULT_DATA0
,
2877 &color_args
[index
]);
2882 /* Process depth, stencil, samplemask. */
2883 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2884 depth
= ac_to_float(&ctx
->ac
,
2885 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2887 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2888 stencil
= ac_to_float(&ctx
->ac
,
2889 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2891 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2892 samplemask
= ac_to_float(&ctx
->ac
,
2893 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2896 /* Set the DONE bit on last non-null color export only if Z isn't
2900 !ctx
->shader_info
->info
.ps
.writes_z
&&
2901 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2902 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2903 unsigned last
= index
- 1;
2905 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2906 color_args
[last
].done
= 1; /* DONE bit */
2909 /* Export PS outputs. */
2910 for (unsigned i
= 0; i
< index
; i
++)
2911 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2913 if (depth
|| stencil
|| samplemask
)
2914 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2916 ac_build_export_null(&ctx
->ac
);
2920 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2922 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2926 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2927 LLVMValueRef
*addrs
)
2929 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2931 switch (ctx
->stage
) {
2932 case MESA_SHADER_VERTEX
:
2933 if (ctx
->options
->key
.vs
.as_ls
)
2934 handle_ls_outputs_post(ctx
);
2935 else if (ctx
->options
->key
.vs
.as_es
)
2936 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2938 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2939 ctx
->options
->key
.vs
.export_layer_id
,
2940 &ctx
->shader_info
->vs
.outinfo
);
2942 case MESA_SHADER_FRAGMENT
:
2943 handle_fs_outputs_post(ctx
);
2945 case MESA_SHADER_GEOMETRY
:
2946 emit_gs_epilogue(ctx
);
2948 case MESA_SHADER_TESS_CTRL
:
2949 handle_tcs_outputs_post(ctx
);
2951 case MESA_SHADER_TESS_EVAL
:
2952 if (ctx
->options
->key
.tes
.as_es
)
2953 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2955 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2956 ctx
->options
->key
.tes
.export_layer_id
,
2957 &ctx
->shader_info
->tes
.outinfo
);
2964 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2966 LLVMPassManagerRef passmgr
;
2967 /* Create the pass manager */
2968 passmgr
= LLVMCreateFunctionPassManagerForModule(
2971 /* This pass should eliminate all the load and store instructions */
2972 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2974 /* Add some optimization passes */
2975 LLVMAddScalarReplAggregatesPass(passmgr
);
2976 LLVMAddLICMPass(passmgr
);
2977 LLVMAddAggressiveDCEPass(passmgr
);
2978 LLVMAddCFGSimplificationPass(passmgr
);
2979 LLVMAddInstructionCombiningPass(passmgr
);
2982 LLVMInitializeFunctionPassManager(passmgr
);
2983 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2984 LLVMFinalizeFunctionPassManager(passmgr
);
2986 LLVMDisposeBuilder(ctx
->ac
.builder
);
2987 LLVMDisposePassManager(passmgr
);
2989 ac_llvm_context_dispose(&ctx
->ac
);
2993 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2995 struct radv_vs_output_info
*outinfo
;
2997 switch (ctx
->stage
) {
2998 case MESA_SHADER_FRAGMENT
:
2999 case MESA_SHADER_COMPUTE
:
3000 case MESA_SHADER_TESS_CTRL
:
3001 case MESA_SHADER_GEOMETRY
:
3003 case MESA_SHADER_VERTEX
:
3004 if (ctx
->options
->key
.vs
.as_ls
||
3005 ctx
->options
->key
.vs
.as_es
)
3007 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3009 case MESA_SHADER_TESS_EVAL
:
3010 if (ctx
->options
->key
.vs
.as_es
)
3012 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3015 unreachable("Unhandled shader type");
3018 ac_optimize_vs_outputs(&ctx
->ac
,
3020 outinfo
->vs_output_param_offset
,
3022 &outinfo
->param_exports
);
3026 ac_setup_rings(struct radv_shader_context
*ctx
)
3028 if (ctx
->options
->chip_class
<= VI
&&
3029 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3030 ctx
->options
->key
.vs
.as_es
|| ctx
->options
->key
.tes
.as_es
)) {
3031 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3033 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3035 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
3040 if (ctx
->is_gs_copy_shader
) {
3041 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
3043 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
3045 uint32_t num_entries
= 64;
3046 LLVMValueRef gsvs_ring_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
, false);
3047 LLVMValueRef gsvs_ring_desc
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
<< 16, false);
3048 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
3050 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
3052 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
3053 if (ctx
->options
->chip_class
>= VI
)
3054 tmp
= LLVMBuildMul(ctx
->ac
.builder
, gsvs_ring_stride
, tmp
, "");
3055 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3056 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
3057 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, gsvs_ring_desc
, "");
3058 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
3061 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
3062 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
3063 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
3064 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
3069 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
3070 const struct nir_shader
*nir
)
3072 switch (nir
->info
.stage
) {
3073 case MESA_SHADER_TESS_CTRL
:
3074 return chip_class
>= CIK
? 128 : 64;
3075 case MESA_SHADER_GEOMETRY
:
3076 return chip_class
>= GFX9
? 128 : 64;
3077 case MESA_SHADER_COMPUTE
:
3083 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
3084 nir
->info
.cs
.local_size
[1] *
3085 nir
->info
.cs
.local_size
[2];
3086 return max_workgroup_size
;
3089 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
3090 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
3092 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3093 LLVMConstInt(ctx
