return;
}
+ out(clif, "@format ctrllist\n");
+
uint32_t size;
uint8_t *cl = start_vaddr;
while (clif_dump_packet(clif, start, cl, &size)) {
assert(state);
assert(attr);
- out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
+ out(clif, "@format shadrec_gl_main\n");
v3d_print_group(clif, state, 0, vaddr);
vaddr += v3d_group_get_length(state);
for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
- out(clif, " Attribute %d\n", i);
+ out(clif, "@format shadrec_gl_attr /* %d */\n", i);
v3d_print_group(clif, attr, 0, vaddr);
vaddr += v3d_group_get_length(attr);
}
cl += v3d_group_get_length(spec);
*size += v3d_group_get_length(spec);
}
+ out(clif, "@format ctrllist\n");
break;
}
#else /* V3D_VERSION < 40 */