->ac
.i32
, 8, false),
3094 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3095 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
3097 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
3098 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
3099 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
3100 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3103 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3105 for(int i
= 5; i
>= 0; --i
) {
3106 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3107 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3108 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3111 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3112 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3113 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3118 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
3119 struct nir_shader
*const *shaders
,
3121 struct radv_shader_variant_info
*shader_info
,
3122 const struct radv_nir_compiler_options
*options
)
3124 struct radv_shader_context ctx
= {0};
3126 ctx
.options
= options
;
3127 ctx
.shader_info
= shader_info
;
3128 ctx
.context
= LLVMContextCreate();
3130 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3132 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3133 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
3135 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
3136 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
3137 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
3138 LLVMDisposeTargetData(data_layout
);
3139 LLVMDisposeMessage(data_layout_str
);
3141 enum ac_float_mode float_mode
=
3142 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3143 AC_FLOAT_MODE_DEFAULT
;
3145 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3147 memset(shader_info
, 0, sizeof(*shader_info
));
3149 for(int i
= 0; i
< shader_count
; ++i
)
3150 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3152 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3153 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3154 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3155 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3157 ctx
.max_workgroup_size
= 0;
3158 for (int i
= 0; i
< shader_count
; ++i
) {
3159 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3160 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3164 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3165 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3167 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3168 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3169 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3170 ctx
.abi
.load_ubo
= radv_load_ubo
;
3171 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3172 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3173 ctx
.abi
.load_resource
= radv_load_resource
;
3174 ctx
.abi
.clamp_shadow_reference
= false;
3175 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
;
3177 if (shader_count
>= 2)
3178 ac_init_exec_full_mask(&ctx
.ac
);
3180 if (ctx
.ac
.chip_class
== GFX9
&&
3181 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3182 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3184 for(int i
= 0; i
< shader_count
; ++i
) {
3185 ctx
.stage
= shaders
[i
]->info
.stage
;
3186 ctx
.output_mask
= 0;
3187 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3188 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3190 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3191 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3192 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3193 ctx
.abi
.load_inputs
= load_gs_input
;
3194 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3195 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3196 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3197 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3198 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3199 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3200 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3201 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3202 if (shader_count
== 1)
3203 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3205 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3206 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3207 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3208 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3209 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3210 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3211 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3212 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3213 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3214 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3215 if (shader_info
->info
.vs
.needs_instance_id
) {
3216 if (ctx
.options
->key
.vs
.as_ls
) {
3217 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3218 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3220 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3221 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3224 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3225 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3226 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3227 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3228 ctx
.abi
.load_sample_position
= load_sample_position
;
3229 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3230 ctx
.abi
.emit_kill
= radv_emit_kill
;
3234 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3236 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3237 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3239 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3240 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3241 shaders
[i
]->info
.cull_distance_array_size
> 4;
3242 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3243 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3244 shaders
[i
]->info
.gs
.vertices_out
;
3247 ac_setup_rings(&ctx
);
3249 LLVMBasicBlockRef merge_block
;
3250 if (shader_count
>= 2) {
3251 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3252 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3253 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3255 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3256 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3257 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3258 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3259 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3260 thread_id
, count
, "");
3261 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3263 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3266 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3267 handle_fs_inputs(&ctx
, shaders
[i
]);
3268 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3269 handle_vs_inputs(&ctx
, shaders
[i
]);
3270 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3271 prepare_gs_input_vgprs(&ctx
);
3273 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3275 if (shader_count
>= 2) {
3276 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3277 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3280 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3281 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3282 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3283 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3284 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3285 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3289 LLVMBuildRetVoid(ctx
.ac
.builder
);
3291 if (options
->dump_preoptir
)
3292 ac_dump_module(ctx
.ac
.module
);
3294 ac_llvm_finalize_module(&ctx
);
3296 if (shader_count
== 1)
3297 ac_nir_eliminate_const_vs_outputs(&ctx
);
3299 if (options
->dump_shader
) {
3300 ctx
.shader_info
->private_mem_vgprs
=
3301 ac_count_scratch_private_memory(ctx
.main_function
);
3304 return ctx
.ac
.module
;
3307 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3309 unsigned *retval
= (unsigned *)context
;
3310 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3311 char *description
= LLVMGetDiagInfoDescription(di
);
3313 if (severity
== LLVMDSError
) {
3315 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3319 LLVMDisposeMessage(description
);
3322 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3323 struct ac_shader_binary
*binary
,
3324 LLVMTargetMachineRef tm
)
3326 unsigned retval
= 0;
3328 LLVMContextRef llvm_ctx
;
3329 LLVMMemoryBufferRef out_buffer
;
3330 unsigned buffer_size
;
3331 const char *buffer_data
;
3334 /* Setup Diagnostic Handler*/
3335 llvm_ctx
= LLVMGetModuleContext(M
);
3337 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3341 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3344 /* Process Errors/Warnings */
3346 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3352 /* Extract Shader Code*/
3353 buffer_size
= LLVMGetBufferSize(out_buffer
);
3354 buffer_data
= LLVMGetBufferStart(out_buffer
);
3356 ac_elf_read(buffer_data
, buffer_size
, binary
);
3359 LLVMDisposeMemoryBuffer(out_buffer
);
3365 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3366 LLVMModuleRef llvm_module
,
3367 struct ac_shader_binary
*binary
,
3368 struct ac_shader_config
*config
,
3369 struct radv_shader_variant_info
*shader_info
,
3370 gl_shader_stage stage
,
3371 const struct radv_nir_compiler_options
*options
)
3373 if (options
->dump_shader
)
3374 ac_dump_module(llvm_module
);
3376 memset(binary
, 0, sizeof(*binary
));
3378 if (options
->record_llvm_ir
) {
3379 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3380 binary
->llvm_ir_string
= strdup(llvm_ir
);
3381 LLVMDisposeMessage(llvm_ir
);
3384 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3386 fprintf(stderr
, "compile failed\n");
3389 if (options
->dump_shader
)
3390 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3392 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3394 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3395 LLVMDisposeModule(llvm_module
);
3396 LLVMContextDispose(ctx
);
3398 if (stage
== MESA_SHADER_FRAGMENT
) {
3399 shader_info
->num_input_vgprs
= 0;
3400 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3401 shader_info
->num_input_vgprs
+= 2;
3402 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3403 shader_info
->num_input_vgprs
+= 2;
3404 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3405 shader_info
->num_input_vgprs
+= 2;
3406 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3407 shader_info
->num_input_vgprs
+= 3;
3408 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3409 shader_info
->num_input_vgprs
+= 2;
3410 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3411 shader_info
->num_input_vgprs
+= 2;
3412 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3413 shader_info
->num_input_vgprs
+= 2;
3414 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3415 shader_info
->num_input_vgprs
+= 1;
3416 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3417 shader_info
->num_input_vgprs
+= 1;
3418 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3419 shader_info
->num_input_vgprs
+= 1;
3420 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3421 shader_info
->num_input_vgprs
+= 1;
3422 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3423 shader_info
->num_input_vgprs
+= 1;
3424 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3425 shader_info
->num_input_vgprs
+= 1;
3426 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3427 shader_info
->num_input_vgprs
+= 1;
3428 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3429 shader_info
->num_input_vgprs
+= 1;
3430 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3431 shader_info
->num_input_vgprs
+= 1;
3433 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3435 /* +3 for scratch wave offset and VCC */
3436 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3437 shader_info
->num_input_sgprs
+ 3);
3439 /* Enable 64-bit and 16-bit denormals, because there is no performance
3442 * If denormals are enabled, all floating-point output modifiers are
3445 * Don't enable denormals for 32-bit floats, because:
3446 * - Floating-point output modifiers would be ignored by the hw.
3447 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3448 * have to stop using those.
3449 * - SI & CI would be very slow.
3451 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3455 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3457 switch (nir
->info
.stage
) {
3458 case MESA_SHADER_COMPUTE
:
3459 for (int i
= 0; i
< 3; ++i
)
3460 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3462 case MESA_SHADER_FRAGMENT
:
3463 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3465 case MESA_SHADER_GEOMETRY
:
3466 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3467 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3468 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3469 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3471 case MESA_SHADER_TESS_EVAL
:
3472 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3473 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3474 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3475 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3476 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3478 case MESA_SHADER_TESS_CTRL
:
3479 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3481 case MESA_SHADER_VERTEX
:
3482 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3483 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3484 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3485 if (options
->key
.vs
.as_ls
)
3486 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3494 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3495 struct ac_shader_binary
*binary
,
3496 struct ac_shader_config
*config
,
3497 struct radv_shader_variant_info
*shader_info
,
3498 struct nir_shader
*const *nir
,
3500 const struct radv_nir_compiler_options
*options
)
3503 LLVMModuleRef llvm_module
;
3505 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3508 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3509 nir
[0]->info
.stage
, options
);
3511 for (int i
= 0; i
< nir_count
; ++i
)
3512 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3514 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3515 if (options
->chip_class
== GFX9
) {
3516 if (nir_count
== 2 &&
3517 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3518 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3524 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3526 LLVMValueRef vtx_offset
=
3527 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3528 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3531 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3535 if (!(ctx
->output_mask
& (1ull << i
)))
3538 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3539 /* unpack clip and cull from a single set of slots */
3540 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3545 for (unsigned j
= 0; j
< length
; j
++) {
3546 LLVMValueRef value
, soffset
;
3548 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3550 ctx
->gs_max_out_vertices
* 16 * 4, false);
3552 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3554 vtx_offset
, soffset
,
3555 0, 1, 1, true, false);
3557 LLVMBuildStore(ctx
->ac
.builder
,
3558 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3562 handle_vs_outputs_post(ctx
, false, false, &ctx
->shader_info
->vs
.outinfo
);
3566 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3567 struct nir_shader
*geom_shader
,
3568 struct ac_shader_binary
*binary
,
3569 struct ac_shader_config
*config
,
3570 struct radv_shader_variant_info
*shader_info
,
3571 const struct radv_nir_compiler_options
*options
)
3573 struct radv_shader_context ctx
= {0};
3574 ctx
.context
= LLVMContextCreate();
3575 ctx
.options
= options
;
3576 ctx
.shader_info
= shader_info
;
3578 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3580 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3582 ctx
.is_gs_copy_shader
= true;
3583 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3585 enum ac_float_mode float_mode
=
3586 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3587 AC_FLOAT_MODE_DEFAULT
;
3589 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3590 ctx
.stage
= MESA_SHADER_VERTEX
;
3592 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
3594 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3596 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3597 ac_setup_rings(&ctx
);
3599 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3600 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3602 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3603 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3604 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3605 variable
, MESA_SHADER_VERTEX
);
3608 ac_gs_copy_shader_emit(&ctx
);
3610 LLVMBuildRetVoid(ctx
.ac
.builder
);
3612 ac_llvm_finalize_module(&ctx
);
3614 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3615 MESA_SHADER_VERTEX
, options
);